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TITANIC: Implemented CAutoSoundPlayer class
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@ -317,7 +317,7 @@ MESSAGE1(CSetChevRoomBits, int, value, 0);
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MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
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MESSAGE1(CSetFrameMsg, int, frameNumber, 0);
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MESSAGE0(CSetMusicControlsMsg);
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MESSAGE0(CSetMusicControlsMsg);
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MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
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MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
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MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0);
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MESSAGE2(CSetVolumeMsg, int, volume, 70, int, secondsTransition, 0);
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MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
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MESSAGE2(CShipSettingMsg, int, value, 0, CString, name, "");
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MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
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MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
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MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
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MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
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@ -24,22 +24,30 @@
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namespace Titanic {
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CAutoSoundPlayer, CGameObject)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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ON_MESSAGE(SignalObject)
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ON_MESSAGE(SetVolumeMsg)
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ON_MESSAGE(LoadSuccessMsg)
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END_MESSAGE_MAP()
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CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
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CAutoSoundPlayer::CAutoSoundPlayer() : CGameObject(),
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_fieldBC(0), _fieldCC(70), _fieldD0(0), _fieldD4(0), _fieldD8(-1),
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_fieldBC(0), _volume(70), _fieldD0(0), _repeated(false), _soundHandle(-1),
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_fieldDC(0), _fieldE0(-1), _fieldE4(0), _fieldE8(0) {
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_stopSeconds(0), _startSeconds(-1), _active(false), _fieldE8(0) {
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}
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}
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void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
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void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeQuotedLine(_string1, indent);
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file->writeQuotedLine(_filename, indent);
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file->writeNumberLine(_fieldCC, indent);
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file->writeNumberLine(_volume, indent);
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file->writeNumberLine(_fieldD0, indent);
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file->writeNumberLine(_fieldD0, indent);
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file->writeNumberLine(_fieldD4, indent);
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file->writeNumberLine(_repeated, indent);
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file->writeNumberLine(_fieldD8, indent);
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file->writeNumberLine(_soundHandle, indent);
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file->writeNumberLine(_fieldDC, indent);
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file->writeNumberLine(_stopSeconds, indent);
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file->writeNumberLine(_fieldE0, indent);
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file->writeNumberLine(_startSeconds, indent);
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file->writeNumberLine(_fieldE4, indent);
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file->writeNumberLine(_active, indent);
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file->writeNumberLine(_fieldE8, indent);
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file->writeNumberLine(_fieldE8, indent);
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CGameObject::save(file, indent);
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CGameObject::save(file, indent);
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@ -48,17 +56,79 @@ void CAutoSoundPlayer::save(SimpleFile *file, int indent) {
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void CAutoSoundPlayer::load(SimpleFile *file) {
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void CAutoSoundPlayer::load(SimpleFile *file) {
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file->readNumber();
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file->readNumber();
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_fieldBC = file->readNumber();
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_fieldBC = file->readNumber();
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_string1 = file->readString();
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_filename = file->readString();
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_fieldCC = file->readNumber();
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_volume = file->readNumber();
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_fieldD0 = file->readNumber();
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_fieldD0 = file->readNumber();
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_fieldD4 = file->readNumber();
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_repeated = file->readNumber();
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_fieldD8 = file->readNumber();
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_soundHandle = file->readNumber();
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_fieldDC = file->readNumber();
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_stopSeconds = file->readNumber();
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_fieldE0 = file->readNumber();
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_startSeconds = file->readNumber();
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_fieldE4 = file->readNumber();
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_active = file->readNumber();
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_fieldE8 = file->readNumber();
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_fieldE8 = file->readNumber();
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CGameObject::load(file);
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CGameObject::load(file);
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}
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}
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bool CAutoSoundPlayer::TurnOn(CTurnOn *msg) {
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if (_soundHandle == -1) {
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CProximity prox;
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prox._fieldC = _fieldD0;
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prox._repeated = _repeated;
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if (_fieldE8)
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prox._field28 = 2;
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prox._channelVolume = (_startSeconds == -1) ? _volume : 0;
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_soundHandle = playSound(_filename, prox);
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if (_startSeconds != -1)
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setSoundVolume(_soundHandle, _volume, _startSeconds);
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_active = true;
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}
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return true;
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}
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bool CAutoSoundPlayer::TurnOff(CTurnOff *msg) {
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, _stopSeconds);
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_soundHandle = -1;
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_active = false;
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}
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return true;
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}
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bool CAutoSoundPlayer::SignalObject(CSignalObject *msg) {
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, msg->_numValue);
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_soundHandle = -1;
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_active = false;
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}
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return true;
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}
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bool CAutoSoundPlayer::SetVolumeMsg(CSetVolumeMsg *msg) {
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if (_soundHandle != -1 && isSoundActive(_soundHandle))
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setSoundVolume(_soundHandle, msg->_volume, msg->_secondsTransition);
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return true;
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}
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bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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if (_active) {
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_soundHandle = -1;
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_active = false;
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CTurnOn onMsg;
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onMsg.execute(this);
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}
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return true;
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}
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} // End of namespace Titanic
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} // End of namespace Titanic
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@ -28,16 +28,22 @@
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namespace Titanic {
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namespace Titanic {
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class CAutoSoundPlayer : public CGameObject {
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class CAutoSoundPlayer : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool TurnOn(CTurnOn *msg);
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bool TurnOff(CTurnOff *msg);
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bool SignalObject(CSignalObject *msg);
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bool SetVolumeMsg(CSetVolumeMsg *msg);
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bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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public:
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public:
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int _fieldBC;
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int _fieldBC;
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CString _string1;
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CString _filename;
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int _fieldCC;
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int _volume;
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int _fieldD0;
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int _fieldD0;
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int _fieldD4;
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bool _repeated;
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int _fieldD8;
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int _soundHandle;
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int _fieldDC;
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int _stopSeconds;
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int _fieldE0;
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int _startSeconds;
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int _fieldE4;
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bool _active;
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int _fieldE8;
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int _fieldE8;
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public:
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public:
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CLASSDEF;
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CLASSDEF;
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@ -26,11 +26,18 @@ namespace Titanic {
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EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
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EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer);
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CWaterLappingSounds::CWaterLappingSounds() : CRoomAutoSoundPlayer(),
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_value(0) {
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_filename = "z#217.wav";
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_repeated = false;
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_startSeconds = 0;
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}
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void CWaterLappingSounds::save(SimpleFile *file, int indent) {
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void CWaterLappingSounds::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_string1, indent);
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file->writeQuotedLine(_filename, indent);
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file->writeNumberLine(_fieldD4, indent);
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file->writeNumberLine(_repeated, indent);
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file->writeNumberLine(_fieldE0, indent);
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file->writeNumberLine(_startSeconds, indent);
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file->writeNumberLine(_value, indent);
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file->writeNumberLine(_value, indent);
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CRoomAutoSoundPlayer::save(file, indent);
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CRoomAutoSoundPlayer::save(file, indent);
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@ -38,9 +45,9 @@ void CWaterLappingSounds::save(SimpleFile *file, int indent) {
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void CWaterLappingSounds::load(SimpleFile *file) {
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void CWaterLappingSounds::load(SimpleFile *file) {
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file->readNumber();
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file->readNumber();
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_string1 = file->readString();
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_filename = file->readString();
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_fieldD4 = file->readNumber();
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_repeated = file->readNumber();
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_fieldE0 = file->readNumber();
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_startSeconds = file->readNumber();
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_value = file->readNumber();
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_value = file->readNumber();
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CRoomAutoSoundPlayer::load(file);
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CRoomAutoSoundPlayer::load(file);
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@ -33,7 +33,7 @@ public:
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int _value;
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int _value;
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public:
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public:
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CLASSDEF;
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CLASSDEF;
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CWaterLappingSounds() : CRoomAutoSoundPlayer(), _value(0) {}
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CWaterLappingSounds();
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/**
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/**
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* Save the data for the class to file
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* Save the data for the class to file
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