mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
turns out the +4 on _baseptr is needed everywhere - now _animCmds matches between V1 and V2 MM, too, as well as the frameptr
svn-id: r8861
This commit is contained in:
parent
c1635b94bf
commit
d9a604a925
@ -539,7 +539,12 @@ void LoadedCostume::loadCostume(int id) {
|
||||
}
|
||||
ptr += 8 + _numColors;
|
||||
_frameOffsets = ptr + 2;
|
||||
_dataOffsets = ptr + ((_vm->_version == 1) ? 18 : 34); // FIXME - V1 case might be wrong
|
||||
if (_vm->_version == 1) {
|
||||
_dataOffsets = ptr + 18;
|
||||
_baseptr += 4;
|
||||
} else {
|
||||
_dataOffsets = ptr + 34;
|
||||
}
|
||||
_animCmds = _baseptr + READ_LE_UINT16(ptr);
|
||||
}
|
||||
|
||||
@ -555,15 +560,25 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) {
|
||||
// Determine the position the limb is at
|
||||
i = cost.curpos[limb] & 0x7FFF;
|
||||
|
||||
//printf("costume %d, limb %d:\n", _loaded._id, limb);
|
||||
|
||||
// Get the frame pointer for that limb
|
||||
frameptr = _loaded._baseptr + READ_LE_UINT16(_loaded._frameOffsets + limb * 2);
|
||||
|
||||
//printf("frameptr:\n");
|
||||
//hexdump(frameptr-0x10, 0x20);
|
||||
|
||||
// Determine the offset to the costume data for the limb at position i
|
||||
code = _loaded._animCmds[i] & 0x7F;
|
||||
|
||||
// Code 0x7B indicates a limb for which there is nothing to draw
|
||||
if (code != 0x7B) {
|
||||
//printf("code %d:\n", code);
|
||||
//hexdump(frameptr + code * 2 - 0x10, 0x20);
|
||||
_srcptr = _loaded._baseptr + READ_LE_UINT16(frameptr + code * 2);
|
||||
//printf("_srcptr:\n");
|
||||
//hexdump(_srcptr, 0x20);
|
||||
|
||||
if (!(_vm->_features & GF_OLD256) || code < 0x79) {
|
||||
const CostumeInfo *costumeInfo;
|
||||
int xmoveCur, ymoveCur;
|
||||
@ -619,24 +634,18 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
|
||||
return;
|
||||
}
|
||||
|
||||
//printf("Offset table:\n");
|
||||
//hexdump(lc._dataOffsets + anim * 2 - 0x10, 0x20);
|
||||
r = lc._baseptr + READ_LE_UINT16(lc._dataOffsets + anim * 2);
|
||||
//printf("actor %d, costum %d, frame %d, anim %d:\n", a->number, lc._id, frame, anim);
|
||||
//hexdump(r, 0x20);
|
||||
|
||||
if (r == lc._baseptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_version == 1) {
|
||||
r += 4;
|
||||
mask = *r++ << 8;
|
||||
} else {
|
||||
mask = READ_LE_UINT16(r);
|
||||
r += 2;
|
||||
}
|
||||
//printf("mask = 0x%x, usemask = 0x%x\n", mask, usemask);
|
||||
i = 0;
|
||||
do {
|
||||
if (mask & 0x8000) {
|
||||
|
Loading…
Reference in New Issue
Block a user