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DIRECTOR: add comments for BITD decoder.
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@ -288,6 +288,8 @@ bool BITDDecoder::loadStream(Common::SeekableReadStream &stream) {
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break;
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case 32:
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// if we have the issue in D3 32bpp images, then the way to fix it should be the same as 16bpp images.
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// check the code above, there is different behaviour between in D4 and D3. Currently we are only using D4.
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convertPixelIntoSurface(_surface->getBasePtr(x, y),
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(_bitsPerPixel / 8),
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_surface->format.bytesPerPixel,
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