AUDIO: Register FluidSynth driver as plain sound type.

MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.

The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf /
13dc149ded691e718905049990dd0220230c500e added it as music sound type.
So, this seems to be a long standing issue.
This commit is contained in:
Johannes Schickel 2014-01-16 22:12:28 +01:00
parent 5ea87462e4
commit d99f23fb10

View File

@ -184,8 +184,7 @@ int MidiDriver_FluidSynth::open() {
MidiDriver_Emulated::open();
// The MT-32 emulator uses kSFXSoundType here. I don't know why.
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mixerSoundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
return 0;
}