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HDB: Add stubbed aiBarrelExplosionEnd(int, int)
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@ -304,6 +304,10 @@ void aiBarrelExplodeSpread(AIEntity *e) {
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warning("STUB: AI: aiBarrelExplodeSpread required");
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}
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void aiBarrelExplosionEnd(int x, int y) {
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warning("STUB: AI: aiBarrelExplosionEnd(int, int) required");
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}
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void aiBarrelBlowup(AIEntity *e, int x, int y) {
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warning("STUB: AI: aiBarrelBlowup required");
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}
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@ -62,6 +62,7 @@ void aiBarrelExplodeInit(AIEntity *e);
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void aiBarrelExplodeInit2(AIEntity *e);
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void aiBarrelExplodeAction(AIEntity *e);
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void aiBarrelExplodeSpread(AIEntity *e);
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void aiBarrelExplosionEnd(int x, int y);
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void aiBarrelBlowup(AIEntity *e, int x, int y);
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void aiMaintBotInit(AIEntity *e);
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