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https://github.com/libretro/scummvm.git
synced 2024-12-31 22:53:54 +00:00
o Merged some variables into array, so simplifying the code
o Fix bugs o Some mineroad support svn-id: r11750
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d8fb44ffc5
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@ -191,8 +191,7 @@ uint32 FileChunk::getDword() {
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void FileChunk::reinit() {
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_data->seek(0);
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_offset = sizeof(Chunk::type) + sizeof(uint32);
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_curPos = 0;
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_offset = 0;
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_type = _data->readUint32BE();
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_size = _data->readUint32BE();
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_curPos = 0;
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File diff suppressed because it is too large
Load Diff
@ -124,82 +124,7 @@ class Insane {
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int32 _battleScene;
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bool _kickEnemyProgress;
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bool _weaponEnemyJustSwitched;
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int32 _val8d;
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byte _val10b;
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int32 _val11d;
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int32 _val32d;
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int32 _val50d;
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int32 _val51d;
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int32 _val52d;
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int32 _val53d;
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int32 _val54d;
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int32 _val55d;
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int32 _val56d;
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int32 _val57d;
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int16 _val109w;
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int16 _val110w;
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int16 _val111w;
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int16 _val112w;
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int32 _val113d;
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int32 _val114d16[16];
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int16 _val115w;
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int16 _val116w;
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bool _val119_;
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bool _val120_;
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bool _val121_;
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bool _val122_;
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bool _val123_;
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bool _val124_;
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int32 _val128d;
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byte _val130b;
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int16 _val131w;
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int16 _val132w;
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int16 _val133w;
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int16 _val134w;
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int16 _val135w;
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int16 _val136w;
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byte _val140b;
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int16 _val141w;
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int16 _val142w;
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int16 _val143w;
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int16 _val144w;
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int16 _val145w;
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int16 _val146w;
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byte _val150b;
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int16 _val151w;
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int16 _val152w;
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int16 _val153w;
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int16 _val154w;
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int16 _val155w;
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int16 _val156w;
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byte _val160b;
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int16 _val161w;
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int16 _val162w;
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int16 _val163w;
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int16 _val164w;
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int16 _val165w;
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int16 _val166w;
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int16 _val167w;
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int16 _val168w;
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byte _val170b;
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int16 _val171w;
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int16 _val172w;
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int16 _val173w;
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int16 _val174w;
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int16 _val175w;
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int16 _val176w;
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int32 _val180d;
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byte _val181b;
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byte _val182b;
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int32 _val183d;
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int32 _val190d;
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int16 _val191w;
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int32 _val200d;
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int32 _val201d;
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byte _val202b;
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int32 _val211d;
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int32 _val212_;
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int32 _val213d;
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int32 _enHdlVar[9][9];
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int32 _trsFilePtr; // FIXME: we don't need it
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int32 _smlayer_room;
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int32 _smlayer_room2;
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@ -236,6 +161,37 @@ class Insane {
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int16 _smush_frameNum2;
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byte _smush_earlyFluContents[0x31a];
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int16 _enemyState[9][10];
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byte _iactBits[0x80];
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int32 _val8d;
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byte _val10b;
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int32 _val11d;
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int32 _val32d;
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int32 _val50d;
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int32 _val51d;
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int32 _val52d;
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int32 _val53d;
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int32 _val54d;
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int32 _val55d;
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int32 _val56d;
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int32 _val57d;
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int16 _val109w;
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int16 _val110w;
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int16 _val111w;
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int16 _val112w;
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int32 _val113d;
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int32 _val114d16[16];
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int16 _val115w;
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int16 _val116w;
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bool _val119_;
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bool _val120_;
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bool _val121_;
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bool _val122_;
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bool _val123_;
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bool _val124_;
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int32 _val128d;
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int32 _val211d;
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int32 _val212_;
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int32 _val213d;
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struct enemy {
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@ -259,7 +215,7 @@ class Insane {
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struct fluConf {
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int sceneId;
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byte *fluPtr;
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byte **fluPtr;
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const char *filenamePtr;
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int startFrame;
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int numFrames;
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@ -444,10 +400,10 @@ class Insane {
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void smlayer_showStatusMsg(int32 arg_0, byte *renderBitmap, int32 codecparam,
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int32 x, int32 y, int32 arg_14, int32 arg_18,
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int32 arg_1C, const char *formatString, char *str);
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void init_fluConfStruct(int n, int sceneId, byte *fluPtr,
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void init_fluConfStruct(int n, int sceneId, byte **fluPtr,
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const char *filenamePtr, int startFrame, int numFrames);
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int32 func10(bool flag);
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void func11(int32 arg_0);
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int32 processBenOnRoad(bool flag);
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void mineChooseRoad(int32 arg_0);
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void actor02Reaction(int32 buttons);
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void actor00Reaction(int32 buttons);
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void actor01Reaction(int32 buttons);
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@ -515,6 +471,9 @@ class Insane {
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void iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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int32 setupsan13, Chunk &b, int32 size, int32 flags);
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bool isBitSet(int n);
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void setBit(int n);
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void clearBit(int n);
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void proc62(void);
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};
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} // End of namespace Insane
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@ -323,7 +323,7 @@ void SmushPlayer::checkBlock(const Chunk &b, Chunk::type type_expected, uint32 m
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}
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void SmushPlayer::handleSoundBuffer(int32 track_id, int32 index, int32 max_frames, int32 flags, int32 vol, int32 bal, Chunk &b, int32 size) {
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debug(6, "SmushPlayer::handleSoundBuffer(%d)", track_id);
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debug(6, "SmushPlayer::handleSoundBuffer(%d, %d)", track_id, index);
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// if ((flags & 128) == 128) {
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// return;
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// }
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@ -389,6 +389,7 @@ void SmushPlayer::handleFetch(Chunk &b) {
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void SmushPlayer::handleImuseBuffer(int32 track_id, int32 index, int32 nbframes, int32 size, int32 unk1, int32 track_flags, Chunk &b, int32 bsize) {
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int32 track = (track_flags << 16) | track_id;
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debug(6, "SmushPlayer::handleImuseBuffer(%d, %d)", track_id, index);
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SmushChannel *c = _smixer->findChannel(track);
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if (c == 0) {
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@ -897,6 +898,7 @@ void SmushPlayer::parseNextFrame() {
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_scumm->_videoFinished = true;
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return;
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}
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Chunk *sub = _base->subBlock();
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switch (sub->getType()) {
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@ -904,7 +906,7 @@ void SmushPlayer::parseNextFrame() {
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handleFrame(*sub);
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break;
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default:
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error("Unknown Chunk found : %d, %d", sub->getType(), sub->getSize());
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error("Unknown Chunk found at %x: %d, %d", _base->tell(), sub->getType(), sub->getSize());
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}
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delete sub;
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}
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@ -1003,8 +1005,10 @@ void SmushPlayer::seekSan(const char *file, const char *directory, int32 pos) {
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checkBlock(*sub, TYPE_AHDR);
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handleAnimHeader(*sub);
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if (pos != 8)
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if (pos != 8) {
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_base->reinit();
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_base->seek(pos, FileChunk::seek_start);
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}
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// FIXME: is this really applicable for FLU files? HACK
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_frame = 0;
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