Not all sound effects are mono, so we need to check.

svn-id: r11995
This commit is contained in:
Torbjörn Andersson 2003-12-28 15:01:44 +00:00
parent 6c3e0134c2
commit db5a2ba1c8

View File

@ -143,6 +143,8 @@ void SwordSound::playSample(QueueElement *elem) {
flags = SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN;
else
flags = SoundMixer::FLAG_UNSIGNED;
if (READ_LE_UINT16(sampleData + 0x16) == 2)
flags |= SoundMixer::FLAG_STEREO;
_mixer->playRaw(&elem->handle, sampleData + 0x2C, size, 11025, flags, elem->id, volume, pan);
}
} else