T7G graphics enhancement: Add the unused skeleton graphics to the maze

svn-id: r35598
This commit is contained in:
Scott Thomas 2008-12-29 06:23:52 +00:00
parent c5411e8b58
commit d8abe49a78

View File

@ -133,6 +133,26 @@ bool Script::loadScript(Common::String filename) {
// variable
assert(_codeSize == 5546);
_code[0x03C2] = 0x38;
} else if (filename.equals("maze.grv")) {
// GRAPHICS ENHANCEMENT - Leave a skeleton in the maze.
// Replaces one normal T intersection with the unused(?)
// skeleton T intersection graphics.
assert(_codeSize == 3652);
// Terminating T branch
_code[0x0769] = 0x46;
_code[0x0774] = 0x3E;
_code[0x077A] = 0x42;
// T with branch on right
_code[0x08E2] = 0x43;
_code[0x08D7] = 0x44;
_code[0x08E8] = 0x45;
// T with branch on left
_code[0x0795] = 0x41;
_code[0x078A] = 0x40;
_code[0x079B] = 0x3F;
}
// Initialize the script