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https://github.com/libretro/scummvm.git
synced 2025-02-06 10:58:01 +00:00
replace more usages of _screenWidth by more appropriate variables/values
svn-id: r12162
This commit is contained in:
parent
f506056c3b
commit
d834bd9684
@ -409,7 +409,7 @@ void AkosRenderer::codec1_genericDecode() {
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if (v1.scaletable[v1.scaleXindex] < _scaleX) {
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v1.x += v1.scaleXstep;
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if (v1.x < 0 || v1.x >= _vm->_screenWidth)
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if (v1.x < 0 || v1.x >= (int)_outwidth)
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return;
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maskbit = revBitMask[v1.x & 7];
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v1.destptr += v1.scaleXstep;
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@ -1013,7 +1013,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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int32 width_unk, height_unk;
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height_unk = clip_top;
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int32 pitch = _vm->_screenWidth;
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int32 pitch = _outwidth;
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int32 dir;
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@ -149,7 +149,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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x_right = x_left = v1.x;
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_scaleIndexX = startScaleIndexX;
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for (i = 0; i < _width; i++) {
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if (x_left > (_vm->_screenWidth - 1)) {
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if (x_left >= (int)_outwidth) {
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skip++;
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startScaleIndexX = _scaleIndexX;
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}
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@ -209,7 +209,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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if (y_top >= (int)_outheight || y_bottom <= 0)
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return 0;
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if (x_left >= _vm->_screenWidth || x_right <= 0)
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if (x_left >= (int)_outwidth || x_right <= 0)
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return 0;
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v1.replen = 0;
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@ -224,7 +224,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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v1.x = 0;
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}
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} else {
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skip = x_right - _vm->_screenWidth;
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skip = x_right - _outwidth;
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if (skip <= 0) {
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drawFlag = 2;
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} else {
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@ -233,12 +233,12 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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}
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} else {
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if (!use_scaling)
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skip = x_right - _vm->_screenWidth;
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skip = x_right - _outwidth;
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if (skip > 0) {
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if (!newAmiCost && _loaded._format != 0x57) {
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v1.skip_width -= skip;
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codec1_ignorePakCols(skip);
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v1.x = _vm->_screenWidth - 1;
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v1.x = _outwidth - 1;
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}
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} else {
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skip = -1 - x_left;
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@ -410,7 +410,7 @@ void CostumeRenderer::procC64(int actor) {
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height = _height;
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y = v1.y;
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v1.x += 8 * v1.scaleXstep;
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if (v1.x < 0 || v1.x >= _vm->_screenWidth)
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if (v1.x < 0 || v1.x >= (int)_outwidth)
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return;
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mask = v1.mask_ptr;
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v1.destptr += 8 * v1.scaleXstep;
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@ -483,7 +483,7 @@ void CostumeRenderer::proc3() {
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if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) {
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v1.x += v1.scaleXstep;
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if (v1.x < 0 || v1.x >= _vm->_screenWidth)
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if (v1.x < 0 || v1.x >= (int)_outwidth)
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return;
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maskbit = revBitMask[v1.x & 7];
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v1.destptr += v1.scaleXstep;
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@ -526,7 +526,7 @@ void CostumeRenderer::proc3_ami() {
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if (_scaleY == 255 || cost_scaleTable[_scaleIndexY] < _scaleY) {
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masked = (y >= _outheight) || v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit);
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if (color && v1.x >= 0 && v1.x < _vm->_screenWidth && !masked) {
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if (color && v1.x >= 0 && v1.x < (int)_outwidth && !masked) {
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*dst = _palette[color];
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}
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@ -546,7 +546,7 @@ void CostumeRenderer::proc3_ami() {
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return;
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if (v1.x != oldXpos) {
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dst += _vm->_screenWidth - (v1.x - oldXpos);
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dst += _outwidth - (v1.x - oldXpos);
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v1.mask_ptr += _numStrips;
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mask = v1.mask_ptr;
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y++;
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@ -709,7 +709,7 @@ void ScummDebugger::drawBox(int box) {
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VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
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if (vs != NULL)
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_vm->markRectAsDirty(vs->number, 0, _vm->_screenWidth, 0, _vm->_screenHeight, 0);
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_vm->markRectAsDirty(vs->number, 0, vs->width, 0, vs->height, 0);
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_vm->drawDirtyScreenParts();
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_vm->_system->update_screen();
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}
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