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FULLPIPE: Implement ModalIntro::idle()
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@ -187,7 +187,12 @@ bool ModalIntro::update() {
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}
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void ModalIntro::idle() {
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warning("STUB: ModalIntro::idle()");
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g_fullpipe->_gameLoader->unloadScene(SC_INTRO2);
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g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
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g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
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if (g_fullpipe->_currentScene)
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g_fullpipe->_gameLoader->updateSystems(42);
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}
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void ModalVideoPlayer::play(const char *fname) {
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