SCI: Revert "Clarify comment from rev 5654e12 further"

This reverts commit 9f74a6eda2355bb09b9b963be41509ed67016a6c.
This commit is contained in:
Willem Jan Palenstijn 2013-04-06 19:13:48 +02:00
parent 5a2ef39335
commit da3583f569

View File

@ -398,15 +398,10 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {
musicSlot->fadeStep = volume > musicSlot->fadeTo ? -5 : 5;
musicSlot->fadeTickerStep = argv[2].toUint16() * 16667 / _music->soundGetTempo();
musicSlot->fadeTicker = 0;
if (argc == 5) {
// TODO: We currently treat this argument as a boolean, but may
// have to handle different non-zero values differently. (e.g.,
// some KQ6 scripts pass 3 here)
musicSlot->stopAfterFading = (argv[4].toUint16() != 0);
} else {
musicSlot->stopAfterFading = false;
}
// TODO: We handle this as a bit field (i.e. containing values 0 and 1),
// but some games pass other values here as well (e.g. some KQ6 scripts
// pass 3 here)
musicSlot->stopAfterFading = (argc == 5) ? (argv[4].toUint16() != 0) : false;
// WORKAROUND/HACK: In the labyrinth in KQ6, when falling in the pit and
// lighting the lantern, the game scripts perform a fade in of the game