mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
This commit is contained in:
parent
519437aab1
commit
d9cb0b1e79
@ -1688,6 +1688,8 @@ void ScummEngine_v6::o6_roomOps() {
|
||||
_saveLoadCompatible = true;
|
||||
_saveLoadSlot = pop();
|
||||
_saveLoadFlag = pop();
|
||||
if (_gameId == GID_TENTACLE)
|
||||
_saveSound = (_saveLoadSlot != 0);
|
||||
break;
|
||||
|
||||
case 181: // SO_ROOM_FADE
|
||||
|
Loading…
Reference in New Issue
Block a user