diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index e41808ec4a0..5e2923e0291 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { ////////////////////////////////////////////////////////////////////////// -ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) { +ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { _type = VAL_INT; _valInt = val; @@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) { } ////////////////////////////////////////////////////////////////////////// -bool ScValue::setProperty(const char *propName, int value) { +bool ScValue::setProperty(const char *propName, int32 value) { ScValue *val = new ScValue(_gameRef, value); bool ret = DID_SUCCEED(setProp(propName, val)); delete val; diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h index e8173474d6c..a8e815023e4 100644 --- a/engines/wintermute/base/scriptables/script_value.h +++ b/engines/wintermute/base/scriptables/script_value.h @@ -94,14 +94,14 @@ public: TValType _type; ScValue(BaseGame *inGame); ScValue(BaseGame *inGame, bool Val); - ScValue(BaseGame *inGame, int Val); + ScValue(BaseGame *inGame, int32 Val); ScValue(BaseGame *inGame, double Val); ScValue(BaseGame *inGame, const char *Val); virtual ~ScValue(); Common::HashMap _valObject; Common::HashMap::iterator _valIter; - bool setProperty(const char *propName, int value); + bool setProperty(const char *propName, int32 value); bool setProperty(const char *propName, const char *value); bool setProperty(const char *propName, double value); bool setProperty(const char *propName, bool value);