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WINTERMUTE: Use native C types instead of macros
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1715196325
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@ -26,21 +26,10 @@
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* Copyright (c) 2011 Jan Nedoma
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*/
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// #include "dcgf.h"
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#include "engines/wintermute/video/video_subtitler.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/utils/path_util.h"
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#define S_OK 0
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#define BYTE byte
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#define LONG long
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#define MAX_PATH 127
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#define _MAX_DRIVE 127
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#define _MAX_DIR 127
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#define _MAX_FNAME 127
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#define DWORD byte
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namespace Wintermute {
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//////////////////////////////////////////////////////////////////////////
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CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
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@ -61,11 +50,7 @@ CVidSubtitler::~CVidSubtitler(void) {
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//////////////////////////////////////////////////////////////////////////
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bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile) {
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if (!Filename) {
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return S_OK;
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}
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for (int i = 0; i < m_Subtitles.size(); i++) {
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delete m_Subtitles[i];
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return false;
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}
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m_Subtitles.clear();
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@ -86,18 +71,20 @@ bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile
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NewFile = PathUtil::combine(path, name + ext);
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}
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DWORD Size;
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long Size;
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Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(NewFile, true, false);
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if (file == nullptr) {
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return S_OK; // no subtitles
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return false; // no subtitles
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}
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Size = file->size();
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BYTE *Buffer = new BYTE[Size];
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char *Buffer = new char[Size];
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file->read(Buffer, Size);
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LONG Start, End;
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long Start, End;
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bool InToken;
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char *TokenStart;
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int TokenLength;
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@ -173,7 +160,7 @@ bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile
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delete [] Buffer;
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return S_OK;
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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@ -182,15 +169,15 @@ bool CVidSubtitler::Display() {
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#if 0
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if (m_ShowSubtitle) {
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CBFont *font = Game->m_VideoFont ? Game->m_VideoFont : Game->m_SystemFont;
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int Height = font->GetTextHeight((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
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font->DrawText((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
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int Height = font->GetTextHeight((byte *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
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font->DrawText((byte *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
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}
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#endif
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return S_OK;
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CVidSubtitler::Update(LONG Frame) {
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bool CVidSubtitler::Update(long Frame) {
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if (Frame != m_LastSample) {
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m_LastSample = Frame;
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@ -214,6 +201,6 @@ bool CVidSubtitler::Update(LONG Frame) {
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}
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}
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}
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return S_OK;
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return false;
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}
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}
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