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ULTIMA8: Fix some holes in the North Road map
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@ -81,12 +81,29 @@ static void shiftCoordsToZ(int32 &x, int32 &y, int32 &z, int32 newz) {
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void Map::loadFixed(IDataSource *ds) {
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loadFixedFormatObjects(_fixedItems, ds, Item::EXT_FIXED);
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// U8 hack for missing ground tiles on map 25. See docs/u8bugs.txt
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if (GAME_IS_U8 && _mapNum == 25) {
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// TODO
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}
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// U8 hack for missing ground tiles on map 3 (north road).
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if (GAME_IS_U8 && _mapNum == 7) {
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Item *item = ItemFactory::createItem(301, 1, 0, 0, 0, 0,
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Item::EXT_FIXED, false);
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item->setLocation(2815, 25727, 8);
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_fixedItems.push_back(item);
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item = ItemFactory::createItem(301, 1, 0, 0, 0, 0,
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Item::EXT_FIXED, false);
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item->setLocation(9983, 21157, 8);
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_fixedItems.push_back(item);
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item = ItemFactory::createItem(301, 1, 0, 0, 0, 0,
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Item::EXT_FIXED, false);
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item->setLocation(13183, 16511, 8);
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_fixedItems.push_back(item);
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}
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// U8 hack for missing ground/wall tiles on map 62. See docs/u8bugs.txt
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if (GAME_IS_U8 && _mapNum == 62) {
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Item *item = ItemFactory::createItem(301, 1, 0, 0, 0, 0,
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