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- Added back the English V1 CD version of DW1 (with *.gra files)
- Added the US version of DW2 - Added placeholders for the Hebrew, Hungarian and Japanese versions of DW2 (not sure if they're correct) svn-id: r35222
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@ -87,8 +87,8 @@ static const TinselGameDescription gameDescriptions[] = {
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// TINSEL_V2: The Discworld 2 game used this updated version of the Tinsel 1 engine,
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// and as far as we know there aren't any variations of this engine.
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{
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{ // This version has *.gra files
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{ // Floppy V1 version, with *.gra files
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{
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"dw",
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"Floppy",
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AD_ENTRY1s("dw.gra", "c8808ccd988d603dd35dff42013ae7fd", 781656),
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@ -102,6 +102,24 @@ static const TinselGameDescription gameDescriptions[] = {
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TINSEL_V1,
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},
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{ // CD V1 version, with *.gra files (same as the floppy one, with english.smp)
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{
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"dw",
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"CD",
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{
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{"dw.gra", 0, "c8808ccd988d603dd35dff42013ae7fd", 781656},
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{"english.smp", 0, NULL, -1},
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},
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GID_DW1,
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0,
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GF_CD,
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TINSEL_V1,
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},
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{ // Multilingual CD with english speech and *.gra files.
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// Note: It contains no english subtitles.
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{
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@ -267,7 +285,7 @@ static const TinselGameDescription gameDescriptions[] = {
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TINSEL_V1,
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},
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{ // Europen/Australian Discworld 2 release
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{ // European/Australian Discworld 2 release
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{
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"dw2",
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"CD",
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@ -286,6 +304,25 @@ static const TinselGameDescription gameDescriptions[] = {
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TINSEL_V2,
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},
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{ // US Discworld 2 release
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{
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"dw2",
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"CD",
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{
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{"dw2.scn", 0, "c6d15ce9720a9d8fef06e6582dcf3f34", 103593},
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{"us1.smp", 0, NULL, -1},
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{NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GID_DW2,
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0,
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GF_CD | GF_SCNFILES,
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TINSEL_V2,
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},
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{ // French version of Discworld 2
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{
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"dw2",
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@ -800,26 +800,40 @@ static const GameSettings tinselSettings[] = {
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{NULL, NULL, 0, 0, NULL}
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};
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// For the languages, refer to the LANGUAGE enum in dw.h
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const char *TinselEngine::_sampleIndices[][3] = {
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{ "english.idx", "english1.idx", "english2.idx" },
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{ "french.idx", "french1.idx", "french2.idx" },
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{ "german.idx", "german1.idx", "german2.idx" },
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{ "english.idx", "english1.idx", "english2.idx" }, // Italian
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{ "english.idx", "english1.idx", "english2.idx" } // Spanish
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{ "english.idx", "english1.idx", "english2.idx" }, // English
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{ "french.idx", "french1.idx", "french2.idx" }, // French
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{ "german.idx", "german1.idx", "german2.idx" }, // German
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{ "english.idx", "english1.idx", "english2.idx" }, // Italian
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{ "english.idx", "english1.idx", "english2.idx" }, // Spanish
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{ "english.idx", "english1.idx", "english2.idx" }, // Hebrew (FIXME: not sure if this is correct)
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{ "english.idx", "english1.idx", "english2.idx" }, // Hungarian (FIXME: not sure if this is correct)
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{ "english.idx", "english1.idx", "english2.idx" }, // Japanese (FIXME: not sure if this is correct)
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{ "us.idx", "us1.idx", "us2.idx" } // US English
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};
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const char *TinselEngine::_sampleFiles[][3] = {
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{ "english.smp", "english1.smp", "english2.smp" },
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{ "french.smp", "french1.smp", "french2.smp" },
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{ "german.smp", "german1.smp", "german2.smp" },
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{ "english.smp", "english1.smp", "english2.smp" }, // Italian
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{ "english.smp", "english1.smp", "english2.smp" } // Spanish,
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{ "english.smp", "english1.smp", "english2.smp" }, // English
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{ "french.smp", "french1.smp", "french2.smp" }, // French
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{ "german.smp", "german1.smp", "german2.smp" }, // German
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{ "english.smp", "english1.smp", "english2.smp" }, // Italian
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{ "english.smp", "english1.smp", "english2.smp" }, // Spanish
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{ "english.smp", "english1.smp", "english2.smp" }, // Hebrew (FIXME: not sure if this is correct)
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{ "english.smp", "english1.smp", "english2.smp" }, // Hungarian (FIXME: not sure if this is correct)
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{ "english.smp", "english1.smp", "english2.smp" }, // Japanese (FIXME: not sure if this is correct)
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{ "us.smp", "us1.smp", "us2.smp" }, // US English
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};
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const char *TinselEngine::_textFiles[][3] = {
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{ "english.txt", "english1.txt", "english2.txt" },
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{ "french.txt", "french1.txt", "french2.txt" },
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{ "german.txt", "german1.txt", "german2.txt" },
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{ "italian.txt", "italian1.txt", "italian2.txt" },
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{ "spanish.txt", "spanish1.txt", "spanish2.txt" }
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{ "english.txt", "english1.txt", "english2.txt" }, // English
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{ "french.txt", "french1.txt", "french2.txt" }, // French
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{ "german.txt", "german1.txt", "german2.txt" }, // German
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{ "italian.txt", "italian1.txt", "italian2.txt" }, // Italian
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{ "spanish.txt", "spanish1.txt", "spanish2.txt" }, // Spanish
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{ "english.txt", "english1.txt", "english2.txt" }, // Hebrew (FIXME: not sure if this is correct)
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{ "english.txt", "english1.txt", "english2.txt" }, // Hungarian (FIXME: not sure if this is correct)
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{ "english.txt", "english1.txt", "english2.txt" }, // Japanese (FIXME: not sure if this is correct)
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{ "us.txt", "us1.txt", "us2.txt" } // US English
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};
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@ -1246,7 +1260,7 @@ const char *TinselEngine::getSampleIndex(LANGUAGE lang) {
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if (TinselV2) {
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cd = GetCurrentCD();
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assert((cd == 1) || (cd == 2));
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assert(((unsigned int) lang) < 5);
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assert(((unsigned int) lang) < NUM_LANGUAGES);
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} else {
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cd = 0;
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lang = TXT_ENGLISH;
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@ -1261,7 +1275,7 @@ const char *TinselEngine::getSampleFile(LANGUAGE lang) {
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if (TinselV2) {
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cd = GetCurrentCD();
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assert((cd == 1) || (cd == 2));
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assert(((unsigned int) lang) < 5);
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assert(((unsigned int) lang) < NUM_LANGUAGES);
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} else {
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cd = 0;
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lang = TXT_ENGLISH;
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@ -1271,7 +1285,7 @@ const char *TinselEngine::getSampleFile(LANGUAGE lang) {
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}
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const char *TinselEngine::getTextFile(LANGUAGE lang) {
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assert(((unsigned int) lang) < 5);
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assert(((unsigned int) lang) < NUM_LANGUAGES);
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int cd;
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