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GOB: Add class Geisha::EvilFish
An "evil" fish in Geisha's "Diving" minigame.
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engines/gob/minigames/geisha/evilfish.cpp
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163
engines/gob/minigames/geisha/evilfish.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/minigames/geisha/evilfish.h"
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namespace Gob {
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namespace Geisha {
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EvilFish::EvilFish(const ANIFile &ani, uint16 screenWidth,
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uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie) :
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ANIObject(ani), _screenWidth(screenWidth),
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_animSwimLeft(animSwimLeft), _animSwimRight(animSwimRight),
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_animTurnLeft(animTurnLeft), _animTurnRight(animTurnRight), _animDie(animDie),
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_shouldLeave(false), _state(kStateNone) {
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}
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EvilFish::~EvilFish() {
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}
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bool EvilFish::isIn(int16 x, int16 y) const {
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int16 frameX, frameY, frameWidth, frameHeight;
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getFramePosition(frameX, frameY);
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getFrameSize(frameWidth, frameHeight);
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if ((x < frameX) || (y < frameY))
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return false;
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if ((x > (frameX + frameWidth)) || (y > (frameY + frameHeight)))
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return false;
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return true;
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}
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void EvilFish::enter(Direction from, int16 y) {
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_shouldLeave = false;
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bool left = from == kDirectionLeft;
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setAnimation(left ? _animSwimLeft : _animSwimRight);
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int16 width, height;
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getFrameSize(width, height);
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setPosition(left ? -width : _screenWidth, y);
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setVisible(true);
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_state = left ? kStateSwimLeft : kStateSwimRight;
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}
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void EvilFish::leave() {
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if (_state == kStateNone)
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return;
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_shouldLeave = true;
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}
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void EvilFish::die() {
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if ((_state == kStateNone) || (_state == kStateDie))
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return;
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int16 x, y;
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getFramePosition(x, y);
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setAnimation(_animDie);
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setPosition(x, y);
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_state = kStateDie;
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}
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void EvilFish::advance() {
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if (_state == kStateNone)
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return;
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bool wasLastFrame = lastFrame();
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ANIObject::advance();
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int16 x, y, width, height;
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getFramePosition(x, y);
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getFrameSize(width, height);
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switch (_state) {
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case kStateNone:
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break;
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case kStateSwimLeft:
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if (!_shouldLeave && (x >= _screenWidth - width)) {
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setAnimation(_animTurnRight);
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setPosition(x, y);
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_state = kStateTurnRight;
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}
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if (_shouldLeave && (x >= _screenWidth)) {
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setVisible(false);
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_shouldLeave = false;
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_state = kStateNone;
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}
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break;
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case kStateSwimRight:
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if (!_shouldLeave && (x <= 0)) {
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setAnimation(_animTurnLeft);
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setPosition(x, y);
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_state = kStateTurnLeft;
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}
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if (_shouldLeave && (x < -width)) {
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setVisible(false);
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_shouldLeave = false;
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_state = kStateNone;
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}
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break;
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case kStateTurnLeft:
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if (wasLastFrame) {
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setAnimation(_animSwimLeft);
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_state = kStateSwimLeft;
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}
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break;
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case kStateTurnRight:
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if (wasLastFrame) {
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setAnimation(_animSwimRight);
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_state = kStateSwimRight;
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}
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break;
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case kStateDie:
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if (wasLastFrame) {
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setVisible(false);
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_state = kStateNone;
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}
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break;
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}
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}
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} // End of namespace Geisha
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} // End of namespace Gob
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86
engines/gob/minigames/geisha/evilfish.h
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86
engines/gob/minigames/geisha/evilfish.h
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@ -0,0 +1,86 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H
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#define GOB_MINIGAMES_GEISHA_EVILFISH_H
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#include "gob/aniobject.h"
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namespace Gob {
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namespace Geisha {
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/** An "evil" fish in Geisha's "Diving" minigame. */
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class EvilFish : public ANIObject {
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public:
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enum Direction {
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kDirectionLeft,
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kDirectionRight
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};
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EvilFish(const ANIFile &ani, uint16 screenWidth,
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uint16 animSwimLeft, uint16 animSwimRight,
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uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
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~EvilFish();
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/** Are there coordinates within the fish's sprite? */
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bool isIn(int16 x, int16 y) const;
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/** Enter from this direction / screen edge. */
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void enter(Direction from, int16 y);
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/** Leave the screen in the current direction. */
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void leave();
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/** Kill the fish. */
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void die();
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/** Advance the animation to the next frame. */
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void advance();
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private:
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enum State {
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kStateNone,
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kStateSwimLeft,
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kStateSwimRight,
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kStateTurnLeft,
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kStateTurnRight,
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kStateDie
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};
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uint16 _screenWidth;
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uint16 _animSwimLeft;
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uint16 _animSwimRight;
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uint16 _animTurnLeft;
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uint16 _animTurnRight;
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uint16 _animDie;
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bool _shouldLeave;
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State _state;
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};
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} // End of namespace Geisha
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} // End of namespace Gob
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#endif // GOB_MINIGAMES_GEISHA_EVILFISH_H
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@ -73,6 +73,7 @@ MODULE_OBJS := \
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demos/demoplayer.o \
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demos/scnplayer.o \
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demos/batplayer.o \
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minigames/geisha/evilfish.o \
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save/savefile.o \
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save/savehandler.o \
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save/saveload.o \
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