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T7G graphics enhancement: Add the unused skeleton graphics to the maze
svn-id: r35598
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@ -133,6 +133,26 @@ bool Script::loadScript(Common::String filename) {
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// variable
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assert(_codeSize == 5546);
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_code[0x03C2] = 0x38;
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} else if (filename.equals("maze.grv")) {
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// GRAPHICS ENHANCEMENT - Leave a skeleton in the maze.
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// Replaces one normal T intersection with the unused(?)
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// skeleton T intersection graphics.
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assert(_codeSize == 3652);
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// Terminating T branch
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_code[0x0769] = 0x46;
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_code[0x0774] = 0x3E;
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_code[0x077A] = 0x42;
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// T with branch on right
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_code[0x08E2] = 0x43;
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_code[0x08D7] = 0x44;
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_code[0x08E8] = 0x45;
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// T with branch on left
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_code[0x0795] = 0x41;
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_code[0x078A] = 0x40;
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_code[0x079B] = 0x3F;
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}
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// Initialize the script
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