fix for bug #782086 (COMI: a long walk)

svn-id: r10143
This commit is contained in:
Max Horn 2003-09-09 19:30:25 +00:00
parent 70df5b782c
commit d875bb69fe
3 changed files with 3 additions and 3 deletions

View File

@ -157,7 +157,9 @@ public:
byte *getActorName();
void startWalkActor(int x, int y, int dir);
void stopActorMoving();
protected:
void startWalkAnim(int cmd, int angle);
public:
void startAnimActor(int frame);
void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold);

View File

@ -1167,7 +1167,7 @@ void Scumm_v6::o6_loadRoomWithEgo() {
_fullRedraw = 1;
if (x != -1) {
if (x != -1 && x != 0x7FFFFFFF) {
a->startWalkActor(x, y, -1);
}
}

View File

@ -690,8 +690,6 @@ void Scumm::enqueueText(const byte *text, int x, int y, byte color, byte charset
}
void Scumm::drawBlastTexts() {
// FIXME
byte *buf;
int c;
int i;