TONY: Fix the dialogs displayed for the different function keys

This commit is contained in:
Paul Gilbert 2012-06-09 17:52:42 +10:00
parent 10621fded8
commit da39f4d758

View File

@ -216,10 +216,10 @@ void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
else if (!_vm->getIsDemo()) {
if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
// Save game screen
CORO_INVOKE_1(openOptionScreen, 3);
CORO_INVOKE_1(openOptionScreen, 4);
else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
// Load game screen
CORO_INVOKE_1(openOptionScreen, 4);
CORO_INVOKE_1(openOptionScreen, 3);
}
}
}