AVALANCHE: Add Help's skeleton.

This commit is contained in:
uruk 2014-02-09 15:21:24 +01:00
parent b3e0c98eb2
commit da4d459812
6 changed files with 139 additions and 3 deletions

View File

@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_sound = nullptr;
_nim = nullptr;
_ghostroom = nullptr;
_help = nullptr;
_platform = gd->desc.platform;
initVariables();
@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _sound;
delete _nim;
delete _ghostroom;
delete _help;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_sound = new SoundHandler(this);
_nim = new Nim(this);
_ghostroom = new GhostRoom(this);
_help = new Help(this);
_graphics->init();
_dialogs->init();

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@ -44,6 +44,7 @@
#include "avalanche/nim.h"
#include "avalanche/clock.h"
#include "avalanche/ghostroom.h"
#include "avalanche/help.h"
#include "common/serializer.h"
@ -89,6 +90,7 @@ public:
SoundHandler *_sound;
Nim *_nim;
GhostRoom *_ghostroom;
Help *_help;
OSystem *_system;

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@ -0,0 +1,70 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Original name: HELPER The help system unit. */
#include "avalanche/avalanche.h"
#include "avalanche/help.h"
namespace Avalanche {
Help::Help(AvalancheEngine *vm) {
_vm = vm;
_highlightWas = 0;
}
void Help::plotButton(int8 y, byte which) {
warning("STUB: Help::plotButton()");
}
void Help::getMe(byte which) {
warning("STUB: Help::getMe()");
}
Common::String Help::getLine() {
warning("STUB: Help::getLine()");
return "STUB: Help::getLine()";
}
byte Help::checkMouse() {
warning("STUB: Help::checkMouse()");
return 0;
}
void Help::continueHelp() {
warning("STUB: Help::continueHelp()");
}
/**
* @remarks Originally called 'boot_help'
*/
void Help::run() {
warning("STUB: Help::run()");
}
} // End of namespace Avalanche

61
engines/avalanche/help.h Normal file
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@ -0,0 +1,61 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Original name: HELPER The help system unit. */
#ifndef AVALANCHE_HELP_H
#define AVALANCHE_HELP_H
namespace Avalanche {
class AvalancheEngine;
class Help {
public:
Help(AvalancheEngine *vm);
void run();
private:
struct Button {
byte _trigger, _whither;
};
AvalancheEngine *_vm;
Button _buttons[10];
byte _highlightWas;
void plotButton(int8 y, byte which);
void getMe(byte which);
Common::String getLine(); // It was a nested function in getMe().
byte checkMouse(); // Returns clicked-on button, or 0 if none.
void continueHelp();
};
} // End of namespace Avalanche
#endif // AVALANCHE_HELP_H

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@ -18,7 +18,8 @@ MODULE_OBJS = \
timer.o \
nim.o \
clock.o \
ghostroom.o
ghostroom.o \
help.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)

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@ -2043,8 +2043,7 @@ void Parser::doThat() {
}
break;
case kVerbCodeHelp:
// boot_help();
warning("STUB: Parser::doThat() - case kVerbCodehelp");
_vm->_help->run();
break;
case kVerbCodeLarrypass:
_vm->_dialogs->displayText("Wrong game!");