XEEN: Clean up script execution line changes

This commit is contained in:
Paul Gilbert 2017-11-19 13:31:15 -05:00
parent 7689fd7308
commit d874208520
2 changed files with 222 additions and 180 deletions

View File

@ -317,18 +317,18 @@ void Scripts::openGrate(int wallVal, int action) {
}
}
typedef void(Scripts::*ScriptMethodPtr)(Common::Array<byte> &);
typedef bool(Scripts::*ScriptMethodPtr)(Common::Array<byte> &);
void Scripts::doOpcode(MazeEvent &event) {
bool Scripts::doOpcode(MazeEvent &event) {
static const ScriptMethodPtr COMMAND_LIST[] = {
&Scripts::cmdNoAction, &Scripts::cmdDisplay1, &Scripts::cmdDoorTextSml,
&Scripts::cmdDoNothing, &Scripts::cmdDisplay1, &Scripts::cmdDoorTextSml,
&Scripts::cmdDoorTextLrg, &Scripts::cmdSignText,
&Scripts::cmdNPC, &Scripts::cmdPlayFX, &Scripts::cmdTeleport,
&Scripts::cmdIf, &Scripts::cmdIf, &Scripts::cmdIf,
&Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdNoAction,
&Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdDoNothing,
&Scripts::cmdRemove, &Scripts::cmdSetChar, &Scripts::cmdSpawn,
&Scripts::cmdDoTownEvent, &Scripts::cmdExit, &Scripts::cmdAlterMap,
&Scripts::cmdGiveExtended, &Scripts::cmdConfirmWord, &Scripts::cmdDamage,
&Scripts::cmdGiveExtended, &Scripts::cmdConfirmEnding, &Scripts::cmdDamage,
&Scripts::cmdJumpRnd, &Scripts::cmdAlterEvent, &Scripts::cmdCallEvent,
&Scripts::cmdReturn, &Scripts::cmdSetVar, &Scripts::cmdTakeOrGive,
&Scripts::cmdTakeOrGive, &Scripts::cmdCutsceneEndClouds,
@ -340,16 +340,25 @@ void Scripts::doOpcode(MazeEvent &event) {
&Scripts::cmdItemType, &Scripts::cmdMakeNothingHere, &Scripts::cmdCheckProtection,
&Scripts::cmdChooseNumeric, &Scripts::cmdDisplayBottomTwoLines,
&Scripts::cmdDisplayLarge, &Scripts::cmdExchObj, &Scripts::cmdFallToMap,
&Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmWord,
&Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmEnding,
&Scripts::cmdGotoRandom, &Scripts::cmdCutsceneEndDarkside,
&Scripts::cmdCutsceneEdWorld, &Scripts::cmdFlipWorld, &Scripts::cmdPlayCD
};
_event = &event;
(this->*COMMAND_LIST[event._opcode])(event._parameters);
bool result = (this->*COMMAND_LIST[event._opcode])(event._parameters);
if (result)
// Move to next line
_lineNum = _vm->_party->_partyDead ? -1 : _lineNum + 1;
return result;
}
void Scripts::cmdDisplay1(Common::Array<byte> &params) {
bool Scripts::cmdDoNothing(Common::Array<byte> &params) {
return true;
}
bool Scripts::cmdDisplay1(Common::Array<byte> &params) {
Screen &screen = *_vm->_screen;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
Common::String msg = Common::String::format("\r\x03""c%s", paramText.c_str());
@ -360,10 +369,10 @@ void Scripts::cmdDisplay1(Common::Array<byte> &params) {
screen._windows[38].writeString(msg);
screen._windows[38].update();
cmdNoAction(params);
return true;
}
void Scripts::cmdDoorTextSml(Common::Array<byte> &params) {
bool Scripts::cmdDoorTextSml(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
@ -372,10 +381,10 @@ void Scripts::cmdDoorTextSml(Common::Array<byte> &params) {
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
return true;
}
void Scripts::cmdDoorTextLrg(Common::Array<byte> &params) {
bool Scripts::cmdDoorTextLrg(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
@ -384,10 +393,10 @@ void Scripts::cmdDoorTextLrg(Common::Array<byte> &params) {
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
return true;
}
void Scripts::cmdSignText(Common::Array<byte> &params) {
bool Scripts::cmdSignText(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
@ -396,26 +405,26 @@ void Scripts::cmdSignText(Common::Array<byte> &params) {
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
return true;
}
void Scripts::cmdNPC(Common::Array<byte> &params) {
bool Scripts::cmdNPC(Common::Array<byte> &params) {
Map &map = *_vm->_map;
if (TownMessage::show(_vm, params[2], _message, map._events._text[params[1]],
params[3]))
_lineNum = params[4] - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdPlayFX(Common::Array<byte> &params) {
bool Scripts::cmdPlayFX(Common::Array<byte> &params) {
_vm->_sound->playFX(params[0]);
cmdNoAction(params);
return true;
}
void Scripts::cmdTeleport(Common::Array<byte> &params) {
bool Scripts::cmdTeleport(Common::Array<byte> &params) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
@ -476,12 +485,13 @@ void Scripts::cmdTeleport(Common::Array<byte> &params) {
if (_event->_opcode == OP_TeleportAndContinue) {
intf.draw3d(true);
_lineNum = 0;
return true;
} else {
cmdExit(params);
return cmdExit(params);
}
}
void Scripts::cmdIf(Common::Array<byte> &params) {
bool Scripts::cmdIf(Common::Array<byte> &params) {
Party &party = *_vm->_party;
uint32 mask;
int newLineNum;
@ -521,10 +531,10 @@ void Scripts::cmdIf(Common::Array<byte> &params) {
if (result)
_lineNum = newLineNum - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdMoveObj(Common::Array<byte> &params) {
bool Scripts::cmdMoveObj(Common::Array<byte> &params) {
MazeObject &mazeObj = _vm->_map->_mobData._objects[params[0]];
if (mazeObj._position.x == params[1] && mazeObj._position.y == params[2]) {
@ -534,9 +544,11 @@ void Scripts::cmdMoveObj(Common::Array<byte> &params) {
mazeObj._position.x = params[1];
mazeObj._position.y = params[2];
}
return true;
}
void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
bool Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
int mode1, mode2, mode3, param2;
@ -699,7 +711,7 @@ void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
case 106:
if (param2) {
_lineNum = -1;
return;
return false;
}
// Break out of character loop
@ -739,15 +751,10 @@ void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
break;
}
cmdNoAction(params);
return true;
}
void Scripts::cmdNoAction(Common::Array<byte> &params) {
// Move to next line
_lineNum = _vm->_party->_partyDead ? -1 : _lineNum + 1;
}
void Scripts::cmdRemove(Common::Array<byte> &params) {
bool Scripts::cmdRemove(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
@ -758,24 +765,24 @@ void Scripts::cmdRemove(Common::Array<byte> &params) {
}
cmdMakeNothingHere(params);
return true;
}
void Scripts::cmdSetChar(Common::Array<byte> &params) {
bool Scripts::cmdSetChar(Common::Array<byte> &params) {
if (params[0] != 7) {
_charIndex = WhoWill::show(_vm, 22, 3, false);
if (_charIndex == 0) {
cmdExit(params);
return;
return cmdExit(params);
}
} else {
_charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size());
}
_v2 = 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdSpawn(Common::Array<byte> &params) {
bool Scripts::cmdSpawn(Common::Array<byte> &params) {
Map &map = *_vm->_map;
if (params[0] >= map._mobData._monsters.size())
map._mobData._monsters.resize(params[0] + 1);
@ -790,22 +797,23 @@ void Scripts::cmdSpawn(Common::Array<byte> &params) {
monster._isAttacking = params[1] != 0;
monster._hp = monsterData._hp;
cmdNoAction(params);
return true;
}
void Scripts::cmdDoTownEvent(Common::Array<byte> &params) {
bool Scripts::cmdDoTownEvent(Common::Array<byte> &params) {
_scriptResult = _vm->_town->townAction(params[0]);
_vm->_party->_stepped = true;
_refreshIcons = true;
cmdExit(params);
return cmdExit(params);
}
void Scripts::cmdExit(Common::Array<byte> &params) {
bool Scripts::cmdExit(Common::Array<byte> &params) {
_lineNum = -1;
return false;
}
void Scripts::cmdAlterMap(Common::Array<byte> &params) {
bool Scripts::cmdAlterMap(Common::Array<byte> &params) {
Map &map = *_vm->_map;
if (params[2] == DIR_ALL) {
@ -815,10 +823,10 @@ void Scripts::cmdAlterMap(Common::Array<byte> &params) {
map.setWall(Common::Point(params[0], params[1]), (Direction)params[2], params[3]);
}
cmdNoAction(params);
return true;
}
void Scripts::cmdGiveExtended(Common::Array<byte> &params) {
bool Scripts::cmdGiveExtended(Common::Array<byte> &params) {
Party &party = *_vm->_party;
uint32 mask;
int newLineNum;
@ -858,10 +866,10 @@ void Scripts::cmdGiveExtended(Common::Array<byte> &params) {
if (result)
_lineNum = newLineNum - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
bool Scripts::cmdConfirmEnding(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Common::String msg1 = params[2] ? map._events._text[params[2]] :
@ -889,8 +897,7 @@ void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
doEndGame();
} else if (result == 60 && !_vm->_files->_isDarkCc) {
doEndGame2();
}
else if (result == 61 && !_vm->_files->_isDarkCc) {
} else if (result == 61 && !_vm->_files->_isDarkCc) {
doWorldEnd();
} else {
if (result == 59 && !_vm->_files->_isDarkCc) {
@ -902,22 +909,19 @@ void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
item._bonusFlags = 0;
party._treasure._hasItems = true;
cmdExit(params);
return;
return cmdExit(params);
}
}
}
_lineNum = result == -1 ? params[3] : params[1];
return;
}
}
cmdNoAction(params);
return true;
}
void Scripts::cmdDamage(Common::Array<byte> &params) {
bool Scripts::cmdDamage(Common::Array<byte> &params) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
@ -929,18 +933,18 @@ void Scripts::cmdDamage(Common::Array<byte> &params) {
int damage = (params[1] << 8) | params[0];
combat.giveCharDamage(damage, (DamageType)params[2], _charIndex);
cmdNoAction(params);
return true;
}
void Scripts::cmdJumpRnd(Common::Array<byte> &params) {
bool Scripts::cmdJumpRnd(Common::Array<byte> &params) {
int v = _vm->getRandomNumber(1, params[0]);
if (v == params[1])
_lineNum = params[2] - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdAlterEvent(Common::Array<byte> &params) {
bool Scripts::cmdAlterEvent(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
@ -953,26 +957,26 @@ void Scripts::cmdAlterEvent(Common::Array<byte> &params) {
}
}
cmdNoAction(params);
return true;
}
void Scripts::cmdCallEvent(Common::Array<byte> &params) {
bool Scripts::cmdCallEvent(Common::Array<byte> &params) {
_stack.push(StackEntry(_currentPos, _lineNum));
_currentPos = Common::Point(params[0], params[1]);
_lineNum = params[2] - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdReturn(Common::Array<byte> &params) {
bool Scripts::cmdReturn(Common::Array<byte> &params) {
StackEntry &se = _stack.top();
_currentPos = se;
_lineNum = se.line;
cmdNoAction(params);
return true;
}
void Scripts::cmdSetVar(Common::Array<byte> &params) {
bool Scripts::cmdSetVar(Common::Array<byte> &params) {
Party &party = *_vm->_party;
uint val;
_refreshIcons = true;
@ -1005,21 +1009,21 @@ void Scripts::cmdSetVar(Common::Array<byte> &params) {
}
}
cmdNoAction(params);
return true;
}
void Scripts::cmdCutsceneEndClouds(Common::Array<byte> &params) { error("TODO"); }
bool Scripts::cmdCutsceneEndClouds(Common::Array<byte> &params) { error("TODO"); }
void Scripts::cmdWhoWill(Common::Array<byte> &params) {
bool Scripts::cmdWhoWill(Common::Array<byte> &params) {
_charIndex = WhoWill::show(_vm, params[0], params[1], true);
if (_charIndex == 0)
cmdExit(params);
return cmdExit(params);
else
cmdNoAction(params);
return true;
}
void Scripts::cmdRndDamage(Common::Array<byte> &params) {
bool Scripts::cmdRndDamage(Common::Array<byte> &params) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
@ -1029,17 +1033,17 @@ void Scripts::cmdRndDamage(Common::Array<byte> &params) {
}
combat.giveCharDamage(_vm->getRandomNumber(1, params[1]), (DamageType)params[0], _charIndex);
cmdNoAction(params);
return true;
}
void Scripts::cmdMoveWallObj(Common::Array<byte> &params) {
bool Scripts::cmdMoveWallObj(Common::Array<byte> &params) {
Map &map = *_vm->_map;
map._mobData._wallItems[params[0]]._position = Common::Point(params[1], params[2]);
cmdNoAction(params);
return true;
}
void Scripts::cmdAlterCellFlag(Common::Array<byte> &params) {
bool Scripts::cmdAlterCellFlag(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Common::Point pt(params[0], params[1]);
map.cellFlagLookup(pt);
@ -1054,10 +1058,10 @@ void Scripts::cmdAlterCellFlag(Common::Array<byte> &params) {
cell._surfaceId = params[2];
}
cmdNoAction(params);
return true;
}
void Scripts::cmdAlterHed(Common::Array<byte> &params) {
bool Scripts::cmdAlterHed(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
@ -1065,10 +1069,10 @@ void Scripts::cmdAlterHed(Common::Array<byte> &params) {
he._left = params[0];
he._right = params[1];
cmdNoAction(params);
return true;
}
void Scripts::cmdDisplayStat(Common::Array<byte> &params) {
bool Scripts::cmdDisplayStat(Common::Array<byte> &params) {
Party &party = *_vm->_party;
Window &w = _vm->_screen->_windows[12];
Character &c = party._activeParty[_charIndex - 1];
@ -1078,10 +1082,10 @@ void Scripts::cmdDisplayStat(Common::Array<byte> &params) {
w.writeString(Common::String::format(_message.c_str(), c._name.c_str()));
w.update();
cmdNoAction(params);
return true;
}
void Scripts::cmdSeatTextSml(Common::Array<byte> &params) {
bool Scripts::cmdSeatTextSml(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
intf._screenText = Common::String::format("\x2\f08\x3""c\t116\v090%s\x3l\fd\x1",
@ -1089,25 +1093,25 @@ void Scripts::cmdSeatTextSml(Common::Array<byte> &params) {
intf._upDoorText = true;
intf.draw3d(true);
cmdNoAction(params);
return true;
}
void Scripts::cmdPlayEventVoc(Common::Array<byte> &params) {
bool Scripts::cmdPlayEventVoc(Common::Array<byte> &params) {
Sound &sound = *_vm->_sound;
sound.stopSound();
sound.playSound(Res.EVENT_SAMPLES[params[0]], 1);
cmdNoAction(params);
return true;
}
void Scripts::cmdDisplayBottom(Common::Array<byte> &params) {
bool Scripts::cmdDisplayBottom(Common::Array<byte> &params) {
_windowIndex = 12;
display(false, 0);
cmdNoAction(params);
return true;
}
void Scripts::cmdIfMapFlag(Common::Array<byte> &params) {
bool Scripts::cmdIfMapFlag(Common::Array<byte> &params) {
Map &map = *_vm->_map;
MazeMonster &monster = map._mobData._monsters[params[0]];
@ -1115,15 +1119,15 @@ void Scripts::cmdIfMapFlag(Common::Array<byte> &params) {
_lineNum = params[1] - 1;
}
cmdNoAction(params);
return true;
}
void Scripts::cmdSelRndChar(Common::Array<byte> &params) {
bool Scripts::cmdSelRndChar(Common::Array<byte> &params) {
_charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size());
cmdNoAction(params);
return true;
}
void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
bool Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
Party &party = *_vm->_party;
if (params[0] >= 35) {
@ -1139,8 +1143,7 @@ void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
}
}
cmdNoAction(params);
return;
return true;
} else if (params[0] < 60) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
XeenItem &item = party._treasure._accessories[idx];
@ -1153,8 +1156,7 @@ void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
}
}
cmdNoAction(params);
return;
return true;
} else if (params[0] < 82) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
XeenItem &item = party._treasure._misc[idx];
@ -1167,8 +1169,7 @@ void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
}
}
cmdNoAction(params);
return;
return true;
} else {
error("Invalid id");
}
@ -1184,15 +1185,17 @@ void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {
break;
}
}
return true;
}
void Scripts::cmdItemType(Common::Array<byte> &params) {
bool Scripts::cmdItemType(Common::Array<byte> &params) {
_itemType = params[0];
cmdNoAction(params);
return true;
}
void Scripts::cmdMakeNothingHere(Common::Array<byte> &params) {
bool Scripts::cmdMakeNothingHere(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
@ -1204,26 +1207,26 @@ void Scripts::cmdMakeNothingHere(Common::Array<byte> &params) {
evt._opcode = OP_None;
}
cmdExit(params);
return cmdExit(params);
}
void Scripts::cmdCheckProtection(Common::Array<byte> &params) {
bool Scripts::cmdCheckProtection(Common::Array<byte> &params) {
if (copyProtectionCheck())
cmdNoAction(params);
return true;
else
cmdExit(params);
return cmdExit(params);
}
void Scripts::cmdChooseNumeric(Common::Array<byte> &params) {
bool Scripts::cmdChooseNumeric(Common::Array<byte> &params) {
int choice = Choose123::show(_vm, params[0]);
if (choice) {
_lineNum = params[choice] - 1;
}
cmdNoAction(params);
return true;
}
void Scripts::cmdDisplayBottomTwoLines(Common::Array<byte> &params) {
bool Scripts::cmdDisplayBottomTwoLines(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Window &w = _vm->_screen->_windows[12];
@ -1238,16 +1241,17 @@ void Scripts::cmdDisplayBottomTwoLines(Common::Array<byte> &params) {
YesNo::show(_vm, true);
_lineNum = -1;
return false;
}
void Scripts::cmdDisplayLarge(Common::Array<byte> &params) {
bool Scripts::cmdDisplayLarge(Common::Array<byte> &params) {
error("TODO: Implement event text loading");
display(true, 0);
cmdNoAction(params);
return true;
}
void Scripts::cmdExchObj(Common::Array<byte> &params) {
bool Scripts::cmdExchObj(Common::Array<byte> &params) {
MazeObject &obj1 = _vm->_map->_mobData._objects[params[0]];
MazeObject &obj2 = _vm->_map->_mobData._objects[params[1]];
@ -1255,10 +1259,10 @@ void Scripts::cmdExchObj(Common::Array<byte> &params) {
obj1._position = obj2._position;
obj2._position = pt;
cmdNoAction(params);
return true;
}
void Scripts::cmdFallToMap(Common::Array<byte> &params) {
bool Scripts::cmdFallToMap(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
party._fallMaze = params[0];
@ -1267,28 +1271,29 @@ void Scripts::cmdFallToMap(Common::Array<byte> &params) {
intf.startFalling(true);
_lineNum = -1;
return false;
}
void Scripts::cmdDisplayMain(Common::Array<byte> &params) {
bool Scripts::cmdDisplayMain(Common::Array<byte> &params) {
display(false, 0);
cmdNoAction(params);
return true;
}
void Scripts::cmdGoto(Common::Array<byte> &params) {
bool Scripts::cmdGoto(Common::Array<byte> &params) {
Map &map = *_vm->_map;
map.getCell(1);
if (params[0] == map._currentSurfaceId)
_lineNum = params[1] - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdGotoRandom(Common::Array<byte> &params) {
bool Scripts::cmdGotoRandom(Common::Array<byte> &params) {
_lineNum = params[_vm->getRandomNumber(1, params[0])] - 1;
cmdNoAction(params);
return true;
}
void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
bool Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
Party &party = *_vm->_party;
_vm->_saves->_wonDarkSide = true;
party._questItems[53] = 1;
@ -1298,19 +1303,23 @@ void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
party._mazePosition = Common::Point(25, 21);
doEndGame2();
return false;
}
void Scripts::cmdCutsceneEdWorld(Common::Array<byte> &params) {
bool Scripts::cmdCutsceneEdWorld(Common::Array<byte> &params) {
_vm->_saves->_wonWorld = true;
_vm->_party->_worldEnd = true;
doWorldEnd();
return false;
}
void Scripts::cmdFlipWorld(Common::Array<byte> &params) {
bool Scripts::cmdFlipWorld(Common::Array<byte> &params) {
_vm->_map->_loadDarkSide = params[0] != 0;
return true;
}
void Scripts::cmdPlayCD(Common::Array<byte> &params) { error("TODO"); }
bool Scripts::cmdPlayCD(Common::Array<byte> &params) { error("TODO"); }
void Scripts::doEndGame() {
doEnding("ENDGAME", 0);
@ -1336,13 +1345,13 @@ void Scripts::doEndGame2() {
}
void Scripts::doWorldEnd() {
error("TODO: doWorldEnd");
}
void Scripts::doEnding(const Common::String &endStr, int v2) {
_vm->_saves->saveChars();
warning("TODO: doEnding");
error("TODO: doEnding");
}
bool Scripts::ifProc(int action, uint32 mask, int mode, int charIndex) {

View File

@ -158,149 +158,182 @@ private:
/**
* Handles executing a given script command
*/
void doOpcode(MazeEvent &event);
bool doOpcode(MazeEvent &event);
/**
* Do nothing
*/
bool cmdDoNothing(Common::Array<byte> &params);
/**
* Display a msesage on-screen
*/
void cmdDisplay1(Common::Array<byte> &params);
bool cmdDisplay1(Common::Array<byte> &params);
/**
* Displays a door text message using the small font
*/
void cmdDoorTextSml(Common::Array<byte> &params);
bool cmdDoorTextSml(Common::Array<byte> &params);
/**
* Displays a door text message using the large font
*/
void cmdDoorTextLrg(Common::Array<byte> &params);
bool cmdDoorTextLrg(Common::Array<byte> &params);
/**
* Show a sign text on-screen
*/
void cmdSignText(Common::Array<byte> &params);
void cmdNPC(Common::Array<byte> &params);
bool cmdSignText(Common::Array<byte> &params);
/**
* Show an NPC interaction message
*/
bool cmdNPC(Common::Array<byte> &params);
/**
* Play a sound FX
*/
void cmdPlayFX(Common::Array<byte> &params);
void cmdTeleport(Common::Array<byte> &params);
bool cmdPlayFX(Common::Array<byte> &params);
/**
* Handles teleportation
*/
bool cmdTeleport(Common::Array<byte> &params);
/**
* Do a conditional check
*/
void cmdIf(Common::Array<byte> &params);
bool cmdIf(Common::Array<byte> &params);
/**
* Moves the position of an object
*/
void cmdMoveObj(Common::Array<byte> &params);
void cmdTakeOrGive(Common::Array<byte> &params);
bool cmdMoveObj(Common::Array<byte> &params);
/**
* Move to the next line of the script
* Take or give amounts from various character or party figures
*/
void cmdNoAction(Common::Array<byte> &params);
void cmdRemove(Common::Array<byte> &params);
bool cmdTakeOrGive(Common::Array<byte> &params);
/**
* Removes an object from the playfield
*/
bool cmdRemove(Common::Array<byte> &params);
/**
* Set the currently active character for other script operations
*/
void cmdSetChar(Common::Array<byte> &params);
bool cmdSetChar(Common::Array<byte> &params);
/**
* Spawn a monster
*/
void cmdSpawn(Common::Array<byte> &params);
void cmdDoTownEvent(Common::Array<byte> &params);
bool cmdSpawn(Common::Array<byte> &params);
/**
* Does various things that can be done within towns, like visiting
* banks, guilds, etc.
*/
bool cmdDoTownEvent(Common::Array<byte> &params);
/**
* Stop executing the script
*/
void cmdExit(Common::Array<byte> &params);
bool cmdExit(Common::Array<byte> &params);
/**
* Changes the value for the wall on a given cell
*/
void cmdAlterMap(Common::Array<byte> &params);
void cmdGiveExtended(Common::Array<byte> &params);
void cmdConfirmWord(Common::Array<byte> &params);
void cmdDamage(Common::Array<byte> &params);
bool cmdAlterMap(Common::Array<byte> &params);
/**
*
*/
bool cmdGiveExtended(Common::Array<byte> &params);
/**
* Confirms with the player for initiating the endgame
*/
bool cmdConfirmEnding(Common::Array<byte> &params);
/**
* Deals damage to a character
*/
bool cmdDamage(Common::Array<byte> &params);
/**
* Jump if a random number matches a given value
*/
void cmdJumpRnd(Common::Array<byte> &params);
bool cmdJumpRnd(Common::Array<byte> &params);
/**
* Alter an existing event
*/
void cmdAlterEvent(Common::Array<byte> &params);
bool cmdAlterEvent(Common::Array<byte> &params);
/**
* Stores the current location and line for later resuming, and set up to execute
* a script at a given location
*/
void cmdCallEvent(Common::Array<byte> &params);
bool cmdCallEvent(Common::Array<byte> &params);
/**
* Return from executing a script to the script location that previously
* called the script
*/
void cmdReturn(Common::Array<byte> &params);
void cmdSetVar(Common::Array<byte> &params);
void cmdCutsceneEndClouds(Common::Array<byte> &params);
void cmdWhoWill(Common::Array<byte> &params);
void cmdRndDamage(Common::Array<byte> &params);
void cmdMoveWallObj(Common::Array<byte> &params);
void cmdAlterCellFlag(Common::Array<byte> &params);
void cmdAlterHed(Common::Array<byte> &params);
void cmdDisplayStat(Common::Array<byte> &params);
void cmdSeatTextSml(Common::Array<byte> &params);
void cmdPlayEventVoc(Common::Array<byte> &params);
void cmdDisplayBottom(Common::Array<byte> &params);
void cmdIfMapFlag(Common::Array<byte> &params);
void cmdSelRndChar(Common::Array<byte> &params);
void cmdGiveEnchanted(Common::Array<byte> &params);
void cmdItemType(Common::Array<byte> &params);
bool cmdReturn(Common::Array<byte> &params);
bool cmdSetVar(Common::Array<byte> &params);
bool cmdCutsceneEndClouds(Common::Array<byte> &params);
bool cmdWhoWill(Common::Array<byte> &params);
bool cmdRndDamage(Common::Array<byte> &params);
bool cmdMoveWallObj(Common::Array<byte> &params);
bool cmdAlterCellFlag(Common::Array<byte> &params);
bool cmdAlterHed(Common::Array<byte> &params);
bool cmdDisplayStat(Common::Array<byte> &params);
bool cmdSeatTextSml(Common::Array<byte> &params);
bool cmdPlayEventVoc(Common::Array<byte> &params);
bool cmdDisplayBottom(Common::Array<byte> &params);
bool cmdIfMapFlag(Common::Array<byte> &params);
bool cmdSelRndChar(Common::Array<byte> &params);
bool cmdGiveEnchanted(Common::Array<byte> &params);
bool cmdItemType(Common::Array<byte> &params);
/**
* Disable all the scripts at the party's current position
*/
void cmdMakeNothingHere(Common::Array<byte> &params);
void cmdCheckProtection(Common::Array<byte> &params);
bool cmdMakeNothingHere(Common::Array<byte> &params);
bool cmdCheckProtection(Common::Array<byte> &params);
/**
* Given a number of options, and a list of line numbers associated with
* those options, jumps to whichever line for the option the user selects
*/
void cmdChooseNumeric(Common::Array<byte> &params);
void cmdDisplayBottomTwoLines(Common::Array<byte> &params);
void cmdDisplayLarge(Common::Array<byte> &params);
bool cmdChooseNumeric(Common::Array<byte> &params);
bool cmdDisplayBottomTwoLines(Common::Array<byte> &params);
bool cmdDisplayLarge(Common::Array<byte> &params);
/**
* Exchange the positions of two objects in the maze
*/
void cmdExchObj(Common::Array<byte> &params);
void cmdFallToMap(Common::Array<byte> &params);
void cmdDisplayMain(Common::Array<byte> &params);
bool cmdExchObj(Common::Array<byte> &params);
bool cmdFallToMap(Common::Array<byte> &params);
bool cmdDisplayMain(Common::Array<byte> &params);
/**
* Jumps to a given line number if the surface at relative cell position 1 matches
* a specified surface.
* @remarks This opcode is apparently never actually used
*/
void cmdGoto(Common::Array<byte> &params);
bool cmdGoto(Common::Array<byte> &params);
/**
* Pick a random value from the parameter list and jump to that line number
*/
void cmdGotoRandom(Common::Array<byte> &params);
void cmdCutsceneEndDarkside(Common::Array<byte> &params);
void cmdCutsceneEdWorld(Common::Array<byte> &params);
void cmdFlipWorld(Common::Array<byte> &params);
void cmdPlayCD(Common::Array<byte> &params);
bool cmdGotoRandom(Common::Array<byte> &params);
bool cmdCutsceneEndDarkside(Common::Array<byte> &params);
bool cmdCutsceneEdWorld(Common::Array<byte> &params);
bool cmdFlipWorld(Common::Array<byte> &params);
bool cmdPlayCD(Common::Array<byte> &params);
int whoWill(int v1, int v2, int v3);