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M4: Further changes of long to int32
This commit is contained in:
parent
274151c233
commit
da518ab7e5
@ -63,31 +63,31 @@ namespace M4 {
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#define DOT 446
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#define CNE 448
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extern conv_chunk *get_conv(Conv *c, long cSize);
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extern entry_chunk *get_entry(Conv *c, long cSize);
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extern char *conv_ops_get_entry(long i, long *next, long *tag, Conv *c);
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extern void conv_ops_unknown_chunk(long tag, const char *s);
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extern decl_chunk *get_decl(Conv *c, long cSize);
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extern char *get_string(Conv *c, long cSize);
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extern text_chunk *get_text(Conv *c, long cSize);
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extern long conv_ops_text_strlen(char *s);
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extern c_assign_chunk *get_c_asgn(Conv *c, long cSize);
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extern int conv_ops_cond_successful(long l_op, long op, long r_op);
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extern long conv_ops_process_asgn(long val, long oprtr, long opnd);
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extern assign_chunk *get_asgn(Conv *c, long cSize);
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extern misc_chunk *get_misc(Conv *c, long cSize);
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extern entry_chunk *get_hash_entry(Conv *c, long cSize);
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extern c_misc_chunk *get_c_misc(Conv *c, long cSize);
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extern c_goto_chunk *get_c_goto(Conv *c, long cSize);
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extern goto_chunk *get_goto(Conv *c, long cSize);
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extern reply_chunk *get_reply(Conv *c, long cSize);
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extern lnode_chunk *get_lnode(Conv *c, long cSize);
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extern node_chunk *get_node(Conv *c, long cSize);
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extern fall_chunk *get_fall(Conv *c, long cSize);
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extern long get_long(Conv *c, long cSize);
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extern c_reply_chunk *get_c_reply(Conv *c, long cSize);
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extern w_reply_chunk *get_w_reply(Conv *c, long cSize);
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extern w_entry_chunk *get_w_entry(Conv *c, long cSize);
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extern conv_chunk *get_conv(Conv *c, int32 cSize);
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extern entry_chunk *get_entry(Conv *c, int32 cSize);
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extern char *conv_ops_get_entry(int32 i, int32 *next, int32 *tag, Conv *c);
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extern void conv_ops_unknown_chunk(int32 tag, const char *s);
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extern decl_chunk *get_decl(Conv *c, int32 cSize);
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extern char *get_string(Conv *c, int32 cSize);
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extern text_chunk *get_text(Conv *c, int32 cSize);
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extern int32 conv_ops_text_strlen(char *s);
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extern c_assign_chunk *get_c_asgn(Conv *c, int32 cSize);
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extern int conv_ops_cond_successful(int32 l_op, int32 op, int32 r_op);
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extern int32 conv_ops_process_asgn(int32 val, int32 oprtr, int32 opnd);
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extern assign_chunk *get_asgn(Conv *c, int32 cSize);
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extern misc_chunk *get_misc(Conv *c, int32 cSize);
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extern entry_chunk *get_hash_entry(Conv *c, int32 cSize);
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extern c_misc_chunk *get_c_misc(Conv *c, int32 cSize);
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extern c_goto_chunk *get_c_goto(Conv *c, int32 cSize);
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extern goto_chunk *get_goto(Conv *c, int32 cSize);
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extern reply_chunk *get_reply(Conv *c, int32 cSize);
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extern lnode_chunk *get_lnode(Conv *c, int32 cSize);
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extern node_chunk *get_node(Conv *c, int32 cSize);
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extern fall_chunk *get_fall(Conv *c, int32 cSize);
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extern int32 get_long(Conv *c, int32 cSize);
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extern c_reply_chunk *get_c_reply(Conv *c, int32 cSize);
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extern w_reply_chunk *get_w_reply(Conv *c, int32 cSize);
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extern w_entry_chunk *get_w_entry(Conv *c, int32 cSize);
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} // End of namespace M4
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@ -35,10 +35,10 @@ namespace M4 {
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// Get next node pointer
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// Process declarations
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// Get message text
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static void conv_exec_entry(long offset, Conv *c) {
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long i = offset, entry_count;
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long l_op, r_op;
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long tag, next;
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static void conv_exec_entry(int32 offset, Conv *c) {
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int32 i = offset, entry_count;
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int32 l_op, r_op;
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int32 tag, next;
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goto_chunk *go;
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c_goto_chunk *c_goto;
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@ -252,12 +252,12 @@ static void conv_exec_entry(long offset, Conv *c) {
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}
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}
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static int conv_get_mesg(long offset, long is_valid, Conv *c) {
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long i = offset, entry_count;
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long l_op, r_op;
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long x, y, s_offset = 0, cSize;
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long tag, next;
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long text_len;
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static int conv_get_mesg(int32 offset, int32 is_valid, Conv *c) {
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int32 i = offset, entry_count;
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int32 l_op, r_op;
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int32 x, y, s_offset = 0, cSize;
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int32 tag, next;
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int32 text_len;
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int sum, result = 0;
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entry_chunk *entry;
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@ -495,10 +495,10 @@ static void find_true_ent(int entry_num, Conv *c) {
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lnode_chunk *lnode = nullptr;
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entry_chunk *entry = nullptr;
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fall_chunk *fall = nullptr;
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long offset = 0, ent = 0, n = 0;
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long next = 0, tag = 0, num_ents = 0;
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int32 offset = 0, ent = 0, n = 0;
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int32 next = 0, tag = 0, num_ents = 0;
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int i = 0;
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long sub_ent = 0;
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int32 sub_ent = 0;
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int result = 1;
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for (;;) {
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@ -537,7 +537,7 @@ static void find_true_ent(int entry_num, Conv *c) {
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assert(fall);
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//do this to skip the fall chunk and all will be fine.
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ent += sizeof(long); //was get_long, sizeof( fall_chunk )
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ent += sizeof(int32); //was get_long, sizeof( fall_chunk )
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n++; //don't increment i.
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break;
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@ -569,7 +569,7 @@ static void find_true_ent(int entry_num, Conv *c) {
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//fprintf( conv_fp, "find_true_ent _GC(ent)++\n" );
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_GC(ent)++;
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ent += sizeof(long);
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ent += sizeof(int32);
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}
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}
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@ -581,7 +581,7 @@ static int conv_get_node_text(Conv *c) {
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entry_chunk *entry = nullptr;
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fall_chunk *fall = nullptr;
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long ent = 0, offset = 0, tag, next, num_ents = 0;
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int32 ent = 0, offset = 0, tag, next, num_ents = 0;
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int i = 0, num_vis = 0, result = 0;
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_G(cdd).num_txt_ents = 0;
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@ -623,10 +623,10 @@ static int conv_get_node_text(Conv *c) {
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ent = get_long(c, offset);
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entry = get_entry(c, offset + ent);
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offset += sizeof(long);
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offset += sizeof(int32);
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}
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offset -= sizeof(long);
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offset -= sizeof(int32);
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// Set sound file name instead.?
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if ((entry->status != 0) && (num_ents != 0) && ok_status(entry)) {
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@ -670,7 +670,7 @@ static int conv_get_node_text(Conv *c) {
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fall = get_fall(c, offset + ent);
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}
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offset += sizeof(long);
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offset += sizeof(int32);
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}
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if (fall) {
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@ -700,7 +700,7 @@ void conv_shutdown(void) {
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// Simplify me.
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static void conv_start(Conv *c) {
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long ok = 1, ent = 0, tag = 0, next;
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int32 ok = 1, ent = 0, tag = 0, next;
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decl_chunk *decl;
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switch (c->exit_now) {
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@ -774,10 +774,10 @@ static int conv_process_entry(int entry_num, Conv *c, int mode) {
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lnode_chunk *lnode = nullptr;
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entry_chunk *entry = nullptr;
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fall_chunk *fall = nullptr;
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long offset = 0, ent = 0, is_valid = 0, n = 0;
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long next = 0, tag = 0, num_ents = 0;
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int32 offset = 0, ent = 0, is_valid = 0, n = 0;
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int32 next = 0, tag = 0, num_ents = 0;
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int i = 0;
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long sub_ent = 0;
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int32 sub_ent = 0;
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int result = 1;
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//int changed = 0;
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@ -817,7 +817,7 @@ static int conv_process_entry(int entry_num, Conv *c, int mode) {
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assert(fall);
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//do this to skip the fall chunk and all will be fine.
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ent += sizeof(long); //was get_long, sizeof( fall_chunk )
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ent += sizeof(int32); //was get_long, sizeof( fall_chunk )
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n++; //don't increment i.
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break;
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@ -842,11 +842,11 @@ static int conv_process_entry(int entry_num, Conv *c, int mode) {
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is_valid = 1;
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}
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ent += sizeof(long);
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ent += sizeof(int32);
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n++;
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}
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ent -= sizeof(long);
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ent -= sizeof(int32);
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if (is_valid) {
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switch (mode) {
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@ -570,7 +570,6 @@ static Conv *conv_restore_state(Conv *c) {
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int32 myCNode;
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char fname[9];
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int dont_update_ents = 0;
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int file_size = 0;
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char *conv_save_buff = nullptr;
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@ -643,14 +642,14 @@ static Conv *conv_restore_state(Conv *c) {
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switch (tag) {
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case LNODE_CHUNK:
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if (myCNode == ent) {
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dont_update_ents = 1;
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//dont_update_ents = 1;
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} else {
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dont_update_ents = 0;
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//dont_update_ents = 0;
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}
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break;
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case NODE_CHUNK:
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dont_update_ents = 0;
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//dont_update_ents = 0;
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break;
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case ENTRY_CHUNK:
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@ -38,7 +38,7 @@ struct seriesPlayBreak {
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int32 trigger;
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uint32 flags;
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int32 loopCount;
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long *variable;
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int32 *variable;
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int32 value;
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};
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@ -36,7 +36,7 @@ struct seriesStreamBreak {
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int32 volume;
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int32 trigger;
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uint32 flags;
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const long *variable;
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const int32 *variable;
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int32 value;
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};
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#define STREAM_BREAK_END { -1, nullptr, 0, 0, NO_TRIGGER, 0, nullptr, 0 }
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@ -55,7 +55,7 @@ static const BoonsvilleRec ARRAY[] = {
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{ 0, 0, nullptr }
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};
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long Flags::_flags[FLAGS_COUNT];
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int32 Flags::_flags[FLAGS_COUNT];
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Flags::Flags() {
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Common::fill(_flags, _flags + FLAGS_COUNT, 0);
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@ -553,7 +553,7 @@ enum {
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class Flags {
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public:
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static long _flags[FLAGS_COUNT];
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static int32 _flags[FLAGS_COUNT];
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public:
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Flags();
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@ -584,7 +584,7 @@ public:
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size_t size() const {
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return FLAGS_COUNT;
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}
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long &operator[](uint idx) {
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int32 &operator[](uint idx) {
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assert(idx < FLAGS_COUNT);
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return _flags[idx];
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}
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@ -32,7 +32,7 @@ class Room102 : public Room {
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private:
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int _val1 = 0;
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int _val3 = -1;
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long _val4 = 0;
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int32 _val4 = 0;
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int _val5 = 0;
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int _val6 = 0;
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int _val8 = 0;
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@ -109,7 +109,7 @@ static const seriesPlayBreak PLAY4[] = {
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PLAY_BREAK_END
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};
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long Room103::_val0 = 0;
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int32 Room103::_val0 = 0;
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void Room103::init() {
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_flag1 = false;
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@ -34,7 +34,7 @@ class Room103 : public Room {
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static const seriesStreamBreak SERIES3[];
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static const seriesStreamBreak SERIES4[];
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private:
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static long _val0;
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static int32 _val0;
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bool _flag1 = false;
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int _val2 = 0;
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int _val3 = 0;
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@ -120,8 +120,8 @@ const seriesPlayBreak Room106::PLAY7[] = {
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PLAY_BREAK_END
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};
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long Room106::_val1;
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long Room106::_val3;
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int32 Room106::_val1;
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int32 Room106::_val3;
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void Room106::preload() {
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_G(player).walker_in_this_scene = _G(game).room_id != 137 &&
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@ -40,9 +40,9 @@ class Room106 : public Room {
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static const seriesPlayBreak PLAY7[];
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private:
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const char *_digi1 = nullptr;
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static long _val1;
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static int32 _val1;
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int _val2 = 0;
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static long _val3;
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static int32 _val3;
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void setHotspots();
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void loadSeries();
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@ -157,9 +157,9 @@ const seriesPlayBreak Room142::PLAY14[] = {
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};
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long Room142::_val1;
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long Room142::_val2;
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long Room142::_val3;
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int32 Room142::_val1;
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int32 Room142::_val2;
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int32 Room142::_val3;
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Room142::Room142() : Room() {
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_val1 = 0;
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@ -58,9 +58,9 @@ private:
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noWalkRect *_noWalk = nullptr;
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int _actionType = 0;
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int _volume = 0;
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static long _val1;
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static long _val2;
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static long _val3;
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static int32 _val1;
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static int32 _val2;
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static int32 _val3;
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int _val4 = 0;
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void checkAction();
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@ -197,9 +197,9 @@ const seriesPlayBreak Room145::PLAY23[] = {
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PLAY_BREAK_END
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};
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long Room145::_state1;
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long Room145::_state2;
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long Room145::_state3;
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int32 Room145::_state1;
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int32 Room145::_state2;
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int32 Room145::_state3;
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Room145::Room145() : Room() {
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_state1 = 0;
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@ -56,9 +56,9 @@ private:
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static const seriesPlayBreak PLAY21[];
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static const seriesPlayBreak PLAY22[];
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static const seriesPlayBreak PLAY23[];
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static long _state1;
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static long _state2;
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static long _state3;
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static int32 _state1;
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static int32 _state2;
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static int32 _state3;
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noWalkRect *_walk1 = nullptr;
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noWalkRect *_walk2 = nullptr;
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noWalkRect *_walk3 = nullptr;
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@ -428,7 +428,7 @@ int Mine::getTreasureDistance() const {
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}
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void Mine::mine_travel_link(int16 takeLink) {
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long &mineRoomIndex = _G(flags)[kMineRoomIndex];
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int32 &mineRoomIndex = _G(flags)[kMineRoomIndex];
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_mineRoomInfo = MINE_INFO[mineRoomIndex]; // Get this mine room info
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_entranceDoor = _mineRoomInfo.door[takeLink]; // Get which door to enter from in new room
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@ -160,7 +160,7 @@ const seriesPlayBreak Room302::PLAY13[] = {
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PLAY_BREAK_END
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};
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long Room302::_state1;
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int32 Room302::_state1;
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Room302::Room302() : Section3Room() {
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@ -47,7 +47,7 @@ private:
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static const seriesPlayBreak PLAY11[];
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static const seriesPlayBreak PLAY12[];
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static const seriesPlayBreak PLAY13[];
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static long _state1;
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static int32 _state1;
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machine *_series1 = nullptr;
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Series _series2;
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machine *_series3 = nullptr;
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@ -74,7 +74,7 @@ const seriesPlayBreak Room310::PLAY6[] = {
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{ 52, 56, "300_001", 2, 255, -1, 0, 0, nullptr, 0 },
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};
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long Room310::_state1;
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int32 Room310::_state1;
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Room310::Room310() : Mine() {
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@ -37,7 +37,7 @@ private:
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static const seriesPlayBreak PLAY4[];
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static const seriesPlayBreak PLAY5[];
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static const seriesPlayBreak PLAY6[];
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static long _state1;
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static int32 _state1;
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Series _series1;
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machine *_series2 = nullptr;
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noWalkRect *_walk1 = nullptr;
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@ -411,10 +411,10 @@ const seriesPlayBreak Room406::PLAY36[] = {
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{ 5, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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};
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long Room406::_state1;
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long Room406::_state2;
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long Room406::_state3;
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long Room406::_state4;
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int32 Room406::_state1;
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int32 Room406::_state2;
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int32 Room406::_state3;
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int32 Room406::_state4;
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Room406::Room406() : Section4Room() {
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@ -70,10 +70,10 @@ private:
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static const seriesPlayBreak PLAY34[];
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static const seriesPlayBreak PLAY35[];
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static const seriesPlayBreak PLAY36[];
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static long _state1;
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static long _state2;
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static long _state3;
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static long _state4;
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static int32 _state1;
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static int32 _state2;
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static int32 _state3;
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static int32 _state4;
|
||||
Series _coll;
|
||||
Series _gate;
|
||||
Series _mg03;
|
||||
|
@ -146,7 +146,7 @@ const seriesPlayBreak Room407::PLAY18[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room407::_state1;
|
||||
int32 Room407::_state1;
|
||||
|
||||
|
||||
Room407::Room407() : Section4Room() {
|
||||
|
@ -51,7 +51,7 @@ private:
|
||||
static const seriesPlayBreak PLAY16[];
|
||||
static const seriesPlayBreak PLAY17[];
|
||||
static const seriesPlayBreak PLAY18[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
Series _vp02;
|
||||
Series _dz;
|
||||
int _dzS1 = 0, _dzS2 = 0;
|
||||
|
@ -249,10 +249,10 @@ const seriesPlayBreak Room502::PLAY17[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room502::_state1;
|
||||
long Room502::_state2;
|
||||
long Room502::_state3;
|
||||
long Room502::_state4;
|
||||
int32 Room502::_state1;
|
||||
int32 Room502::_state2;
|
||||
int32 Room502::_state3;
|
||||
int32 Room502::_state4;
|
||||
|
||||
|
||||
Room502::Room502() : Section5Room() {
|
||||
|
@ -49,10 +49,10 @@ private:
|
||||
static const seriesPlayBreak PLAY15[];
|
||||
static const seriesPlayBreak PLAY16[];
|
||||
static const seriesPlayBreak PLAY17[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static long _state3;
|
||||
static long _state4;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
static int32 _state3;
|
||||
static int32 _state4;
|
||||
|
||||
private:
|
||||
static const BorkPoint BORK_TABLE[];
|
||||
|
@ -263,12 +263,12 @@ const seriesPlayBreak Room503::PLAY24[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room503::_state1;
|
||||
long Room503::_state2;
|
||||
long Room503::_state3;
|
||||
long Room503::_state4;
|
||||
long Room503::_state5;
|
||||
long Room503::_state6;
|
||||
int32 Room503::_state1;
|
||||
int32 Room503::_state2;
|
||||
int32 Room503::_state3;
|
||||
int32 Room503::_state4;
|
||||
int32 Room503::_state5;
|
||||
int32 Room503::_state6;
|
||||
|
||||
Room503::Room503() : Section5Room() {
|
||||
_state1 = 0;
|
||||
|
@ -55,12 +55,12 @@ private:
|
||||
static const seriesPlayBreak PLAY22[];
|
||||
static const seriesPlayBreak PLAY23[];
|
||||
static const seriesPlayBreak PLAY24[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static long _state3;
|
||||
static long _state4;
|
||||
static long _state5;
|
||||
static long _state6;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
static int32 _state3;
|
||||
static int32 _state4;
|
||||
static int32 _state5;
|
||||
static int32 _state6;
|
||||
int16 _array1[5];
|
||||
int16 _array2[5];
|
||||
int _val2 = 0;
|
||||
|
@ -178,11 +178,11 @@ const seriesPlayBreak Room504::PLAY16[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room504::_state1;
|
||||
long Room504::_state2;
|
||||
long Room504::_state3;
|
||||
long Room504::_state4;
|
||||
long Room504::_state5;
|
||||
int32 Room504::_state1;
|
||||
int32 Room504::_state2;
|
||||
int32 Room504::_state3;
|
||||
int32 Room504::_state4;
|
||||
int32 Room504::_state5;
|
||||
|
||||
Room504::Room504() : Section5Room() {
|
||||
_state1 = 0;
|
||||
|
@ -47,11 +47,11 @@ private:
|
||||
static const seriesPlayBreak PLAY14[];
|
||||
static const seriesPlayBreak PLAY15[];
|
||||
static const seriesPlayBreak PLAY16[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static long _state3;
|
||||
static long _state4;
|
||||
static long _state5;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
static int32 _state3;
|
||||
static int32 _state4;
|
||||
static int32 _state5;
|
||||
bool _flag1 = false;
|
||||
int _val1 = 0;
|
||||
int _val2 = 0;
|
||||
|
@ -112,8 +112,8 @@ const seriesPlayBreak Room506::PLAY6[] = {
|
||||
};
|
||||
|
||||
|
||||
long Room506::_state1;
|
||||
long Room506::_state2;
|
||||
int32 Room506::_state1;
|
||||
int32 Room506::_state2;
|
||||
|
||||
Room506::Room506() : Section5Room() {
|
||||
_state1 = 0;
|
||||
|
@ -38,8 +38,8 @@ private:
|
||||
static const seriesPlayBreak PLAY4[];
|
||||
static const seriesPlayBreak PLAY5[];
|
||||
static const seriesPlayBreak PLAY6[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
noWalkRect *_walk1 = nullptr;
|
||||
machine *_series1 = nullptr;
|
||||
machine *_series2 = nullptr;
|
||||
|
@ -212,11 +212,11 @@ const seriesPlayBreak Room507::PLAY18[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room507::_state1;
|
||||
long Room507::_state2;
|
||||
long Room507::_state3;
|
||||
long Room507::_state4;
|
||||
long Room507::_state5;
|
||||
int32 Room507::_state1;
|
||||
int32 Room507::_state2;
|
||||
int32 Room507::_state3;
|
||||
int32 Room507::_state4;
|
||||
int32 Room507::_state5;
|
||||
|
||||
|
||||
Room507::Room507() : Section5Room() {
|
||||
|
@ -49,11 +49,11 @@ private:
|
||||
static const seriesPlayBreak PLAY16[];
|
||||
static const seriesPlayBreak PLAY17[];
|
||||
static const seriesPlayBreak PLAY18[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static long _state3;
|
||||
static long _state4;
|
||||
static long _state5;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
static int32 _state3;
|
||||
static int32 _state4;
|
||||
static int32 _state5;
|
||||
machine *_series1 = nullptr;
|
||||
machine *_series2 = nullptr;
|
||||
machine *_series3 = nullptr;
|
||||
|
@ -140,10 +140,10 @@ const seriesPlayBreak Room508::PLAY12[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room508::_state1;
|
||||
long Room508::_state2;
|
||||
long Room508::_state3;
|
||||
long Room508::_state4;
|
||||
int32 Room508::_state1;
|
||||
int32 Room508::_state2;
|
||||
int32 Room508::_state3;
|
||||
int32 Room508::_state4;
|
||||
|
||||
|
||||
Room508::Room508() : Section5Room() {
|
||||
|
@ -43,10 +43,10 @@ private:
|
||||
static const seriesPlayBreak PLAY10[];
|
||||
static const seriesPlayBreak PLAY11[];
|
||||
static const seriesPlayBreak PLAY12[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static long _state3;
|
||||
static long _state4;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
static int32 _state3;
|
||||
static int32 _state4;
|
||||
machine *_series1 = nullptr;
|
||||
machine *_series2 = nullptr;
|
||||
machine *_series3 = nullptr;
|
||||
|
@ -101,8 +101,8 @@ const seriesPlayBreak Room509::PLAY8[] = {
|
||||
|
||||
static const RGB8 PALETTE[1] = { { 0x6E, 0x46, 0x1E } };
|
||||
|
||||
long Room509::_state1;
|
||||
long Room509::_state2;
|
||||
int32 Room509::_state1;
|
||||
int32 Room509::_state2;
|
||||
|
||||
|
||||
Room509::Room509() : Section5Room() {
|
||||
|
@ -39,8 +39,8 @@ private:
|
||||
static const seriesPlayBreak PLAY6[];
|
||||
static const seriesPlayBreak PLAY7[];
|
||||
static const seriesPlayBreak PLAY8[];
|
||||
static long _state1;
|
||||
static long _state2;
|
||||
static int32 _state1;
|
||||
static int32 _state2;
|
||||
machine *_series1 = nullptr;
|
||||
machine *_series2 = nullptr;
|
||||
int _val1 = 0;
|
||||
|
@ -41,7 +41,7 @@ const seriesStreamBreak Room511::SERIES1[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room511::_state1;
|
||||
int32 Room511::_state1;
|
||||
|
||||
|
||||
Room511::Room511() : Section5Room() {
|
||||
|
@ -31,7 +31,7 @@ namespace Rooms {
|
||||
class Room511 : public Section5Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
int _val1 = 0;
|
||||
|
||||
public:
|
||||
|
@ -40,7 +40,7 @@ const seriesStreamBreak Room512::SERIES1[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room512::_state1;
|
||||
int32 Room512::_state1;
|
||||
|
||||
|
||||
Room512::Room512() : Section5Room() {
|
||||
|
@ -31,7 +31,7 @@ namespace Rooms {
|
||||
class Room512 : public Section5Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
|
||||
public:
|
||||
Room512();
|
||||
|
@ -247,8 +247,8 @@ const seriesPlayBreak Room602::PLAY22[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room602::_test1;
|
||||
long Room602::_test2;
|
||||
int32 Room602::_test1;
|
||||
int32 Room602::_test2;
|
||||
|
||||
Room602::Room602() : Section6Room() {
|
||||
_gerbilTable = GERBIL;
|
||||
|
@ -54,6 +54,8 @@ class Room602 : public Section6Room {
|
||||
static const seriesPlayBreak PLAY22[];
|
||||
|
||||
private:
|
||||
static int32 _test1;
|
||||
static int32 _test2;
|
||||
noWalkRect *_walk1 = nullptr;
|
||||
int _series1 = 0;
|
||||
machine *_series2 = nullptr;
|
||||
@ -69,8 +71,6 @@ private:
|
||||
int _val2 = 0;
|
||||
int _val3 = 0;
|
||||
int _val4 = 0;
|
||||
static long _test1;
|
||||
static long _test2;
|
||||
|
||||
public:
|
||||
Room602();
|
||||
|
@ -168,7 +168,7 @@ const seriesPlayBreak Room603::PLAY15[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room603::_state1;
|
||||
int32 Room603::_state1;
|
||||
|
||||
Room603::Room603() : Section6Room() {
|
||||
_gerbilTable = GERBIL;
|
||||
|
@ -47,7 +47,7 @@ private:
|
||||
static const seriesPlayBreak PLAY14[];
|
||||
static const seriesPlayBreak PLAY15[];
|
||||
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
private:
|
||||
machine *_series1 = nullptr;
|
||||
int _series2 = 0;
|
||||
|
@ -146,7 +146,7 @@ const seriesPlayBreak Room604::PLAY12[] = {
|
||||
PLAY_BREAK_END
|
||||
};
|
||||
|
||||
long Room604::_state1;
|
||||
int32 Room604::_state1;
|
||||
|
||||
Room604::Room604() : Section6Room() {
|
||||
_state1 = 0;
|
||||
|
@ -42,7 +42,7 @@ private:
|
||||
static const seriesPlayBreak PLAY10[];
|
||||
static const seriesPlayBreak PLAY11[];
|
||||
static const seriesPlayBreak PLAY12[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
|
||||
private:
|
||||
machine *_series1 = nullptr;
|
||||
|
@ -36,7 +36,7 @@ const seriesStreamBreak Room606::SERIES1[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room606::_state1;
|
||||
int32 Room606::_state1;
|
||||
|
||||
Room606::Room606() : Section6Room() {
|
||||
_state1 = 0;
|
||||
|
@ -31,7 +31,7 @@ namespace Rooms {
|
||||
class Room606 : public Section6Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
public:
|
||||
Room606();
|
||||
~Room606() override {}
|
||||
|
@ -45,7 +45,7 @@ const seriesStreamBreak Room608::SERIES2[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room608::_state1;
|
||||
int32 Room608::_state1;
|
||||
|
||||
Room608::Room608() : Section6Room() {
|
||||
_state1 = 0;
|
||||
|
@ -32,7 +32,7 @@ class Room608 : public Section6Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static const seriesStreamBreak SERIES2[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
public:
|
||||
Room608();
|
||||
~Room608() override {}
|
||||
|
@ -36,7 +36,7 @@ const seriesStreamBreak Room609::SERIES1[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room609::_state1;
|
||||
int32 Room609::_state1;
|
||||
|
||||
Room609::Room609() : Section6Room() {
|
||||
_state1 = 0;
|
||||
|
@ -31,7 +31,7 @@ namespace Rooms {
|
||||
class Room609 : public Section6Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
public:
|
||||
Room609();
|
||||
~Room609() override {}
|
||||
|
@ -59,7 +59,7 @@ const seriesStreamBreak Room610::SERIES1[] = {
|
||||
STREAM_BREAK_END
|
||||
};
|
||||
|
||||
long Room610::_state1;
|
||||
int32 Room610::_state1;
|
||||
|
||||
Room610::Room610() : Section6Room() {
|
||||
_state1 = 0;
|
||||
|
@ -31,7 +31,7 @@ namespace Rooms {
|
||||
class Room610 : public Section6Room {
|
||||
private:
|
||||
static const seriesStreamBreak SERIES1[];
|
||||
static long _state1;
|
||||
static int32 _state1;
|
||||
public:
|
||||
Room610();
|
||||
~Room610() override {}
|
||||
|
@ -38,7 +38,7 @@ namespace Burger {
|
||||
Vars *g_vars;
|
||||
|
||||
const char *GAME_MODES[4] = { "WHOLE_GAME", "INTERACTIVE_DEMO", "MAGAZINE_DEMO", "WHOLE_GAME" };
|
||||
long Vars::_wilbur_should = 0;
|
||||
int32 Vars::_wilbur_should = 0;
|
||||
|
||||
/**
|
||||
* Structure for accented character replacement
|
||||
|
@ -85,7 +85,7 @@ protected:
|
||||
|
||||
public:
|
||||
// These are defined as statics because they're referenced in data arrays
|
||||
static long _wilbur_should;
|
||||
static int32 _wilbur_should;
|
||||
public:
|
||||
Burger::Flags _flags;
|
||||
GameMode _executing = WHOLE_GAME;
|
||||
|
@ -35,9 +35,9 @@ struct WilburMatch {
|
||||
const char *_word0;
|
||||
const char *_word1;
|
||||
int _trigger;
|
||||
const long *_testVariable;
|
||||
const int32 *_testVariable;
|
||||
int _testValue;
|
||||
long *_newVariable;
|
||||
int32 *_newVariable;
|
||||
int _newValue;
|
||||
};
|
||||
|
||||
|
@ -56,7 +56,7 @@ bool Console::Cmd_flag(int argc, const char **argv) {
|
||||
debugPrintf("Not Orion Burger\n");
|
||||
} else if (argc == 2) {
|
||||
int flagNum = atol(argv[1]);
|
||||
debugPrintf("Flag %d = %ld\n", flagNum, Burger::g_vars->_flags[flagNum]);
|
||||
debugPrintf("Flag %d = %d\n", flagNum, Burger::g_vars->_flags[flagNum]);
|
||||
} else if (argc == 3) {
|
||||
int flagNum = atol(argv[1]);
|
||||
int flagVal = atol(argv[2]);
|
||||
|
@ -34,8 +34,8 @@ class Resources {
|
||||
struct Entry {
|
||||
Common::String name;
|
||||
MemHandle RHandle = nullptr;
|
||||
size_t BufferSize = 0;
|
||||
uint32 Size = 0;
|
||||
int32 BufferSize = 0;
|
||||
int32 Size = 0;
|
||||
byte Flags = 0;
|
||||
};
|
||||
private:
|
||||
|
@ -28,7 +28,7 @@
|
||||
namespace M4 {
|
||||
namespace Riddle {
|
||||
|
||||
long Flags::_flags[FLAGS_COUNT];
|
||||
int32 Flags::_flags[FLAGS_COUNT];
|
||||
|
||||
Flags::Flags() {
|
||||
reset();
|
||||
|
@ -553,7 +553,7 @@ enum {
|
||||
|
||||
class Flags {
|
||||
public:
|
||||
static long _flags[FLAGS_COUNT];
|
||||
static int32 _flags[FLAGS_COUNT];
|
||||
|
||||
public:
|
||||
Flags();
|
||||
@ -566,7 +566,7 @@ public:
|
||||
size_t size() const {
|
||||
return FLAGS_COUNT;
|
||||
}
|
||||
long &operator[](uint idx) {
|
||||
int32 &operator[](uint idx) {
|
||||
assert(idx < FLAGS_COUNT);
|
||||
return _flags[idx];
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user