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SCI32: Add workarounds for PQ:SWAT
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@ -353,6 +353,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_PEPPER, 150, 928, 0, "Narrator", "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // happens during the non-interactive demo of Pepper
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{ GID_PQ4, -1, 25, 0, "iconToggle", "select", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when toggling the icon bar to auto-hide or not
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{ GID_PQSWAT, -1, 64950, 0, NULL, "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Using any menus in-game
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{ GID_PQSWAT, -1, 73, 0, "theLashInterface", "transmit", NULL, 0, { WORKAROUND_FAKE, 0 } }, // Clicking the transmit button in LASH
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{ GID_PQSWAT, 2990, 2990, 0, "talkToSchienbly", "changeState", NULL, 1, { WORKAROUND_FAKE, 0 } }, // When the video of Schienbly talking for the first time ends
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{ GID_QFG1, -1, 210, 0, "Encounter", "init", sig_uninitread_qfg1_1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1/hq1: going to the brigands hideout
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{ GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", NULL, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #5309
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{ GID_QFG1VGA, -1, 210, 0, "Encounter", "init", sig_uninitread_qfg1vga_1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: going to the brigands hideout - bug #5515
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