mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-02 08:55:45 +00:00
TONY: Fix the dialogs displayed for the different function keys
This commit is contained in:
parent
10621fded8
commit
da39f4d758
@ -216,10 +216,10 @@ void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
|
|||||||
else if (!_vm->getIsDemo()) {
|
else if (!_vm->getIsDemo()) {
|
||||||
if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
|
if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
|
||||||
// Save game screen
|
// Save game screen
|
||||||
CORO_INVOKE_1(openOptionScreen, 3);
|
CORO_INVOKE_1(openOptionScreen, 4);
|
||||||
else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
|
else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
|
||||||
// Load game screen
|
// Load game screen
|
||||||
CORO_INVOKE_1(openOptionScreen, 4);
|
CORO_INVOKE_1(openOptionScreen, 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user