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https://github.com/libretro/scummvm.git
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TsAGE: Fix formatting (thanks lordHoto) and trailing spaces (thanks DrMcCoy) in scene 910
This commit is contained in:
parent
13a89385dd
commit
d8da625e5e
@ -728,30 +728,30 @@ void Scene900::synchronize(Serializer &s) {
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void Scene910::Action1::signal() {
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Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
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switch(_actionIndex - 1) {
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case 0:
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scene->_object6.setStrip(1);
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scene->_object6.animate(ANIM_MODE_5, this);
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break;
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case 1:
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if (scene->_object6._strip == 2)
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scene->_object6.setFrame(4);
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scene->_object6.setStrip(1);
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scene->_object6.animate(ANIM_MODE_6, NULL);
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break;
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case 2:
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scene->_object6.setStrip(2);
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scene->_object6.animate(ANIM_MODE_2, NULL);
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break;
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default:
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break;
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switch (_actionIndex - 1) {
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case 0:
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scene->_object6.setStrip(1);
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scene->_object6.animate(ANIM_MODE_5, this);
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break;
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case 1:
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if (scene->_object6._strip == 2)
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scene->_object6.setFrame(4);
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scene->_object6.setStrip(1);
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scene->_object6.animate(ANIM_MODE_6, NULL);
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break;
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case 2:
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scene->_object6.setStrip(2);
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scene->_object6.animate(ANIM_MODE_2, NULL);
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break;
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default:
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break;
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}
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}
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void Scene910::Action2::signal() {
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Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
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switch(_actionIndex++) {
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switch (_actionIndex++) {
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case 0:
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scene->_object7.postInit();
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scene->_object7.setVisage(919);
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@ -802,7 +802,7 @@ bool Scene910::Object1::startAction(CursorType action, Event &event) {
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else
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setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_object1, NULL);
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return true;
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}
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}
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} else {
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return NamedObject::startAction(action, event);
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}
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@ -825,7 +825,7 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
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case CURSOR_TALK:
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if (BF_GLOBALS._v4CEE2 >= 4)
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return NamedObject::startAction(action, event);
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if (BF_GLOBALS._v4CEE6 < 4)
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BF_GLOBALS._v4CEE6++;
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@ -846,7 +846,7 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
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scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_object2, NULL);
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return NamedObject::startAction(action, event);
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} else {
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scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
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scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
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return NamedObject::startAction(action, event);
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}
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} else
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@ -872,15 +872,15 @@ bool Scene910::Object2::startAction(CursorType action, Event &event) {
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case 53:
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if (BF_GLOBALS._v4CEE2 >= 4)
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return NamedObject::startAction(action, event);
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if (BF_GLOBALS._v4CEE6 < 4)
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BF_GLOBALS._v4CEE6++;
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if (BF_GLOBALS._v4CEE6 == 2) {
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scene->_sceneMode = 13;
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scene->_stripManager.start(9105, scene);
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scene->_stripManager.start(9105, scene);
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} else
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scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
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scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
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return true;
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break;
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@ -1094,13 +1094,13 @@ bool Scene910::Object8::startAction(CursorType action, Event &event) {
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return false;
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else
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return true;
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} else
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} else
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return NamedObject::startAction(action, event);
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}
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void Scene910::Object8::init(int val) {
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NamedObject::postInit();
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_field92 = val;
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_field90 = 0;
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}
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@ -1681,7 +1681,7 @@ bool Scene910::Object28::startAction(CursorType action, Event &event) {
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if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
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BF_GLOBALS._uiElements.addScore(30);
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BF_GLOBALS.setFlag(fGotPointsForBlackCord);
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}
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}
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} else {
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if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
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BF_GLOBALS._uiElements.addScore(30);
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@ -1897,7 +1897,7 @@ bool Scene910::Item15::startAction(CursorType action, Event &event) {
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if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK))
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return NamedHotspot::startAction(action, event);
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if (action >= CURSOR_WALK)
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return false;
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@ -2009,7 +2009,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
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if (BF_GLOBALS._dayNumber < 5)
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_item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
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if (BF_GLOBALS._v4CEE2 == 0)
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_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
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@ -2038,8 +2038,8 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
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BF_GLOBALS.setFlag(7);
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}
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if ( (BF_GLOBALS._sceneManager._previousScene == 910)
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|| (BF_GLOBALS._sceneManager._previousScene == 190)
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if ( (BF_GLOBALS._sceneManager._previousScene == 910)
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|| (BF_GLOBALS._sceneManager._previousScene == 190)
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|| (BF_GLOBALS._sceneManager._previousScene == 300)) {
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BF_GLOBALS._sceneManager._previousScene = 900;
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BF_GLOBALS._v4CEE2 = 0;
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@ -2203,7 +2203,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
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_sound1.play(100);
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_sound1.holdAt(1);
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}
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if (BF_GLOBALS._sceneManager._previousScene != 935) {
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_sceneMode = 11;
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if (BF_GLOBALS._v4CEC8 == 0)
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@ -2297,7 +2297,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
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if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) {
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BF_GLOBALS._player.disableControl();
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scene->_object2.postInit();
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scene->_sceneMode = 9204;
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if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
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BF_GLOBALS._uiElements.addScore(30);
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@ -2480,7 +2480,7 @@ bool Scene930::Object1::startAction(CursorType action, Event &event) {
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if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(93))) {
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scene->setAction(&scene->_action2);
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result = true;
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} else
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} else
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result = NamedObject::startAction(action, event);
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return result;
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@ -2989,7 +2989,7 @@ void Scene935::signal() {
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_sceneMode = 3;
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setAction(&_sequenceManager, this, 9353, &_object1, &_object2, NULL);
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break;
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default:
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default:
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BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._sceneManager._previousScene);
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break;
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}
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@ -3066,7 +3066,7 @@ void Scene940::Action1::signal() {
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break;
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case 946:
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_actionIndex = 942;
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setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
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setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
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break;
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case 947:
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_actionIndex = 5;
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@ -379,7 +379,7 @@ public:
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Object3 _boots;
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Object4 _bootsWindow;
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Object5 _object5;
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Item1 _item1;
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NamedHotspot _item2;
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NamedHotspot _item3;
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