DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.

svn-id: r12674
This commit is contained in:
Travis Howell 2004-01-30 16:01:08 +00:00
parent 519437aab1
commit d9cb0b1e79

View File

@ -1688,6 +1688,8 @@ void ScummEngine_v6::o6_roomOps() {
_saveLoadCompatible = true;
_saveLoadSlot = pop();
_saveLoadFlag = pop();
if (_gameId == GID_TENTACLE)
_saveSound = (_saveLoadSlot != 0);
break;
case 181: // SO_ROOM_FADE