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AVALANCHE: Add Help's skeleton.
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@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
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_sound = nullptr;
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_sound = nullptr;
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_nim = nullptr;
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_nim = nullptr;
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_ghostroom = nullptr;
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_ghostroom = nullptr;
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_help = nullptr;
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_platform = gd->desc.platform;
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_platform = gd->desc.platform;
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initVariables();
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initVariables();
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@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
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delete _sound;
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delete _sound;
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delete _nim;
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delete _nim;
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delete _ghostroom;
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delete _ghostroom;
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delete _help;
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for (int i = 0; i < 31; i++) {
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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for (int j = 0; j < 2; j++) {
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@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
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_sound = new SoundHandler(this);
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_sound = new SoundHandler(this);
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_nim = new Nim(this);
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_nim = new Nim(this);
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_ghostroom = new GhostRoom(this);
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_ghostroom = new GhostRoom(this);
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_help = new Help(this);
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_graphics->init();
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_graphics->init();
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_dialogs->init();
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_dialogs->init();
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@ -44,6 +44,7 @@
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#include "avalanche/nim.h"
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#include "avalanche/nim.h"
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#include "avalanche/clock.h"
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#include "avalanche/clock.h"
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#include "avalanche/ghostroom.h"
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#include "avalanche/ghostroom.h"
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#include "avalanche/help.h"
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#include "common/serializer.h"
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#include "common/serializer.h"
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@ -89,6 +90,7 @@ public:
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SoundHandler *_sound;
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SoundHandler *_sound;
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Nim *_nim;
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Nim *_nim;
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GhostRoom *_ghostroom;
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GhostRoom *_ghostroom;
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Help *_help;
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OSystem *_system;
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OSystem *_system;
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70
engines/avalanche/help.cpp
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70
engines/avalanche/help.cpp
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@ -0,0 +1,70 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: HELPER The help system unit. */
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#include "avalanche/avalanche.h"
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#include "avalanche/help.h"
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namespace Avalanche {
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Help::Help(AvalancheEngine *vm) {
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_vm = vm;
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_highlightWas = 0;
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}
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void Help::plotButton(int8 y, byte which) {
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warning("STUB: Help::plotButton()");
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}
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void Help::getMe(byte which) {
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warning("STUB: Help::getMe()");
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}
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Common::String Help::getLine() {
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warning("STUB: Help::getLine()");
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return "STUB: Help::getLine()";
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}
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byte Help::checkMouse() {
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warning("STUB: Help::checkMouse()");
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return 0;
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}
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void Help::continueHelp() {
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warning("STUB: Help::continueHelp()");
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}
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/**
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* @remarks Originally called 'boot_help'
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*/
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void Help::run() {
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warning("STUB: Help::run()");
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}
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} // End of namespace Avalanche
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61
engines/avalanche/help.h
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61
engines/avalanche/help.h
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@ -0,0 +1,61 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: HELPER The help system unit. */
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#ifndef AVALANCHE_HELP_H
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#define AVALANCHE_HELP_H
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namespace Avalanche {
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class AvalancheEngine;
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class Help {
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public:
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Help(AvalancheEngine *vm);
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void run();
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private:
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struct Button {
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byte _trigger, _whither;
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};
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AvalancheEngine *_vm;
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Button _buttons[10];
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byte _highlightWas;
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void plotButton(int8 y, byte which);
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void getMe(byte which);
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Common::String getLine(); // It was a nested function in getMe().
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byte checkMouse(); // Returns clicked-on button, or 0 if none.
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void continueHelp();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_HELP_H
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@ -18,7 +18,8 @@ MODULE_OBJS = \
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timer.o \
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timer.o \
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nim.o \
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nim.o \
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clock.o \
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clock.o \
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ghostroom.o
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ghostroom.o \
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help.o
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# This module can be built as a plugin
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# This module can be built as a plugin
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ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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@ -2043,8 +2043,7 @@ void Parser::doThat() {
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}
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}
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break;
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break;
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case kVerbCodeHelp:
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case kVerbCodeHelp:
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// boot_help();
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_vm->_help->run();
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warning("STUB: Parser::doThat() - case kVerbCodehelp");
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break;
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break;
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case kVerbCodeLarrypass:
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case kVerbCodeLarrypass:
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_vm->_dialogs->displayText("Wrong game!");
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_vm->_dialogs->displayText("Wrong game!");
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