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ASYLUM: change mapping for the in-game menu
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@ -145,7 +145,7 @@ Common::KeymapArray AsylumMetaEngine::initKeymaps(const char *target) const {
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act = new Action("MENU", _("Bring up the In-Game Menu"));
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act->setCustomEngineActionEvent(kAsylumActionShowMenu);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_START");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Open character inventory"));
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