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ZVISION: Create class definitions for mutliple ResultAction children
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parent
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commit
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@ -128,6 +128,14 @@ private:
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uint _timeInMillis;
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};
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class ActionDebug : public ResultAction {
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public:
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ActionDebug(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionDelayRender : public ResultAction {
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public:
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ActionDelayRender(const Common::String &line);
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@ -138,6 +146,54 @@ private:
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uint32 framesToDelay;
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};
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class ActionDisableControl : public ResultAction {
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public:
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ActionDisableControl(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionDisableVenus : public ResultAction {
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public:
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ActionDisableVenus(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionDisplayMessage : public ResultAction {
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public:
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ActionDisplayMessage(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionDissolve : public ResultAction {
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public:
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ActionDissolve(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionDistort : public ResultAction {
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public:
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ActionDistort(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionEnableControl : public ResultAction {
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public:
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ActionEnableControl(const Common::String &line);
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bool execute(ZVision *engine);
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private:
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};
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class ActionPlayAnimation : public ResultAction {
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public:
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ActionPlayAnimation(const Common::String &line);
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@ -170,11 +226,11 @@ private:
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};
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// TODO: See if this exists in ZGI. It doesn't in ZNem
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//class ActionUnloadAnimation : public ResultAction {
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//public:
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// ActionUnloadAnimation(const Common::String &line);
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// bool execute(ZVision *engine);
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//};
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class ActionUnloadAnimation : public ResultAction {
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public:
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ActionUnloadAnimation(const Common::String &line);
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bool execute(ZVision *engine);
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};
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class ActionRandom : public ResultAction {
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public:
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