fixed text drawing bug and made sure autosave doesn't save if engine is in logic_choose mode

svn-id: r9006
This commit is contained in:
Robert Göffringmann 2003-07-14 09:16:12 +00:00
parent 40eac8b182
commit d971845fab
2 changed files with 10 additions and 8 deletions

View File

@ -122,18 +122,16 @@ void SkyTextResource::drawToScreen(bool doMask) {
_oldX = _x;
_oldY = _y;
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
if (_spriteData && (cpWidth > _spriteData->s_width))
if (cpWidth > _spriteData->s_width)
cpWidth = _spriteData->s_width;
if (_spriteData)
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
else
cpHeight = PAN_CHAR_HEIGHT;
cpHeight = (_spriteData->s_height > (GAME_SCREEN_HEIGHT - _y))?(GAME_SCREEN_HEIGHT - _y):(_spriteData->s_height);
uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
uint8 *copyDest = _oldScreen;
uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader);
for (cnty = 0; cnty < cpHeight; cnty++) {
memcpy(copyDest, screenPos, cpWidth);
for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++)
for (cntx = 0; cntx < cpWidth; cntx++)
if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
copySrc += _spriteData->s_width;
copyDest += PAN_LINE_WIDTH;

View File

@ -194,8 +194,12 @@ void SkyState::go() {
delay(_systemVars.gameSpeed);
if (_system->get_msecs() - _lastSaveTime > 5 * 60 * 1000) {
_lastSaveTime = _system->get_msecs();
_skyControl->doAutoSave();
if (_systemVars.systemFlags & SF_CHOOSING)
_lastSaveTime += 30 * 1000;
else {
_lastSaveTime = _system->get_msecs();
_skyControl->doAutoSave();
}
}
_skySound->checkFxQueue();
_skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y);