diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 45d9302354d..b191e9f2c05 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -304,7 +304,7 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { newSound->soundObj = obj; newSound->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); newSound->priority = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF; - if (_soundVersion >= SCI_VERSION_1_LATE) + if (_soundVersion >= SCI_VERSION_1_EARLY) newSound->volume = CLIP(GET_SEL32V(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); // In SCI1.1 games, sound effects are started from here. If we can find @@ -440,7 +440,7 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) { musicSlot->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop)); musicSlot->priority = GET_SEL32V(_segMan, obj, SELECTOR(priority)); - if (_soundVersion >= SCI_VERSION_1_LATE) + if (_soundVersion >= SCI_VERSION_1_EARLY) musicSlot->volume = GET_SEL32V(_segMan, obj, SELECTOR(vol)); _music->soundPlay(musicSlot);