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JANITORIAL: Fix clang printf warnings
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parent
afd4b82a8a
commit
d8045c6727
audio
engines
cine
scumm
sword2
tinsel
@ -204,7 +204,7 @@ bool MidiParser_SMF::loadMusic(byte *data, uint32 size) {
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int tracksRead = 0;
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while (tracksRead < _numTracks) {
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if (memcmp(pos, "MTrk", 4) && !isGMF) {
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warning("Position: %p ('%c')", pos, *pos);
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warning("Position: %p ('%c')", (void *)pos, *pos);
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warning("Hit invalid block '%c%c%c%c' while scanning for track locations", pos[0], pos[1], pos[2], pos[3]);
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return false;
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}
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@ -1492,7 +1492,7 @@ uint16 addAni(uint16 param1, uint16 objIdx, const int8 *ptr, SeqListElement &ele
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int16 di;
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debug(5, "addAni: param1 = %d, objIdx = %d, ptr = %p, element.var8 = %d, element.var14 = %d param3 = %d",
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param1, objIdx, ptr, element.var8, element.var14, param3);
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param1, objIdx, (const void *)ptr, element.var8, element.var14, param3);
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// In the original an error string is set and 0 is returned if the following doesn't hold
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assert(ptr);
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@ -1406,7 +1406,7 @@ int32 Insane::smush_setupSanWithFlu(const char *filename, int32 setupsan2, int32
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int32 offset;
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debugC(DEBUG_INSANE, "smush_setupSanWithFlu(%s, %d, %d, %d, %d, %p, %d)", filename, setupsan2,
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step1, step2, setupsan1, fluPtr, numFrames);
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step1, step2, setupsan1, (void *)fluPtr, numFrames);
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_smush_setupsan1 = setupsan1;
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@ -748,7 +748,7 @@ byte *ScummEngine::getResourceAddress(ResType type, ResId idx) {
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_res->setResourceCounter(type, idx, 1);
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debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", nameOfResType(type), idx, ptr);
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debugC(DEBUG_RESOURCE, "getResourceAddress(%s,%d) == %p", nameOfResType(type), idx, (void *)ptr);
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return ptr;
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}
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@ -156,7 +156,7 @@ void ImuseChannel::decode() {
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_sbufferSize -= remaining_size;
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} else {
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debugC(DEBUG_SMUSH, "impossible ! : %p, %d, %d, %p(%d), %p(%d, %d)",
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(const void *)this, _dataSize, _inData, _tbuffer, _tbufferSize, _sbuffer, _sbufferSize, _srbufferSize);
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(const void *)this, _dataSize, _inData, (void *)_tbuffer, _tbufferSize, (void *)_sbuffer, _sbufferSize, _srbufferSize);
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byte *old = _tbuffer;
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int new_size = remaining_size + _tbufferSize;
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_tbuffer = (byte *)malloc(new_size);
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@ -449,7 +449,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
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Read16ip(parameter);
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stack.push(_vm->_memory->encodePtr(localVars + parameter));
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debug(9, "CP_PUSH_LOCAL_ADDR: &localVars[%d] => %p", parameter / 4, localVars + parameter);
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debug(9, "CP_PUSH_LOCAL_ADDR: &localVars[%d] => %p", parameter / 4, (void *)(localVars + parameter));
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break;
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case CP_PUSH_STRING:
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// Push the address of a string on to the stack
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@ -467,7 +467,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
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Read32ip(parameter);
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ptr = objectData + 4 + ResHeader::size() + ObjectHub::size() + parameter;
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stack.push(_vm->_memory->encodePtr(ptr));
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debug(9, "CP_PUSH_DEREFERENCED_STRUCTURE: %d => %p", parameter, ptr);
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debug(9, "CP_PUSH_DEREFERENCED_STRUCTURE: %d => %p", parameter, (void *)ptr);
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break;
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case CP_POP_LOCAL_VAR32:
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// Pop a value into a local word variable
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@ -225,7 +225,7 @@ void MemoryManager::memFree(byte *ptr) {
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int16 idx = findExactPointerInIndex(ptr);
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if (idx == -1) {
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warning("Freeing non-allocated pointer %p", ptr);
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warning("Freeing non-allocated pointer %p", (void *)ptr);
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return;
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}
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@ -43,7 +43,7 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
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while (1) { // repeat until a real image
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debugC(DEBUG_DETAILED, kTinselDebugAnimations,
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"DoNextFrame %ph index=%d, op=%xh", (byte *)pAnim, pAnim->scriptIndex,
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"DoNextFrame %ph index=%d, op=%xh", (const void *)pAnim, pAnim->scriptIndex,
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FROM_32(pAni[pAnim->scriptIndex].op));
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switch ((int32)FROM_32(pAni[pAnim->scriptIndex].op)) {
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@ -217,7 +217,7 @@ void InitStepAnimScript(ANIM *pAnim, OBJECT *pAniObj, SCNHANDLE hNewScript, int
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"InitStepAnimScript Object=(%d,%d,%xh) script=%xh aniSpeed=%d rec=%ph",
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!pAniObj ? 0 : fracToInt(pAniObj->xPos),
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!pAniObj ? 0 : fracToInt(pAniObj->yPos),
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!pAniObj ? 0 : pAniObj->hImg, hNewScript, aniSpeed, (byte *)pAnim);
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!pAniObj ? 0 : pAniObj->hImg, hNewScript, aniSpeed, (void *)pAnim);
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pAnim->aniDelta = 1; // will animate on next call to NextAnimRate
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pAnim->pObject = pAniObj; // set object to animate
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