Flattened anonymous union in Zone. Its members have been partially merged.

svn-id: r26181
This commit is contained in:
Nicola Mettifogo 2007-03-17 19:48:48 +00:00
parent ed54ea9155
commit d7f31cf55d
10 changed files with 113 additions and 113 deletions

View File

@ -133,8 +133,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
// if (_ax == -1) exit(-1);
}
if (!scumm_stricmp(_tokens[0], "position")) {
vD0->_zone.pos._position._x = atoi(_tokens[1]);
vD0->_zone.pos._position._y = atoi(_tokens[2]);
vD0->_zone._left = atoi(_tokens[1]);
vD0->_zone._top = atoi(_tokens[2]);
vD0->_z = atoi(_tokens[3]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
@ -145,8 +145,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
fillBuffers(script, true);
}
vD0->_zone.pos._oldposition._x = -1000;
vD0->_zone.pos._oldposition._y = -1000;
vD0->_zone._oldposition._x = -1000;
vD0->_zone._oldposition._y = -1000;
vD0->_zone._flags |= 0x1000000;
@ -199,16 +199,16 @@ void jobDisplayAnimations(void *parm, Job *j) {
if (v18->_zone._flags & kFlagsNoMasked)
_si = 3;
else
_si = _vm->_gfx->queryMask(v18->_zone.pos._position._y + v18->_cnv._height);
_si = _vm->_gfx->queryMask(v18->_zone._top + v18->_cnv._height);
// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone.pos._position._x, v18->_zone.pos._position._y, v14._width, v14._height);
_vm->_gfx->blitCnv(&v14, v18->_zone.pos._position._x, v18->_zone.pos._position._y, _si, Gfx::kBitBack);
// printf("jobDisplayAnimations %s, x: %i, y: %i, w: %i, h: %i\n", v18->_zone._name, v18->_zone._left, v18->_zone._top, v14._width, v14._height);
_vm->_gfx->blitCnv(&v14, v18->_zone._left, v18->_zone._top, _si, Gfx::kBitBack);
}
if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
v18->_zone._flags &= ~kFlagsRemove;
v18->_zone.pos._oldposition._x = -1000;
v18->_zone._oldposition._x = -1000;
}
if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
@ -234,12 +234,12 @@ void jobEraseAnimations(void *arg_0, Job *j) {
if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
Common::Rect r(a->_cnv._width, a->_cnv._height);
r.moveTo(a->_zone.pos._oldposition._x, a->_zone.pos._oldposition._y);
r.moveTo(a->_zone._oldposition._x, a->_zone._oldposition._y);
_vm->_gfx->restoreBackground(r);
if (arg_0) {
a->_zone.pos._oldposition._x = a->_zone.pos._position._x;
a->_zone.pos._oldposition._y = a->_zone.pos._position._y;
a->_zone._oldposition._x = a->_zone._left;
a->_zone._oldposition._y = a->_zone._top;
}
}
@ -327,12 +327,12 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
break;
case INST_X: // x
inst->_opA._pvalue = &a->_zone.pos._position._x;
inst->_opA._pvalue = &a->_zone._left;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
case INST_Y: // y
inst->_opA._pvalue = &a->_zone.pos._position._y;
inst->_opA._pvalue = &a->_zone._top;
inst->_opB = getLValue(inst, _tokens[1], locals, a);
break;
@ -349,10 +349,10 @@ void Parallaction::parseScriptLine(Instruction *inst, Animation *a, LocalVariabl
case INST_INC: // inc
case INST_DEC: // dec
if (!scumm_stricmp(_tokens[1], "X")) {
inst->_opA._pvalue = &a->_zone.pos._position._x;
inst->_opA._pvalue = &a->_zone._left;
} else
if (!scumm_stricmp(_tokens[1], "Y")) {
inst->_opA._pvalue = &a->_zone.pos._position._y;
inst->_opA._pvalue = &a->_zone._top;
} else
if (!scumm_stricmp(_tokens[1], "Z")) {
inst->_opA._pvalue = &a->_z;
@ -462,10 +462,10 @@ LValue getLValue(Instruction *inst, char *str, LocalVariable *locals, Animation
}
if (str[0] == 'X') {
v._pvalue = &a->_zone.pos._position._x;
v._pvalue = &a->_zone._left;
} else
if (str[0] == 'Y') {
v._pvalue = &a->_zone.pos._position._y;
v._pvalue = &a->_zone._top;
} else
if (str[0] == 'Z') {
v._pvalue = &a->_z;
@ -489,7 +489,7 @@ void jobRunScripts(void *parm, Job *j) {
StaticCnv v18;
WalkNode *v4 = NULL;
if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone.pos._position._y + a->_cnv._height;
if (a->_zone._flags & kFlagsCharacter) a->_z = a->_zone._top + a->_cnv._height;
for ( ; a; a = (Animation*)a->_zone._next) {
if ((a->_zone._flags & kFlagsActing) == 0) continue;
@ -632,7 +632,7 @@ void jobRunScripts(void *parm, Job *j) {
label1:
if (a->_zone._flags & kFlagsCharacter)
a->_z = a->_zone.pos._position._y + a->_cnv._height;
a->_z = a->_zone._top + a->_cnv._height;
}
sortAnimations();
@ -658,7 +658,7 @@ void sortAnimations() {
Node v14;
memset(&v14, 0, sizeof(Node));
_vm->_char._ani._z = _vm->_char._ani._cnv._height + _vm->_char._ani._zone._limits._top;
_vm->_char._ani._z = _vm->_char._ani._cnv._height + _vm->_char._ani._zone._top;
Animation *vC = (Animation*)_animations._next;
Node *v8;

View File

@ -116,21 +116,21 @@ void _c_moveSarc(void *parm) {
}
}
_introSarcData1 = _introSarcData3 - _moveSarcZone1->_limits._left;
_introSarcData1 = _introSarcData3 - _moveSarcZone1->_left;
a->_z = _introSarcData3;
a->_frame = _moveSarcZone1->_limits._top - (_introSarcData1 / 20);
_introSarcData3 = _moveSarcZone1->_limits._left;
a->_frame = _moveSarcZone1->_top - (_introSarcData1 / 20);
_introSarcData3 = _moveSarcZone1->_left;
if (_introSarcData1 > 0) {
a->_zone.pos._position._x = _introSarcData1 / 2;
a->_zone._left = _introSarcData1 / 2;
} else {
a->_zone.pos._position._x = -_introSarcData1 / 2;
a->_zone._left = -_introSarcData1 / 2;
}
if (_introSarcData1 > 0) {
a->_zone.pos._position._y = 2;
a->_zone._top = 2;
} else {
a->_zone.pos._position._y = -2;
a->_zone._top = -2;
}
return;
@ -139,23 +139,23 @@ void _c_moveSarc(void *parm) {
_introSarcData2 = 1;
_moveSarcZone1->_limits._right += _introSarcData1;
_moveSarcZone1->_limits._left += _introSarcData1;
_moveSarcZone1->_right += _introSarcData1;
_moveSarcZone1->_left += _introSarcData1;
_moveSarcZone1->_limits._top -= (_introSarcData1 / 20);
_moveSarcZone1->_limits._bottom -= (_introSarcData1 / 20);
_moveSarcZone1->_top -= (_introSarcData1 / 20);
_moveSarcZone1->_bottom -= (_introSarcData1 / 20);
_moveSarcZone0->_limits._right += _introSarcData1;
_moveSarcZone0->_limits._left += _introSarcData1;
_moveSarcZone0->_right += _introSarcData1;
_moveSarcZone0->_left += _introSarcData1;
_moveSarcZone0->_limits._top -= (_introSarcData1 / 20);
_moveSarcZone0->_limits._bottom -= (_introSarcData1 / 20);
_moveSarcZone0->_top -= (_introSarcData1 / 20);
_moveSarcZone0->_bottom -= (_introSarcData1 / 20);
if (_moveSarcZones[0]->_limits._left == 35 &&
_moveSarcZones[1]->_limits._left == 68 &&
_moveSarcZones[2]->_limits._left == 101 &&
_moveSarcZones[3]->_limits._left == 134 &&
_moveSarcZones[4]->_limits._left == 167) {
if (_moveSarcZones[0]->_left == 35 &&
_moveSarcZones[1]->_left == 68 &&
_moveSarcZones[2]->_left == 101 &&
_moveSarcZones[3]->_left == 134 &&
_moveSarcZones[4]->_left == 167) {
a = findAnimation("finito");

View File

@ -313,8 +313,8 @@ void _c_sketch(void *parm) {
introFunc1(_1, _2, _3, _4);
_rightHandAnim->_zone.pos._position._x = _rightHandPositions[index*2];
_rightHandAnim->_zone.pos._position._y = _rightHandPositions[index*2+1] - 20;
_rightHandAnim->_zone._left = _rightHandPositions[index*2];
_rightHandAnim->_zone._top = _rightHandPositions[index*2+1] - 20;
index++;
@ -327,10 +327,10 @@ void _c_sketch(void *parm) {
void _c_shade(void *parm) {
Common::Rect r(
_rightHandAnim->_zone.pos._position._x - 36,
_rightHandAnim->_zone.pos._position._y - 36,
_rightHandAnim->_zone.pos._position._x,
_rightHandAnim->_zone.pos._position._y
_rightHandAnim->_zone._left - 36,
_rightHandAnim->_zone._top - 36,
_rightHandAnim->_zone._left,
_rightHandAnim->_zone._top
);
_vm->_gfx->maskClearRectangle(r);

View File

@ -92,8 +92,8 @@ void Parallaction::parseLocation(const char *filename) {
switchBackground(_location._name, mask);
if (_tokens[2][0] != '\0') {
_vm->_char._ani._zone.pos._position._x = atoi(_tokens[2]);
_vm->_char._ani._zone.pos._position._y = atoi(_tokens[3]);
_vm->_char._ani._zone._left = atoi(_tokens[2]);
_vm->_char._ani._zone._top = atoi(_tokens[3]);
}
if (_tokens[4][0] != '\0') {
@ -384,13 +384,13 @@ void Parallaction::changeLocation(char *location) {
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
_vm->_char._ani._zone.pos._oldposition._x = -1000;
_vm->_char._ani._zone.pos._oldposition._y = -1000;
_vm->_char._ani._zone._oldposition._x = -1000;
_vm->_char._ani._zone._oldposition._y = -1000;
_vm->_char._ani.field_50 = 0;
if (_location._startPosition._x != -1000) {
_vm->_char._ani._zone.pos._position._x = _location._startPosition._x;
_vm->_char._ani._zone.pos._position._y = _location._startPosition._y;
_vm->_char._ani._zone._left = _location._startPosition._x;
_vm->_char._ani._zone._top = _location._startPosition._y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000;
_location._startPosition._x = -1000;

View File

@ -261,8 +261,8 @@ void Parallaction::initGame() {
parseLocation(_location._name);
if (_location._startPosition._x != -1000) {
_vm->_char._ani._zone.pos._position._x = _location._startPosition._x;
_vm->_char._ani._zone.pos._position._y = _location._startPosition._y;
_vm->_char._ani._zone._left = _location._startPosition._x;
_vm->_char._ani._zone._top = _location._startPosition._y;
_vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000;
_location._startPosition._x = -1000;

View File

@ -255,11 +255,11 @@ struct Character {
_objs._count = 0;
_ani._zone.pos._position._x = 150;
_ani._zone.pos._position._y = 100;
_ani._zone._left = 150;
_ani._zone._top = 100;
_ani._z = 10;
_ani._zone.pos._oldposition._x = -1000;
_ani._zone.pos._oldposition._y = -1000;
_ani._zone._oldposition._x = -1000;
_ani._zone._oldposition._y = -1000;
_ani._frame = 0;
_ani._zone._flags = kFlagsActive | kFlagsNoName;
_ani._zone._type = kZoneYou;

View File

@ -175,9 +175,9 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
sprintf(s, "%d\n", _vm->_char._ani._zone.pos._position._x);
sprintf(s, "%d\n", _vm->_char._ani._zone._left);
f->writeString(s);
sprintf(s, "%d\n", _vm->_char._ani._zone.pos._position._y);
sprintf(s, "%d\n", _vm->_char._ani._zone._top);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);

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@ -152,11 +152,11 @@ WalkNode *buildWalkPath(uint16 x, uint16 y) {
v48 = &v58;
v20._x = _vm->_char._ani._zone.pos._position._x;
v20._y = _vm->_char._ani._zone.pos._position._y;
v20._x = _vm->_char._ani._zone._left;
v20._y = _vm->_char._ani._zone._top;
v8._x = _si - _vm->_char._ani._zone.pos._position._x;
v8._y = _di - _vm->_char._ani._zone.pos._position._y;
v8._x = _si - _vm->_char._ani._zone._left;
v8._y = _di - _vm->_char._ani._zone._top;
v34 = v30 = dotProduct(&v8, &v8); // square distance from current position and target
while (_closest_node_found != 0) {
@ -245,8 +245,8 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
Point v4 = { 0, 0 };
Point foot = {
_vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width/2,
_vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height
_vm->_char._ani._zone._left + _vm->_char._ani._cnv._width/2,
_vm->_char._ani._zone._top + _vm->_char._ani._cnv._height
};
Point v8 = {
@ -316,13 +316,13 @@ uint16 walkFunc1(int16 x, int16 y, WalkNode *Node) {
void jobWalk(void *parm, Job *j) {
WalkNode *node = (WalkNode*)parm;
int16 _si = _vm->_char._ani._zone.pos._position._x;
int16 _di = _vm->_char._ani._zone.pos._position._y;
int16 _si = _vm->_char._ani._zone._left;
int16 _di = _vm->_char._ani._zone._top;
// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _vm->_char._ani._cnv._width / 2, node->_y + _vm->_char._ani._cnv._height);
_vm->_char._ani._zone.pos._oldposition._x = _si;
_vm->_char._ani._zone.pos._oldposition._y = _di;
_vm->_char._ani._zone._oldposition._x = _si;
_vm->_char._ani._zone._oldposition._y = _di;
if ((node->_x == _si) && (node->_y == _di)) {
if (node->_next == NULL) {
@ -346,8 +346,8 @@ void jobWalk(void *parm, Job *j) {
}
Point dist = {
node->_x - _vm->_char._ani._zone.pos._position._x,
node->_y - _vm->_char._ani._zone.pos._position._y
node->_x - _vm->_char._ani._zone._left,
node->_y - _vm->_char._ani._zone._top
};
if (dist._x < 0)
@ -412,10 +412,10 @@ void jobWalk(void *parm, Job *j) {
}
// printf("hitZone: %i, %i\n", _si, _di);
_vm->_char._ani._zone.pos._position._x = _si;
_vm->_char._ani._zone.pos._position._y = _di;
_vm->_char._ani._zone._left = _si;
_vm->_char._ani._zone._top = _di;
if ((_si == _vm->_char._ani._zone.pos._oldposition._x) && (_di == _vm->_char._ani._zone.pos._oldposition._y)) {
if ((_si == _vm->_char._ani._zone._oldposition._x) && (_di == _vm->_char._ani._zone._oldposition._y)) {
j->_finished = 1;
checkDoor();
@ -440,7 +440,7 @@ uint16 checkDoor() {
}
_engineFlags &= ~kEngineWalking;
Zone *z = hitZone(kZoneDoor, _vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height);
Zone *z = hitZone(kZoneDoor, _vm->_char._ani._zone._left + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone._top + _vm->_char._ani._cnv._height);
if (z != NULL) {
@ -458,7 +458,7 @@ uint16 checkDoor() {
}
}
z = hitZone(kZoneTrap, _vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height);
z = hitZone(kZoneTrap, _vm->_char._ani._zone._left + _vm->_char._ani._cnv._width / 2, _vm->_char._ani._zone._top + _vm->_char._ani._cnv._height);
if (z != NULL) {
_localFlags[_vm->_currentLocationIndex] |= kFlagsEnter;

View File

@ -77,10 +77,10 @@ void Parallaction::parseZone(Script &script, Node *list, char *name) {
// printf("token[0] = %s", _tokens[0]);
if (!scumm_stricmp(_tokens[0], "limits")) {
z->_limits._left = atoi(_tokens[1]);
z->_limits._top = atoi(_tokens[2]);
z->_limits._right = atoi(_tokens[3]);
z->_limits._bottom = atoi(_tokens[4]);
z->_left = atoi(_tokens[1]);
z->_top = atoi(_tokens[2]);
z->_right = atoi(_tokens[3]);
z->_bottom = atoi(_tokens[4]);
}
if (!scumm_stricmp(_tokens[0], "moveto")) {
z->_moveTo._x = atoi(_tokens[1]);
@ -131,8 +131,8 @@ void freeZones(Node *list) {
// WORKAROUND: this huge condition is needed because we made ZoneTypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
// but we need to check it separately here. The same workaround is applied in hitZone.
if (((z->_limits._top == -1) ||
((z->_limits._left == -2) && (
if (((z->_top == -1) ||
((z->_left == -2) && (
(((z->_type & 0xFFFF) == kZoneMerge) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj1)) != 0) || (isItemInInventory(MAKE_INVENTORY_ID(z->u.merge->_obj2)) != 0))) ||
(((z->_type & 0xFFFF) == kZoneGet) && ((isItemInInventory(MAKE_INVENTORY_ID(z->u.get->_icon)) != 0)))
))) &&
@ -293,9 +293,9 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
// vE0._data1 = doorcnv->field_8[_ax];
u->door->_background = (byte*)malloc(vE0._width*vE0._height);
_gfx->backupDoorBackground(u->door, z->_limits._left, z->_limits._top);
_gfx->backupDoorBackground(u->door, z->_left, z->_top);
_gfx->flatBlitCnv(&vE0, z->_limits._left, z->_limits._top, Gfx::kBitBack, vE0._data1);
_gfx->flatBlitCnv(&vE0, z->_left, z->_top, Gfx::kBitBack, vE0._data1);
}
if (!scumm_stricmp(_tokens[0], "startpos")) {
@ -313,8 +313,8 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
u->get->_backup = (byte*)malloc(vE4->_width*vE4->_height);
if ((z->_flags & kFlagsRemove) == 0) {
_gfx->backupGetBackground(u->get, z->_limits._left, z->_limits._top);
_gfx->flatBlitCnv(vE4, z->_limits._left, z->_limits._top, Gfx::kBitBack, vE4->_data1);
_gfx->backupGetBackground(u->get, z->_left, z->_top);
_gfx->flatBlitCnv(vE4, z->_left, z->_top, Gfx::kBitBack, vE4->_data1);
}
}
@ -490,7 +490,7 @@ void jobToggleDoor(void *parm, Job *j) {
v14._width = v18->_width;
v14._height = v18->_height;
Common::Rect r(z->_limits._left, z->_limits._top, z->_limits._left+v18->_width, z->_limits._top+v18->_height);
Common::Rect r(z->_left, z->_top, z->_left+v18->_width, z->_top+v18->_height);
_vm->_gfx->restoreZoneBackground(r, z->u.door->_background);
@ -498,8 +498,8 @@ void jobToggleDoor(void *parm, Job *j) {
v14._data0 = v18->_array[_ax];
_vm->_gfx->flatBlitCnv(&v14, z->_limits._left, z->_limits._top, Gfx::kBitBack, v14._data1);
_vm->_gfx->flatBlitCnv(&v14, z->_limits._left, z->_limits._top, Gfx::kBit2, v14._data1);
_vm->_gfx->flatBlitCnv(&v14, z->_left, z->_top, Gfx::kBitBack, v14._data1);
_vm->_gfx->flatBlitCnv(&v14, z->_left, z->_top, Gfx::kBit2, v14._data1);
}
count++;
@ -527,7 +527,7 @@ void jobRemovePickedItem(void *parm, Job *j) {
static uint16 count = 0;
if (z->u.get->_cnv._width != 0) {
Common::Rect r(z->_limits._left, z->_limits._top, z->_limits._left + z->u.get->_cnv._width, z->_limits._top + z->u.get->_cnv._height);
Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv._width, z->_top + z->u.get->_cnv._height);
_vm->_gfx->restoreZoneBackground(r, z->u.get->_backup);
}
@ -548,11 +548,11 @@ void jobDisplayDroppedItem(void *parm, Job *j) {
if (&z->u.get->_cnv != NULL) {
if (z->u.get->_cnv._data0 != NULL) {
_vm->_gfx->backupGetBackground(z->u.get, z->_limits._left, z->_limits._top);
_vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top);
}
_vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_limits._left, z->_limits._top, Gfx::kBitBack, z->u.get->_cnv._data1);
_vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_limits._left, z->_limits._top, Gfx::kBit2, z->u.get->_cnv._data1);
_vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack, z->u.get->_cnv._data1);
_vm->_gfx->flatBlitCnv(&z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2, z->u.get->_cnv._data1);
}
j->_count++;
@ -581,13 +581,13 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
if (z->_flags & kFlagsRemove) continue;
if ((_si >= z->_limits._right) ||
(_si <= z->_limits._left) ||
(_di >= z->_limits._bottom) ||
(_di <= z->_limits._top)) {
if ((_si >= z->_right) ||
(_si <= z->_left) ||
(_di >= z->_bottom) ||
(_di <= z->_top)) {
// out of Zone, so look for special values
if ((z->_limits._left == -2) || (z->_limits._left == -3)) {
if ((z->_left == -2) || (z->_left == -3)) {
// WORKAROUND: this huge condition is needed because we made ZoneTypeData a collection of structs
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
@ -606,15 +606,15 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
}
}
if (z->_limits._left != -1)
if (z->_left != -1)
continue;
if (_si < _vm->_char._ani._zone.pos._position._x)
if (_si < _vm->_char._ani._zone._left)
continue;
if (_si > (_vm->_char._ani._zone.pos._position._x + _vm->_char._ani._cnv._width))
if (_si > (_vm->_char._ani._zone._left + _vm->_char._ani._cnv._width))
continue;
if (_di < _vm->_char._ani._zone.pos._position._y)
if (_di < _vm->_char._ani._zone._top)
continue;
if (_di > (_vm->_char._ani._zone.pos._position._y + _vm->_char._ani._cnv._height))
if (_di > (_vm->_char._ani._zone._top + _vm->_char._ani._cnv._height))
continue;
}
@ -636,8 +636,8 @@ Zone *hitZone(uint32 type, uint16 x, uint16 y) {
// printf("Animation name: %s", a->_zone._name);
_a = (a->_zone._flags & kFlagsActive) ? 1 : 0; // _a: active Animation
_e = ((_si >= a->_zone.pos._position._x + a->_cnv._width) || (_si <= a->_zone.pos._position._x)) ? 0 : 1; // _e: horizontal range
_f = ((_di >= a->_zone.pos._position._y + a->_cnv._height) || (_di <= a->_zone.pos._position._y)) ? 0 : 1; // _f: vertical range
_e = ((_si >= a->_zone._left + a->_cnv._width) || (_si <= a->_zone._left)) ? 0 : 1; // _e: horizontal range
_f = ((_di >= a->_zone._top + a->_cnv._height) || (_di <= a->_zone._top)) ? 0 : 1; // _f: vertical range
_b = ((type != 0) || (a->_zone._type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
_c = (a->_zone._type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object

View File

@ -124,13 +124,13 @@ struct ZoneLabel {
};
struct Zone : public Node {
union {
Rect _limits; // for zones
struct { // for animations
Point _position;
Point _oldposition;
} pos;
};
int16 _left;
int16 _top;
int16 _right;
int16 _bottom;
Point _oldposition;
uint32 _type;
uint32 _flags;
// char* _labeltext;