TITANIC: Implemented CAutoSoundPlayer class

This commit is contained in:
Paul Gilbert 2016-08-08 19:30:50 -04:00
parent acdf655b91
commit dbcbb01740
5 changed files with 114 additions and 31 deletions

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@ -317,7 +317,7 @@ MESSAGE1(CSetChevRoomBits, int, value, 0);
MESSAGE1(CSetFrameMsg, int, frameNumber, 0); MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
MESSAGE0(CSetMusicControlsMsg); MESSAGE0(CSetMusicControlsMsg);
MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0); MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0); MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, ""); MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!"); MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0); MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);

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@ -24,22 +24,30 @@
namespace Titanic { namespace Titanic {
BEGIN_MESSAGE_MAP(CAutoSoundPlayer, CGameObject)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
ON_MESSAGE(SignalObject)
ON_MESSAGE(SetVolumeMsg)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(), CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
_fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1), _fieldBC(0), _volume(70), _fieldD0(0), _repeated(false), _soundHandle(-1),
_fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) { _stopSeconds(0), _startSeconds(-1), _active(false), _fieldE8(0) {
} }
void CAutoSoundPlayer::save(SimpleFile *file, int indent) { void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent); file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent); file->writeNumberLine(_fieldBC, indent);
file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_filename, indent);
file->writeNumberLine(_fieldCC, indent); file->writeNumberLine(_volume, indent);
file->writeNumberLine(_fieldD0, indent); file->writeNumberLine(_fieldD0, indent);
file->writeNumberLine(_fieldD4, indent); file->writeNumberLine(_repeated, indent);
file->writeNumberLine(_fieldD8, indent); file->writeNumberLine(_soundHandle, indent);
file->writeNumberLine(_fieldDC, indent); file->writeNumberLine(_stopSeconds, indent);
file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_startSeconds, indent);
file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_active, indent);
file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_fieldE8, indent);
CGameObject::save(file, indent); CGameObject::save(file, indent);
@ -48,17 +56,79 @@ void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
void CAutoSoundPlayer::load(SimpleFile *file) { void CAutoSoundPlayer::load(SimpleFile *file) {
file->readNumber(); file->readNumber();
_fieldBC = file->readNumber(); _fieldBC = file->readNumber();
_string1 = file->readString(); _filename = file->readString();
_fieldCC = file->readNumber(); _volume = file->readNumber();
_fieldD0 = file->readNumber(); _fieldD0 = file->readNumber();
_fieldD4 = file->readNumber(); _repeated = file->readNumber();
_fieldD8 = file->readNumber(); _soundHandle = file->readNumber();
_fieldDC = file->readNumber(); _stopSeconds = file->readNumber();
_fieldE0 = file->readNumber(); _startSeconds = file->readNumber();
_fieldE4 = file->readNumber(); _active = file->readNumber();
_fieldE8 = file->readNumber(); _fieldE8 = file->readNumber();
CGameObject::load(file); CGameObject::load(file);
} }
bool CAutoSoundPlayer::TurnOn(CTurnOn *msg) {
if (_soundHandle == -1) {
CProximity prox;
prox._fieldC = _fieldD0;
prox._repeated = _repeated;
if (_fieldE8)
prox._field28 = 2;
prox._channelVolume = (_startSeconds == -1) ? _volume : 0;
_soundHandle = playSound(_filename, prox);
if (_startSeconds != -1)
setSoundVolume(_soundHandle, _volume, _startSeconds);
_active = true;
}
return true;
}
bool CAutoSoundPlayer::TurnOff(CTurnOff *msg) {
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, _stopSeconds);
_soundHandle = -1;
_active = false;
}
return true;
}
bool CAutoSoundPlayer::SignalObject(CSignalObject *msg) {
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, msg->_numValue);
_soundHandle = -1;
_active = false;
}
return true;
}
bool CAutoSoundPlayer::SetVolumeMsg(CSetVolumeMsg *msg) {
if (_soundHandle != -1 && isSoundActive(_soundHandle))
setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition);
return true;
}
bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_active) {
_soundHandle = -1;
_active = false;
CTurnOn onMsg;
onMsg.execute(this);
}
return true;
}
} // End of namespace Titanic } // End of namespace Titanic

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@ -28,16 +28,22 @@
namespace Titanic { namespace Titanic {
class CAutoSoundPlayer : public CGameObject { class CAutoSoundPlayer : public CGameObject {
DECLARE_MESSAGE_MAP;
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool SignalObject(CSignalObject *msg);
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
public: public:
int _fieldBC; int _fieldBC;
CString _string1; CString _filename;
int _fieldCC; int _volume;
int _fieldD0; int _fieldD0;
int _fieldD4; bool _repeated;
int _fieldD8; int _soundHandle;
int _fieldDC; int _stopSeconds;
int _fieldE0; int _startSeconds;
int _fieldE4; bool _active;
int _fieldE8; int _fieldE8;
public: public:
CLASSDEF; CLASSDEF;

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@ -26,11 +26,18 @@ namespace Titanic {
EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer); EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
CWaterLappingSounds::CWaterLappingSounds() : CRoomAutoSoundPlayer(),
_value(0) {
_filename = "z#217.wav";
_repeated = false;
_startSeconds = 0;
}
void CWaterLappingSounds::save(SimpleFile *file, int indent) { void CWaterLappingSounds::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent); file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_filename, indent);
file->writeNumberLine(_fieldD4, indent); file->writeNumberLine(_repeated, indent);
file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_startSeconds, indent);
file->writeNumberLine(_value, indent); file->writeNumberLine(_value, indent);
CRoomAutoSoundPlayer::save(file, indent); CRoomAutoSoundPlayer::save(file, indent);
@ -38,9 +45,9 @@ void CWaterLappingSounds::save(SimpleFile *file, int indent) {
void CWaterLappingSounds::load(SimpleFile *file) { void CWaterLappingSounds::load(SimpleFile *file) {
file->readNumber(); file->readNumber();
_string1 = file->readString(); _filename = file->readString();
_fieldD4 = file->readNumber(); _repeated = file->readNumber();
_fieldE0 = file->readNumber(); _startSeconds = file->readNumber();
_value = file->readNumber(); _value = file->readNumber();
CRoomAutoSoundPlayer::load(file); CRoomAutoSoundPlayer::load(file);

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@ -33,7 +33,7 @@ public:
int _value; int _value;
public: public:
CLASSDEF; CLASSDEF;
CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {} CWaterLappingSounds();
/** /**
* Save the data for the class to file * Save the data for the class to file