o Merge game detection and game probing in one function

o Print out message about unknown MD5s

svn-id: r16313
This commit is contained in:
Eugene Sandulenko 2004-12-25 16:55:13 +00:00
parent 26a719e724
commit dbe3966624
2 changed files with 57 additions and 94 deletions

View File

@ -40,6 +40,8 @@
namespace Saga {
static int detectGame(const FSList &fslist, bool mode = false);
// Inherit the Earth - DOS Demo version
static GAME_FILEDESC ITEDEMO_GameFiles[] = {
@ -268,8 +270,6 @@ static GAME_MD5 game_md5[] = {
{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc" },
};
static bool gameMD5check(int descNum);
static GAMEDESC GameDescs[] = {
// Inherit the earth - DOS Demo version
{
@ -528,10 +528,11 @@ static GAMEDESC GameDescs[] = {
static GAMEMODULE GameModule;
int SagaEngine::initGame() {
uint16 game_n;
int SagaEngine::initGame(void) {
int game_n;
FSList dummy;
if (detectGame(&game_n) != SUCCESS) {
if ((game_n = detectGame(dummy)) == -1) {
warning("No valid games were found in the specified directory.");
return FAILURE;
}
@ -547,7 +548,7 @@ int SagaEngine::initGame() {
return SUCCESS;
}
int SagaEngine::loadLanguage() {
int SagaEngine::loadLanguage(void) {
char lang_file[MAXPATH];
uint16 game_n;
@ -597,12 +598,19 @@ RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) {
return found_ctxt;
}
DetectedGameList GAME_ProbeGame(const FSList &fslist) {
uint16 game_count = ARRAYSIZE(GameDescs);
uint16 game_n;
DetectedGameList detectedGames;
int game_n;
if ((game_n = detectGame(fslist, true)) != -1)
detectedGames.push_back(GameDescs[game_n].toGameSettings());
return detectedGames;
}
int detectGame(const FSList &fslist, bool mode) {
int game_count = ARRAYSIZE(GameDescs);
int game_n = -1;
Common::StringMap filesMD5;
typedef Common::Map<Common::String, bool> StringSet;
@ -624,18 +632,34 @@ DetectedGameList GAME_ProbeGame(const FSList &fslist) {
filesList[tstr] = true;
}
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
tstr.toLowercase();
if (mode) {
// Now count MD5s for required files
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
tstr = file->displayName();
tstr.toLowercase();
if (filesList.contains(tstr)) {
if (md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
}
}
}
}
} else {
File testFile;
if (filesList.contains(tstr)) {
if (md5_file(file->path().c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
if (testFile.open(file->_key.c_str())) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
filesMD5[file->_key] = Common::String(md5str);
}
}
}
@ -680,61 +704,24 @@ DetectedGameList GAME_ProbeGame(const FSList &fslist) {
continue;
debug(5, "Found game: %s", GameDescs[game_n].gd_title);
detectedGames.push_back(GameDescs[game_n].toGameSettings());
return detectedGames;
return game_n;
}
}
return detectedGames;
if (!filesMD5.isEmpty()) {
printf("MD5s of your ITE version are unknown. Please, report following data to\n");
printf("ScummVM team along with your ITE version:\n");
for (Common::StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return -1;
}
int SagaEngine::detectGame(uint16 *game_n_p) {
uint16 game_count = ARRAYSIZE(GameDescs);
uint16 game_n;
uint16 file_count;
uint16 file_n;
File test_file;
int file_missing = 0;
if (game_n_p == NULL) {
return FAILURE;
}
for (game_n = 0; game_n < game_count; game_n++) {
file_count = GameDescs[game_n].gd_filect;
file_missing = 0;
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) {
file_missing = 1;
break;
}
test_file.close();
}
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
} else {
debug(5, "Probing game: %s", GameDescs[game_n].gd_title);
if (!gameMD5check(game_n))
continue;
}
debug(5, "Found game: %s", GameDescs[game_n].gd_title);
*game_n_p = game_n;
return SUCCESS;
}
return FAILURE;
}
int SagaEngine::loadGame(uint16 game_n) {
int SagaEngine::loadGame(int game_n) {
RSCFILE_CONTEXT *load_ctxt;
uint16 game_count = ARRAYSIZE(GameDescs);
const char *game_fname;
@ -822,26 +809,4 @@ int SagaEngine::getSceneInfo(GAME_SCENEDESC *gs_desc) {
return SUCCESS;
}
static bool gameMD5check(int descNum) {
char md5str[32+1];
uint8 md5sum[16];
for (int i = 0; i < ARRAYSIZE(game_md5); i++) {
if (game_md5[i].id == GameDescs[descNum].gd_game_id) {
if (md5_file(game_md5[i].filename, md5sum, NULL, FILE_MD5_BYTES)) {
for (int j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
if (strcmp(game_md5[i].md5, md5str))
return false;
} else {
return false;
}
}
}
return true;
}
} // End of namespace Saga

View File

@ -290,7 +290,7 @@ public:
Point _mousePos;
public:
int initGame();
int initGame(void);
RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
int getFontInfo(GAME_FONTDESC **, int *);
const GAME_RESOURCEDESC getResourceInfo(void);
@ -299,10 +299,8 @@ public:
int getSceneInfo(GAME_SCENEDESC *);
private:
int loadLanguage();
int loadGame(uint16 game_n_p);
int detectGame(uint16 *game_n_p);
int loadLanguage(void);
int loadGame(int game_n_p);
};
// FIXME: Global var. We use it until everything will be turned into objects