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Fix for last part of bug #766749 (COMI: Text should not always have a shadow): do not draw shadow for charset 3
svn-id: r13460
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@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) {
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shadow.bottom = _top + height + 2;
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_hasMask = true;
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_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask);
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_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask, _curId != 3);
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_vm->markRectAsDirty(kMainVirtScreen, shadow);
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if (_str.left > _left)
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