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DRAGONS: Fix background width on lake scene
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@ -223,13 +223,13 @@ Common::Point Background::getPoint2(uint32 pointIndex) {
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}
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uint16 Background::getWidth() {
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assert (_layerSurface[0]);
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return _layerSurface[0]->w;
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assert (_layerSurface[1]);
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return _layerSurface[1]->w;
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}
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uint16 Background::getHeight() {
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assert (_layerSurface[0]);
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return _layerSurface[0]->h;
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assert (_layerSurface[1]);
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return _layerSurface[1]->h;
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}
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int16 Background::getPriorityAtPoint(Common::Point pos) {
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