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TONY: Fix the dialogs displayed for the different function keys
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@ -216,10 +216,10 @@ void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
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else if (!_vm->getIsDemo()) {
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if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
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// Save game screen
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CORO_INVOKE_1(openOptionScreen, 3);
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CORO_INVOKE_1(openOptionScreen, 4);
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else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
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// Load game screen
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CORO_INVOKE_1(openOptionScreen, 4);
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CORO_INVOKE_1(openOptionScreen, 3);
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}
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}
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}
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