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https://github.com/libretro/scummvm.git
synced 2025-01-30 23:43:10 +00:00
Changed the last global objects to class members.
svn-id: r49011
This commit is contained in:
parent
920e47cca0
commit
dae53f7d74
@ -49,17 +49,7 @@ struct BalloonPositions {
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Common::Point _answerChar;
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};
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BalloonPositions _balloonPositions_NS = {
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Common::Point(140, 10),
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Common::Point(190, 80),
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Common::Point(10, 80)
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};
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BalloonPositions _balloonPositions_BR = {
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Common::Point(0, 0),
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Common::Point(380, 80),
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Common::Point(10, 80)
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};
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class DialogueManager {
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@ -379,7 +369,9 @@ protected:
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public:
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DialogueManager_ns(Parallaction_ns *vm, ZonePtr z) : DialogueManager(vm, z), _vm(vm) {
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_ballonPos = _balloonPositions_NS;
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_ballonPos._questionBalloon = Common::Point(140, 10);
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_ballonPos._questionChar = Common::Point(190, 80);
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_ballonPos._answerChar = Common::Point(10, 80);
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}
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bool canDisplayAnswer(Answer *a) {
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@ -426,7 +418,9 @@ class DialogueManager_br : public DialogueManager {
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public:
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DialogueManager_br(Parallaction_br *vm, ZonePtr z) : DialogueManager(vm, z), _vm(vm) {
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_ballonPos = _balloonPositions_BR;
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_ballonPos._questionBalloon = Common::Point(0, 0);
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_ballonPos._questionChar = Common::Point(380, 80);
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_ballonPos._answerChar = Common::Point(10, 80);
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}
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bool canDisplayAnswer(Answer *a) {
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@ -108,8 +108,8 @@ class ChooseLanguageInputState_NS : public MenuInputState {
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Common::String _nextState;
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GfxObj *_label;
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static const Common::Rect _dosLanguageSelectBlocks[4];
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static const Common::Rect _amigaLanguageSelectBlocks[4];
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Common::Rect _dosLanguageSelectBlocks[4];
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Common::Rect _amigaLanguageSelectBlocks[4];
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const Common::Rect *_blocks;
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Parallaction *_vm;
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@ -119,6 +119,17 @@ public:
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_allowChoice = false;
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_nextState = "selectgame";
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_dosLanguageSelectBlocks[0] = Common::Rect( 80, 110, 128, 180 ); // Italian
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_dosLanguageSelectBlocks[1] = Common::Rect( 129, 85, 177, 155 ); // French
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_dosLanguageSelectBlocks[2] = Common::Rect( 178, 60, 226, 130 ); // English
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_dosLanguageSelectBlocks[3] = Common::Rect( 227, 35, 275, 105 ); // German
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_amigaLanguageSelectBlocks[0] = Common::Rect( -1, -1, -1, -1 ); // Italian: not supported by Amiga multi-lingual version
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_amigaLanguageSelectBlocks[1] = Common::Rect( 129, 85, 177, 155 ); // French
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_amigaLanguageSelectBlocks[2] = Common::Rect( 178, 60, 226, 130 ); // English
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_amigaLanguageSelectBlocks[3] = Common::Rect( 227, 35, 275, 105 ); // German
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if (_vm->getPlatform() == Common::kPlatformAmiga) {
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if (!(_vm->getFeatures() & GF_LANG_MULT)) {
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if (_vm->getFeatures() & GF_DEMO) {
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@ -194,20 +205,6 @@ public:
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}
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};
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const Common::Rect ChooseLanguageInputState_NS::_dosLanguageSelectBlocks[4] = {
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Common::Rect( 80, 110, 128, 180 ), // Italian
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Common::Rect( 129, 85, 177, 155 ), // French
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Common::Rect( 178, 60, 226, 130 ), // English
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Common::Rect( 227, 35, 275, 105 ) // German
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};
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const Common::Rect ChooseLanguageInputState_NS::_amigaLanguageSelectBlocks[4] = {
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Common::Rect( -1, -1, -1, -1 ), // Italian: not supported by Amiga multi-lingual version
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Common::Rect( 129, 85, 177, 155 ), // French
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Common::Rect( 178, 60, 226, 130 ), // English
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Common::Rect( 227, 35, 275, 105 ) // German
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};
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class SelectGameInputState_NS : public MenuInputState {
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int _choice, _oldChoice;
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@ -419,8 +416,8 @@ class SelectCharacterInputState_NS : public MenuInputState {
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#define CHAR_DONNA 1
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#define CHAR_DOUGH 2
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static const Common::Rect codeSelectBlocks[9];
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static const Common::Rect codeTrueBlocks[9];
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Common::Rect _codeSelectBlocks[9];
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Common::Rect _codeTrueBlocks[9];
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Parallaction_ns *_vm;
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@ -429,18 +426,18 @@ class SelectCharacterInputState_NS : public MenuInputState {
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int selection = -1;
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for (uint16 i = 0; i < 9; i++) {
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if (codeSelectBlocks[i].contains(p)) {
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if (_codeSelectBlocks[i].contains(p)) {
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selection = i;
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break;
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}
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}
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if ((selection != -1) && (_vm->getPlatform() == Common::kPlatformAmiga)) {
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_vm->_gfx->invertBackground(codeTrueBlocks[selection]);
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_vm->_gfx->invertBackground(_codeTrueBlocks[selection]);
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_vm->_gfx->updateScreen();
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_vm->beep();
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_vm->_system->delayMillis(100);
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_vm->_gfx->invertBackground(codeTrueBlocks[selection]);
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_vm->_gfx->invertBackground(_codeTrueBlocks[selection]);
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_vm->_gfx->updateScreen();
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}
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@ -480,6 +477,26 @@ public:
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_block.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
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_labels[0] = 0;
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_labels[1] = 0;
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_codeSelectBlocks[0] = Common::Rect( 111, 129, 127, 153 ); // na
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_codeSelectBlocks[1] = Common::Rect( 128, 120, 144, 144 ); // wa
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_codeSelectBlocks[2] = Common::Rect( 145, 111, 161, 135 ); // ra
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_codeSelectBlocks[3] = Common::Rect( 162, 102, 178, 126 ); // ri
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_codeSelectBlocks[4] = Common::Rect( 179, 93, 195, 117 ); // i
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_codeSelectBlocks[5] = Common::Rect( 196, 84, 212, 108 ); // ne
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_codeSelectBlocks[6] = Common::Rect( 213, 75, 229, 99 ); // ho
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_codeSelectBlocks[7] = Common::Rect( 230, 66, 246, 90 ); // ki
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_codeSelectBlocks[8] = Common::Rect( 247, 57, 263, 81 ); // ka
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_codeTrueBlocks[0] = Common::Rect( 112, 130, 128, 154 );
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_codeTrueBlocks[1] = Common::Rect( 129, 121, 145, 145 );
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_codeTrueBlocks[2] = Common::Rect( 146, 112, 162, 136 );
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_codeTrueBlocks[3] = Common::Rect( 163, 103, 179, 127 );
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_codeTrueBlocks[4] = Common::Rect( 180, 94, 196, 118 );
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_codeTrueBlocks[5] = Common::Rect( 197, 85, 213, 109 );
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_codeTrueBlocks[6] = Common::Rect( 214, 76, 230, 100 );
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_codeTrueBlocks[7] = Common::Rect( 231, 67, 247, 91 );
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_codeTrueBlocks[8] = Common::Rect( 248, 58, 264, 82 );
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}
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~SelectCharacterInputState_NS() {
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@ -525,7 +542,7 @@ public:
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int _si = guiGetSelectedBlock(p);
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if (_si != -1) {
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_vm->_gfx->grabBackground(codeTrueBlocks[_si], _block);
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_vm->_gfx->grabBackground(_codeTrueBlocks[_si], _block);
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_vm->_gfx->patchBackground(_block, _len * SLOT_WIDTH + SLOT_X, SLOT_Y, false);
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if (_keys[0][_len] != _si && _keys[1][_len] != _si && _keys[2][_len] != _si) {
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@ -656,31 +673,6 @@ const char *SelectCharacterInputState_NS::_charStartLocation[] = {
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};
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const Common::Rect SelectCharacterInputState_NS::codeSelectBlocks[9] = {
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Common::Rect( 111, 129, 127, 153 ), // na
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Common::Rect( 128, 120, 144, 144 ), // wa
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Common::Rect( 145, 111, 161, 135 ), // ra
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Common::Rect( 162, 102, 178, 126 ), // ri
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Common::Rect( 179, 93, 195, 117 ), // i
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Common::Rect( 196, 84, 212, 108 ), // ne
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Common::Rect( 213, 75, 229, 99 ), // ho
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Common::Rect( 230, 66, 246, 90 ), // ki
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Common::Rect( 247, 57, 263, 81 ) // ka
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};
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const Common::Rect SelectCharacterInputState_NS::codeTrueBlocks[9] = {
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Common::Rect( 112, 130, 128, 154 ),
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Common::Rect( 129, 121, 145, 145 ),
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Common::Rect( 146, 112, 162, 136 ),
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Common::Rect( 163, 103, 179, 127 ),
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Common::Rect( 180, 94, 196, 118 ),
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Common::Rect( 197, 85, 213, 109 ),
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Common::Rect( 214, 76, 230, 100 ),
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Common::Rect( 231, 67, 247, 91 ),
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Common::Rect( 248, 58, 264, 82 )
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};
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class ShowCreditsInputState_NS : public MenuInputState {
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Parallaction *_vm;
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int _current;
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