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ULTIMA8: Don't break to debugger on 'e' command
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@ -301,7 +301,7 @@ bool Debugger::cmdTogglePaintEditorItems(int argc, const char **argv) {
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Ultima8Engine *g = Ultima8Engine::get_instance();
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g->togglePaintEditorItems();
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debugPrintf("paintEditorItems = %s\n", strBool(g->isPaintEditorItems()));
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return true;
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return false;
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}
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bool Debugger::cmdToggleShowTouchingItems(int argc, const char **argv) {
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