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https://github.com/libretro/scummvm.git
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SLUDGE: align increment operator
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parent
39c1223856
commit
dc380b4ba4
@ -107,7 +107,7 @@ void saveStack(variableStack *vs, Common::WriteStream *stream) {
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stream->writeUint16BE(elements);
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search = vs;
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for (a = 0; a < elements; ++a) {
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for (a = 0; a < elements; a++) {
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saveVariable(&search->thisVar, stream);
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search = search->next;
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}
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@ -333,7 +333,7 @@ void saveFunction(loadedFunction *fun, Common::WriteStream *stream) {
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fatal(ERROR_GAME_SAVE_FROZEN);
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}
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saveStack(fun->stack, stream);
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for (a = 0; a < fun->numLocals; ++a) {
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for (a = 0; a < fun->numLocals; a++) {
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saveVariable(&(fun->localVars[a]), stream);
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}
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}
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@ -368,7 +368,7 @@ loadedFunction *loadFunction(Common::SeekableReadStream *stream) {
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buildFunc->stack = loadStack(stream, NULL);
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for (a = 0; a < buildFunc->numLocals; ++a) {
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for (a = 0; a < buildFunc->numLocals; a++) {
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loadVariable(&(buildFunc->localVars[a]), stream);
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}
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@ -442,7 +442,7 @@ bool saveGame(char *fname) {
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thisFunction = thisFunction->next;
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}
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for (a = 0; a < numGlobals; ++a) {
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for (a = 0; a < numGlobals; a++) {
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saveVariable(&globalVars[a], fp);
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}
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@ -543,7 +543,7 @@ bool loadGame(char *fname) {
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charOrder = new char[257];
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if (! checkNew(charOrder)) return false;
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for (int a = 0; a < 256; ++a) {
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for (int a = 0; a < 256; a++) {
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x = fgetc(fp);
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charOrder[x] = a;
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}
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@ -591,7 +591,7 @@ bool loadGame(char *fname) {
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buildList = &(rFunc->next);
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}
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for (a = 0; a < numGlobals; ++a) {
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for (a = 0; a < numGlobals; a++) {
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unlinkVar(globalVars[a]);
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loadVariable(&globalVars[a], fp);
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}
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@ -43,7 +43,7 @@ bool allowAnyFilename = true;
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void writeString(char *s, Common::WriteStream *stream) {
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int a, len = strlen(s);
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stream->writeUint16BE(len);
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for (a = 0; a < len; ++a) {
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for (a = 0; a < len; a++) {
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stream->writeByte(s[a] + 1);
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}
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}
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@ -54,7 +54,7 @@ char *readString(Common::SeekableReadStream *stream) {
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if (!checkNew(s)) {
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return NULL;
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}
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for (a = 0; a < len; ++a) {
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for (a = 0; a < len; a++) {
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s[a] = (char)(stream->readByte() - 1);
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}
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s[len] = 0;
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@ -187,7 +187,7 @@ char *encodeFilename(char *nameIn) {
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return newName;
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} else {
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int a;
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for (a = 0; nameIn[a]; ++a) {
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for (a = 0; nameIn[a]; a++) {
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#ifdef _WIN32
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if (nameIn[a] == '/') nameIn[a] = '\\';
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#else
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@ -826,7 +826,7 @@ int playMovie(int fileNumber) {
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}
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}
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}
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++frameCounter;
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frameCounter++;
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} else {
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movieHasEnded:
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@ -136,7 +136,7 @@ personaAnimation *copyAnim(personaAnimation *orig) {
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if (!checkNew(newAnim->frames))
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return NULL;
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for (int a = 0; a < num; ++a) {
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for (int a = 0; a < num; a++) {
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newAnim->frames[a].frameNum = orig->frames[a].frameNum;
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newAnim->frames[a].howMany = orig->frames[a].howMany;
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newAnim->frames[a].noise = orig->frames[a].noise;
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@ -877,7 +877,7 @@ bool addPerson(int x, int y, int objNum, persona *p) {
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int timeForAnim(personaAnimation *fram) {
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int total = 0;
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for (int a = 0; a < fram->numFrames; ++a) {
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for (int a = 0; a < fram->numFrames; a++) {
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total += fram->frames[a].howMany;
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}
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return total;
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@ -976,7 +976,7 @@ bool saveAnim(personaAnimation *p, Common::WriteStream *stream) {
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if (p->numFrames) {
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stream->writeUint32LE(p->theSprites->ID);
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for (int a = 0; a < p->numFrames; ++a) {
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for (int a = 0; a < p->numFrames; a++) {
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stream->writeUint32LE(p->frames[a].frameNum);
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stream->writeUint32LE(p->frames[a].howMany);
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stream->writeUint32LE(p->frames[a].noise);
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@ -995,7 +995,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) {
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return false;
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p->theSprites = loadBankForAnim(a);
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for (a = 0; a < p->numFrames; ++a) {
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for (a = 0; a < p->numFrames; a++) {
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p->frames[a].frameNum = stream->readUint32LE();
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p->frames[a].howMany = stream->readUint32LE();
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if (ssgVersion >= VERSION(2, 0)) {
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@ -1014,7 +1014,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) {
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void debugCostume (char * message, persona * cossy) {
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FILE * db = fopen ("debuTURN.txt", "at");
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fprintf (db, " %s costume with %i directions...\n", message, cossy->numDirections);
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for (int a = 0; a < cossy->numDirections * 3; ++a) {
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for (int a = 0; a < cossy->numDirections * 3; a++) {
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fprintf (db, " %i frames:", cossy->animation[a]->numFrames);
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for (int b = 0; b < cossy->animation[a]->numFrames; b ++) {
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fprintf (db, " %i", cossy->animation[a]->frames[b]);
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@ -1028,7 +1028,7 @@ bool loadAnim(personaAnimation *p, Common::SeekableReadStream *stream) {
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bool saveCostume(persona *cossy, Common::WriteStream *stream) {
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int a;
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stream->writeUint16BE(cossy->numDirections);
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for (a = 0; a < cossy->numDirections * 3; ++a) {
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for (a = 0; a < cossy->numDirections * 3; a++) {
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if (!saveAnim(cossy->animation[a], stream))
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return false;
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}
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@ -1042,7 +1042,7 @@ bool loadCostume(persona *cossy, Common::SeekableReadStream *stream) {
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cossy->animation = new personaAnimation *[cossy->numDirections * 3];
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if (!checkNew(cossy->animation))
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return false;
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for (a = 0; a < cossy->numDirections * 3; ++a) {
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for (a = 0; a < cossy->numDirections * 3; a++) {
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cossy->animation[a] = new personaAnimation;
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if (!checkNew(cossy->animation[a]))
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return false;
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@ -1069,7 +1069,7 @@ bool savePeople(Common::WriteStream *stream) {
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stream->writeUint16BE(countPeople);
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me = allPeople;
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for (a = 0; a < countPeople; ++a) {
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for (a = 0; a < countPeople; a++) {
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putFloat(me->x, stream);
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putFloat(me->y, stream);
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@ -1132,7 +1132,7 @@ bool loadPeople(Common::SeekableReadStream *stream) {
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int a;
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allPeople = NULL;
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for (a = 0; a < countPeople; ++a) {
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for (a = 0; a < countPeople; a++) {
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me = new onScreenPerson;
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if (!checkNew(me))
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return false;
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@ -225,7 +225,7 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
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// Make palette for version 0, 1, 2
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if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false;
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for (int i = 0; i < howmany; ++i) {
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for (int i = 0; i < howmany; i++) {
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loadhere.myPalette.r[i + startIndex] = (byte)bigDataFile->readByte();
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loadhere.myPalette.g[i + startIndex] = (byte)bigDataFile->readByte();
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loadhere.myPalette.b[i + startIndex] = (byte)bigDataFile->readByte();
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@ -246,8 +246,8 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
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}
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}
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fromhere = 0;
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for (int y = 0; y < loadhere.sprites[i].surface.h; ++y) {
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for (int x = 0; x < loadhere.sprites[i].surface.w; ++x) {
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for (int y = 0; y < loadhere.sprites[i].surface.h; y++) {
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for (int x = 0; x < loadhere.sprites[i].surface.w; x++) {
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byte *target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y);
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unsigned char s = spriteData[i][fromhere++];
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if (s) {
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