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M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
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@ -380,7 +380,12 @@ static const M4GameDescription gameDescriptions[] = {
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{ AD_TABLE_END_MARKER, 0, 0 }
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};
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}
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} // End of namespace M4
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static const char *directoryGlobs[] = {
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"option1",
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0
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};
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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@ -402,9 +407,9 @@ static const ADParams detectionParams = {
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// Additional GUI options (for every game}
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Common::GUIO_NOMIDI,
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// Maximum directory depth
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1,
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2,
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// List of directory globs
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0
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directoryGlobs
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};
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class M4MetaEngine : public AdvancedMetaEngine {
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@ -115,6 +115,7 @@ MadsM4Engine::MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
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SearchMan.addSubDirectoryMatching(gameDataDir, "goodstuf");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
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SearchMan.addSubDirectoryMatching(gameDataDir, "option1");
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DebugMan.addDebugChannel(kDebugScript, "script", "Script debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics debug level");
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