ASYLUM: change mapping for the in-game menu

This commit is contained in:
alxpnv 2022-08-03 11:19:17 +03:00
parent 747a9f3442
commit d9fd457d8b

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@ -145,7 +145,7 @@ Common::KeymapArray AsylumMetaEngine::initKeymaps(const char *target) const {
act = new Action("MENU", _("Bring up the In-Game Menu"));
act->setCustomEngineActionEvent(kAsylumActionShowMenu);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_START");
act->addDefaultInputMapping("JOY_Y");
engineKeyMap->addAction(act);
act = new Action("INVENTORY", _("Open character inventory"));