COMPOSER: Saving/loading code deduplication

This commit is contained in:
upthorn 2012-06-18 15:36:51 -07:00 committed by angstsmurf
parent c4c6cce78e
commit d91368aa1a
3 changed files with 312 additions and 318 deletions

View File

@ -29,6 +29,8 @@
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
=======
#include "common/serializer.h"
#include "common/textconsole.h"
#include "common/rect.h"
@ -148,6 +150,8 @@ struct OldScript {
};
class ComposerEngine : public Engine {
template <typename T>
friend void sync(Common::Serializer &ser, T &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion);
protected:
Common::Error run();
@ -238,6 +242,7 @@ private:
void tickOldScripts();
bool tickOldScript(OldScript *script);
void loadAnimation(Animation *&anim, uint16 animId, int16 x, int16 y, int16 eventParam, int32 size = 0);
void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);

View File

@ -83,17 +83,7 @@ void Animation::seekToCurrPos() {
_stream->seek(_offset, SEEK_SET);
}
void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventParam) {
// First, we check if this animation is already playing,
// and if it is, we sabotage that running one first.
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
Animation *anim = *i;
if (anim->_id != animId)
continue;
stopAnimation(*i);
}
void ComposerEngine::loadAnimation(Animation *&anim, uint16 animId, int16 x, int16 y, int16 eventParam, int32 size) {
Common::SeekableReadStream *stream = NULL;
Pipe *newPipe = NULL;
@ -103,7 +93,10 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
if (!pipe->hasResource(ID_ANIM, animId))
continue;
stream = pipe->getResource(ID_ANIM, animId, false);
break;
// When loading from savegame, make sure we have the correct stream
if ((!size) || (stream->size() >= size)) break;
stream = NULL;
}
// If we didn't find it, try the libraries.
@ -112,14 +105,16 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
warning("ignoring attempt to play invalid anim %d", animId);
return;
}
stream = getResource(ID_ANIM, animId);
Common::List<Library>::iterator j;
for (j = _libraries.begin(); j != _libraries.end(); j++) {
stream = j->_archive->getResource(ID_ANIM, animId);
uint32 type = 0;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
if (i->_archive->hasResource(ID_ANIM, animId)) {
type = i->_archive->getResourceFlags(ID_ANIM, animId);
break;
}
// When loading from savegame, make sure we have the correct stream
if ((!size) || (stream->size() >= size)) break;
stream = NULL;
}
uint32 type = j->_archive->getResourceFlags(ID_ANIM, animId);
// If the resource is a pipe itself, then load the pipe
// and then fish the requested animation out of it.
@ -132,13 +127,28 @@ void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventP
}
}
Animation *anim = new Animation(stream, animId, Common::Point(x, y), eventParam);
_anims.push_back(anim);
runEvent(kEventAnimStarted, animId, eventParam, 0);
anim = new Animation(stream, animId, Common::Point(x, y), eventParam);
if (newPipe)
newPipe->_anim = anim;
}
void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventParam) {
// First, we check if this animation is already playing,
// and if it is, we sabotage that running one first.
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
Animation *anim = *i;
if (anim->_id != animId)
continue;
stopAnimation(*i);
}
Animation *anim = NULL;
loadAnimation(anim, animId, x, y, eventParam);
_anims.push_back(anim);
runEvent(kEventAnimStarted, animId, eventParam, 0);
}
void ComposerEngine::stopAnimation(Animation *anim, bool localOnly, bool pipesOnly) {
// disable the animation
anim->_state = 0;

View File

@ -34,11 +34,249 @@
#include "composer/graphics.h"
namespace Composer {
ComposerEngine *vm = NULL;
uint32 timeDelta;
template <class T>
void sync(Common::Serializer &ser, T &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion);
template <class T>
void syncArray(Common::Serializer &ser, Common::Array<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
if (ser.isSaving()) {
uint32 size = data.size();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (Common::Array<T>::iterator i = data.begin(); i != data.end(); i++) {
sync<T>(ser, *i, minVersion, maxVersion);
}
} else {
uint32 size;
data.clear();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (uint32 i = 0; i < size; i++) {
T item;
sync<T>(ser, item, minVersion, maxVersion);
data.push_back(item);
}
}
}
template <class T>
void syncList(Common::Serializer &ser, Common::List<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
if (ser.isSaving()) {
uint32 size = data.size();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (Common::List<T>::iterator i = data.begin(); i != data.end(); i++) {
sync<T>(ser, *i, minVersion, maxVersion);
}
} else {
uint32 size;
data.clear();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (uint32 i = 0; i < size; i++) {
T item;
sync<T>(ser, item, minVersion, maxVersion);
data.push_back(item);
}
}
}
template <class T>
void syncListReverse(Common::Serializer &ser, Common::List<T> &data, Common::Serializer::Version minVersion = 0, Common::Serializer::Version maxVersion = Common::Serializer::kLastVersion) {
if (ser.isSaving()) {
uint32 size = data.size();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (Common::List<T>::iterator i = data.reverse_begin(); i != data.end(); i--) {
sync<T>(ser, *i, minVersion, maxVersion);
}
} else {
uint32 size;
data.clear();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (uint32 i = 0; i < size; i++) {
T item;
sync<T>(ser, item, minVersion, maxVersion);
data.push_front(item);
}
}
}
template<>
void sync<uint16> (Common::Serializer &ser, uint16 &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint16LE(data, minVersion, maxVersion);
}
template<>
void sync<uint32> (Common::Serializer &ser, uint32 &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint32LE(data, minVersion, maxVersion);
}
template<>
void sync<Library> (Common::Serializer &ser, Library &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
if (ser.isSaving()) {
ser.syncAsUint16LE(data._id, minVersion, maxVersion);
ser.syncString(data._group, minVersion, maxVersion);
} else {
uint16 id;
ComposerEngine *vm = (ComposerEngine *)g_engine;
ser.syncAsUint16LE(id, minVersion, maxVersion);
ser.syncString(vm->_bookGroup, minVersion, maxVersion);
vm->loadLibrary(id);
}
}
template <>
void syncListReverse<Library> (Common::Serializer &ser, Common::List<Library> &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
if (ser.isSaving()) {
uint32 size = data.size();
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (Common::List<Library>::iterator i = data.reverse_begin(); i != data.end(); i--) {
sync<Library>(ser, *i, minVersion, maxVersion);
}
} else {
uint32 size;
ser.syncAsUint32LE(size, minVersion, maxVersion);
for (uint32 i = 0; i < size; i++) {
Library item;
sync<Library>(ser, item, minVersion, maxVersion);
}
}
}
template<>
void sync<PendingPageChange> (Common::Serializer &ser, PendingPageChange &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint16LE(data._pageId, minVersion, maxVersion);
ser.syncAsByte(data._remove, minVersion, maxVersion);
}
template<>
void sync<OldScript *> (Common::Serializer &ser, OldScript *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
uint16 id;
uint32 pos, delay;
if (ser.isSaving()) {
pos = data->_stream->pos();
id = data->_id;
delay = data->_currDelay;
}
ser.syncAsUint32LE(pos);
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(delay);
if (ser.isLoading()) {
data = new OldScript(id, vm->getResource(ID_SCRP, id));
data->_currDelay = delay;
data->_stream->seek(pos, SEEK_SET);
}
}
template<>
void sync<QueuedScript> (Common::Serializer &ser, QueuedScript &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint32LE(data._baseTime);
ser.syncAsUint32LE(data._duration);
ser.syncAsUint32LE(data._count);
ser.syncAsUint16LE(data._scriptId);
if (ser.isLoading()) data._baseTime += timeDelta;
}
template<>
void sync<Pipe *> (Common::Serializer &ser, Pipe *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
uint16 id;
uint32 offset, tmp;
if (ser.isSaving()) {
id = data->getPipeId();
offset = data->getOffset();
tmp = data->_bufferedResources.size();
}
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(offset);
if (ser.isLoading()) {
// On load, get and initialize streams
Common::SeekableReadStream *stream;
if (vm->getGameType() == GType_ComposerV1) {
stream = vm->getResource(ID_PIPE, id);
data = new OldPipe(stream, id);
} else {
stream = vm->getResource(ID_ANIM, id);
data = new Pipe(stream, id);
}
vm->_pipeStreams.push_back(stream);
data->setOffset(offset);
ser.syncAsUint32LE(tmp);
for (uint32 j = tmp; j > 0; j--) {
uint32 tag;
ser.syncAsUint32LE(tag);
ser.syncAsUint32LE(tmp);
for (uint32 k = tmp; k > 0; k--) {
ser.syncAsUint16LE(id);
if (data->hasResource(tag, id))
data->getResource(tag, id, true);
}
}
} else {
ser.syncAsUint32LE(tmp);
for (Pipe::DelMap::iterator i = data->_bufferedResources.begin(); i != data->_bufferedResources.end(); i++) {
uint32 key = (*i)._key;
ser.syncAsUint32LE(key);
syncList<uint16> (ser, (*i)._value, minVersion, maxVersion);
}
}
}
template<>
void sync<AnimationEntry> (Common::Serializer &ser, AnimationEntry &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint32LE(data.state);
ser.syncAsUint16LE(data.counter);
ser.syncAsUint16LE(data.prevValue);
}
template<>
void sync<Animation *> (Common::Serializer &ser, Animation *&data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
uint16 animId, x, y;
uint32 offset, state, param;
int32 size;
if (ser.isSaving()) {
animId = data->_id;
offset = data->_offset;
x = data->_basePos.x;
y = data->_basePos.x;
state = data->_state;
param = data->_eventParam;
size = data->_size;
}
ser.syncAsUint16LE(animId);
ser.syncAsUint32LE(offset);
ser.syncAsUint16LE(x);
ser.syncAsUint16LE(y);
ser.syncAsUint32LE(state);
ser.syncAsUint32LE(param);
ser.syncAsUint32LE(size);
if (ser.isLoading()) {
// On load, get and initialize streams
vm->loadAnimation(data, animId, x, y, param, size);
data->_offset = offset;
data->_state = state;
uint32 tmp;
ser.syncAsUint32LE(tmp);
for (uint32 i = 0; i < tmp; i++) {
sync<AnimationEntry> (ser, data->_entries[i], minVersion, maxVersion);
}
} else {
syncArray<AnimationEntry> (ser, data->_entries, minVersion, maxVersion);
}
}
template<>
void sync<Sprite> (Common::Serializer &ser, Sprite &data, Common::Serializer::Version minVersion, Common::Serializer::Version maxVersion) {
ser.syncAsUint16LE(data._id);
ser.syncAsUint16LE(data._animId);
ser.syncAsSint16LE(data._pos.x);
ser.syncAsSint16LE(data._pos.y);
ser.syncAsUint16LE(data._surface.w);
ser.syncAsUint16LE(data._surface.h);
ser.syncAsUint16LE(data._surface.pitch);
ser.syncAsUint16LE(data._zorder);
if (ser.isLoading())
data._surface.pixels = malloc(data._surface.h * data._surface.pitch);
byte *pix = static_cast<byte *>(data._surface.pixels);
for (uint16 y = 0; y < data._surface.h; y++) {
for (uint16 x = 0; x < data._surface.w; x++) {
ser.syncAsByte(pix[x]);
}
pix += data._surface.pitch;
}
}
Common::String ComposerEngine::makeSaveGameName(int slot) {
return (_targetName + Common::String::format(".%02d", slot));
}
Common::Error ComposerEngine::loadGameState(int slot) {
vm = this;
Common::String filename = makeSaveGameName(slot);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(filename)))
@ -57,214 +295,62 @@ Common::Error ComposerEngine::loadGameState(int slot) {
ser.syncAsUint32LE(tmp);
_rnd->setSeed(tmp);
ser.syncAsUint32LE(_currentTime);
uint32 timeDelta = _system->getMillis() - _currentTime;
timeDelta = _system->getMillis() - _currentTime;
_currentTime += timeDelta;
ser.syncAsUint32LE(_lastTime);
_lastTime += timeDelta;
// Unload all Libraries
Common::Array<uint16> libIds;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
libIds.push_back((*i)._id);
for (uint32 i = 0; i < libIds.size(); i++)
unloadLibrary(libIds[i]);
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
ser.syncAsUint16LE(id);
ser.syncString(_bookGroup);
loadLibrary(id);
}
syncListReverse<Library> (ser, _libraries);
ser.syncString(_bookGroup);
_pendingPageChanges.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
bool remove;
ser.syncAsUint16LE(id);
ser.syncAsByte(remove);
_pendingPageChanges.push_back(PendingPageChange(id, remove));
}
_stack.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 svar;
ser.syncAsUint16LE(svar);
_stack.push_back(svar);
}
_vars.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 var;
ser.syncAsUint16LE(var);
_vars.push_back(var);
}
syncArray<PendingPageChange> (ser, _pendingPageChanges);
syncArray<uint16> (ser, _stack);
syncArray<uint16> (ser, _vars);
// Free outdated pointers
for (Common::List<OldScript *>::iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
delete *i;
}
_oldScripts.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
uint32 pos, delay;
ser.syncAsUint32LE(pos);
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(delay);
OldScript *oTmp = new OldScript(id, getResource(ID_SCRP, id));
oTmp->_currDelay = delay;
oTmp->_stream->seek(pos, SEEK_SET);
_oldScripts.push_back(oTmp);
}
_queuedScripts.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
QueuedScript qTmp;
ser.syncAsUint32LE(qTmp._baseTime);
qTmp._baseTime += timeDelta;
ser.syncAsUint32LE(qTmp._duration);
ser.syncAsUint32LE(qTmp._count);
if(qTmp._count != 0) {
assert(qTmp._count != 0);
}
ser.syncAsUint16LE(qTmp._scriptId);
_queuedScripts.push_back(qTmp);
}
syncList<OldScript *> (ser, _oldScripts);
syncArray<QueuedScript> (ser, _queuedScripts);
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
g_system->warpMouse(_lastMousePos.x, _lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
// Free outdated pointers
for (Common::List<Pipe *>::iterator i = _pipes.begin(); i != _pipes.end(); i++) {
delete *i;
}
_pipes.clear();
for (Common::Array<Common::SeekableReadStream *>::iterator i = _pipeStreams.begin(); i != _pipeStreams.end(); i++) {
delete *i;
}
_pipeStreams.clear();
syncListReverse<Pipe *> (ser, _pipes);
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 id;
uint32 offset;
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(offset);
Pipe *pipe;
Common::SeekableReadStream *stream;
if (getGameType() == GType_ComposerV1) {
stream = getResource(ID_PIPE, id);
pipe = new OldPipe(stream, id);
} else {
stream = getResource(ID_ANIM, id);
pipe = new Pipe(stream, id);
}
_pipes.push_front(pipe);
_pipeStreams.push_back(stream);
pipe->setOffset(offset);
ser.syncAsUint32LE(tmp);
for (uint32 j = tmp; j > 0; j--) {
uint32 tag;
ser.syncAsUint32LE(tag);
ser.syncAsUint32LE(tmp);
for (uint32 k = tmp; k > 0; k--) {
ser.syncAsUint16LE(id);
if (pipe->hasResource(tag, id))
pipe->getResource(tag, id, true);
}
}
}
// Free outdated pointers
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
delete *i;
}
_anims.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
uint16 animId, x, y;
uint32 offset, state, param;
int32 size;
ser.syncAsUint16LE(animId);
ser.syncAsUint32LE(offset);
ser.syncAsUint16LE(x);
ser.syncAsUint16LE(y);
ser.syncAsUint32LE(state);
ser.syncAsUint32LE(param);
ser.syncAsUint32LE(size);
Common::SeekableReadStream *stream = NULL;
//TODO: extract following out into "loadAnim"
// First, check the existing pipes.
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
Pipe *pipe = *j;
if (!pipe->hasResource(ID_ANIM, animId))
continue;
stream = pipe->getResource(ID_ANIM, animId, false);
if (stream->size() >= size) break;
stream = NULL;
}
// If we didn't find it, try the libraries.
if (!stream) {
Common::List<Library>::iterator j;
for (j = _libraries.begin(); j != _libraries.end(); j++) {
if (!hasResource(ID_ANIM, animId)) continue;
stream = getResource(ID_ANIM, animId);
if (stream->size() >= size) break;
stream = NULL;
}
if (!stream) {
warning("ignoring attempt to play invalid anim %d", animId);
continue;
}
syncList<Animation *> (ser, _anims);
syncList<Sprite> (ser, _sprites);
uint32 type = j->_archive->getResourceFlags(ID_ANIM, animId);
// If the resource is a pipe itself, then load the pipe
// and then fish the requested animation out of it.
if (type != 1) {
_pipeStreams.push_back(stream);
Pipe *newPipe = new Pipe(stream, animId);
_pipes.push_front(newPipe);
newPipe->nextFrame();
stream = newPipe->getResource(ID_ANIM, animId, false);
}
}
Animation *anim = new Animation(stream, animId, Common::Point(x, y), param);
anim->_offset = offset;
anim->_state = state;
uint32 tmp2;
ser.syncAsUint32LE(tmp2);
for (uint32 j = 0; j < tmp2; j++) {
ser.syncAsUint32LE(anim->_entries[j].state);
ser.syncAsUint16LE(anim->_entries[j].counter);
ser.syncAsUint16LE(anim->_entries[j].prevValue);
}
_anims.push_back(anim);
}
_sprites.clear();
ser.syncAsUint32LE(tmp);
for (uint32 i = tmp; i > 0; i--) {
Sprite sprite;
ser.syncAsUint16LE(sprite._id);
ser.syncAsUint16LE(sprite._animId);
ser.syncAsSint16LE(sprite._pos.x);
ser.syncAsSint16LE(sprite._pos.y);
ser.syncAsUint16LE(sprite._surface.w);
ser.syncAsUint16LE(sprite._surface.h);
ser.syncAsUint16LE(sprite._surface.pitch);
ser.syncAsUint16LE(sprite._zorder);
sprite._surface.pixels = malloc(sprite._surface.h * sprite._surface.pitch);
byte *dest = static_cast<byte *>(sprite._surface.pixels);
for (uint16 y = 0; y < sprite._surface.h; y++) {
for (uint16 x = 0; x < sprite._surface.w; x++) {
ser.syncAsByte(dest[x]);
}
dest += sprite._surface.pitch;
}
_sprites.push_back(sprite);
}
_dirtyRects.clear();
// Redraw the whole screen
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
byte palbuf[256 * 3];
ser.syncBytes(palbuf, 256 * 3);
@ -274,6 +360,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
_mixer->stopAll();
_audioStream = NULL;
// Restore the buffered audio
ser.syncAsSint16LE(_currSoundPriority);
int32 numSamples;
ser.syncAsSint32LE(numSamples);
@ -291,6 +378,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc) {
Common::String filename = makeSaveGameName(slot);
Common::OutSaveFile *out;
vm = this;
if (!(out = _saveFileMan->openForSaving(filename)))
return Common::kWritingFailed;
@ -304,135 +392,26 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
ser.syncAsUint32LE(tmp);
ser.syncAsUint32LE(_currentTime);
ser.syncAsUint32LE(_lastTime);
tmp = _libraries.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
uint16 tmp16 = (*i)._id;
Common::String tmps = (*i)._group;
ser.syncAsUint16LE(tmp16);
ser.syncString(tmps);
}
syncListReverse<Library> (ser, _libraries);
ser.syncString(_bookGroup);
tmp = _pendingPageChanges.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<PendingPageChange>::const_iterator i = _pendingPageChanges.begin(); i != _pendingPageChanges.end(); i++) {
uint16 tmp16 = (*i)._pageId;
bool tmpb = (*i)._remove;
ser.syncAsUint16LE(tmp16);
ser.syncAsByte(tmpb);
}
tmp = _stack.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _stack.begin(); i != _stack.end(); i++) {
uint16 tmp16 = (*i);
ser.syncAsUint16LE(tmp16);
}
tmp = _vars.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<uint16>::const_iterator i = _vars.begin(); i != _vars.end(); i++) {
uint16 tmp16 = (*i);
ser.syncAsUint16LE(tmp16);
}
tmp = _oldScripts.size();
ser.syncAsUint32LE(tmp);
for (Common::List<OldScript *>::const_iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
tmp = (*i)->_stream->pos();
ser.syncAsUint32LE(tmp);
uint16 tmp16 = (*i)->_id;
tmp = (*i)->_currDelay;
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
}
tmp = _queuedScripts.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<QueuedScript>::const_iterator i = _queuedScripts.begin(); i != _queuedScripts.end(); i++) {
tmp = (*i)._baseTime;
ser.syncAsUint32LE(tmp);
tmp = (*i)._duration;
ser.syncAsUint32LE(tmp);
tmp = (*i)._count;
if(tmp != 0) {
assert(tmp != 0);
}
uint16 tmp16 = (*i)._scriptId;
ser.syncAsUint32LE(tmp);
ser.syncAsUint16LE(tmp16);
}
syncArray<PendingPageChange> (ser, _pendingPageChanges);
syncArray<uint16> (ser, _stack);
syncArray<uint16> (ser, _vars);
syncList<OldScript *> (ser, _oldScripts);
syncArray<QueuedScript> (ser, _queuedScripts);
ser.syncAsSint16LE(_lastMousePos.x);
ser.syncAsSint16LE(_lastMousePos.y);
ser.syncAsByte(_mouseEnabled);
ser.syncAsByte(_mouseVisible);
ser.syncAsUint16LE(_mouseSpriteId);
tmp = _pipes.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Pipe *>::const_iterator i = _pipes.reverse_begin(); i != _pipes.end(); i--) {
uint16 tmp16 = (*i)->getPipeId();
tmp = (*i)->getOffset();
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
tmp = (*i)->_bufferedResources.size();
ser.syncAsUint32LE(tmp);
for (Pipe::DelMap::const_iterator j = (*i)->_bufferedResources.begin(); j != (*i)->_bufferedResources.end(); j++) {
tmp = (*j)._key;
ser.syncAsUint32LE(tmp);
tmp = (*j)._value.size();
ser.syncAsUint32LE(tmp);
for (Common::List<uint16>::const_iterator k = (*j)._value.begin(); k != (*j)._value.end(); k++) {
tmp16 = (*k);
ser.syncAsUint16LE(tmp16);
}
}
}
syncListReverse<Pipe *> (ser, _pipes);
syncList<Animation *> (ser, _anims);
syncList<Sprite> (ser, _sprites);
tmp = _anims.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Animation *>::const_iterator i = _anims.begin(); i != _anims.end(); i++) {
uint16 tmp16 = (*i)->_id;
tmp = (*i)->_offset;
ser.syncAsUint16LE(tmp16);
ser.syncAsUint32LE(tmp);
tmp16 = (*i)->_basePos.x;
ser.syncAsUint16LE(tmp16);
tmp16 = (*i)->_basePos.y;
ser.syncAsUint16LE(tmp16);
tmp = (*i)->_state;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_eventParam;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_size;
ser.syncAsUint32LE(tmp);
tmp = (*i)->_entries.size();
ser.syncAsUint32LE(tmp);
for (Common::Array<AnimationEntry>::const_iterator j = (*i)->_entries.begin(); j != (*i)->_entries.end(); j++) {
tmp = (*j).state;
tmp16 = (*j).counter;
ser.syncAsUint32LE(tmp);
ser.syncAsUint16LE(tmp16);
tmp16 = (*j).prevValue;
ser.syncAsUint16LE(tmp16);
}
}
tmp = _sprites.size();
ser.syncAsUint32LE(tmp);
for (Common::List<Sprite>::const_iterator i = _sprites.begin(); i != _sprites.end(); i++) {
Sprite sprite(*i);
ser.syncAsUint16LE(sprite._id);
ser.syncAsUint16LE(sprite._animId);
ser.syncAsSint16LE(sprite._pos.x);
ser.syncAsSint16LE(sprite._pos.y);
ser.syncAsUint16LE(sprite._surface.w);
ser.syncAsUint16LE(sprite._surface.h);
ser.syncAsUint16LE(sprite._surface.pitch);
ser.syncAsUint16LE(sprite._zorder);
byte *src = static_cast<byte *>((*i)._surface.pixels);
for (uint16 y = 0; y < sprite._surface.h; y++) {
for (uint x = 0; x < sprite._surface.w; x++) {
ser.syncAsByte(src[x]);
}
src += (*i)._surface.pitch;
}
}
byte paletteBuffer[256 * 3];
_system->getPaletteManager()->grabPalette(paletteBuffer, 0, 256);
ser.syncBytes(paletteBuffer, 256 * 3);
@ -448,4 +427,4 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
out->finalize();
return Common::kNoError;
}
}
} // End of namespace Composer