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GNAP: Change another variable to boolean
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f3a164342b
commit
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@ -491,7 +491,7 @@ void GameSys::seqInsertGfx(int index, int duration) {
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(_backgroundImageValue3 - _backgroundImageValue1);
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gfxItem->_currFrame._rect.top = gfxItem->_currFrame._rect.bottom - scaleValue * (gfxItem->_currFrame._rect.bottom - gfxItem->_currFrame._rect.top) / 1000;
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gfxItem->_currFrame._rect.right = scaleValue * (gfxItem->_currFrame._rect.right - gfxItem->_currFrame._rect.left) / 1000 + gfxItem->_currFrame._rect.left;
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gfxItem->_currFrame._isScaled = 1;
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gfxItem->_currFrame._isScaled = true;
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}
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gfxItem->_currFrame._duration -= totalDuration;
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if (gfxItem->_currFrame._soundId != -1)
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@ -772,7 +772,7 @@ void GameSys::seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &
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const int x = clipRect.left, y = clipRect.top;
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debug(1, "GameSys::seqDrawSpriteFrame() destX: %d; destY: %d; frame.isScaled: %d", x, y, frame._isScaled);
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debug(1, "GameSys::seqDrawSpriteFrame() destX: %d; destY: %d; frame.isScaled: %d", x, y, frame._isScaled ? 1 : 0);
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// 32bit sprite drawing
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if (frame._isScaled) {
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@ -1099,7 +1099,7 @@ void GameSys::fatUpdateFrame() {
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(_backgroundImageValue3 - _backgroundImageValue1);
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gfxItem->_currFrame._rect.top = gfxItem->_currFrame._rect.bottom - v17 * (gfxItem->_currFrame._rect.bottom - gfxItem->_currFrame._rect.top) / 1000;
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gfxItem->_currFrame._rect.right = v17 * (gfxItem->_currFrame._rect.right - gfxItem->_currFrame._rect.left) / 1000 + gfxItem->_currFrame._rect.left;
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gfxItem->_currFrame._isScaled = 1;
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gfxItem->_currFrame._isScaled = true;
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}
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gfxItem->_currFrame._duration -= duration;
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if (gfxItem->_currFrame._soundId != -1)
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@ -1157,7 +1157,7 @@ void GameSys::fatUpdateFrame() {
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gfxItem->_prevFrame._soundId = -1;
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gfxItem->_prevFrame._unusedVal = -1;
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gfxItem->_currFrame._duration = 0;
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gfxItem->_currFrame._isScaled = 0;
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gfxItem->_currFrame._isScaled = false;
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gfxItem->_currFrame._rect = _newSpriteDrawItems[k]._rect;
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gfxItem->_currFrame._spriteId = _newSpriteDrawItems[k]._surface ? 0xCAFEBABE : -1;// TODO
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gfxItem->_currFrame._soundId = -1;
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@ -1173,7 +1173,7 @@ void GameSys::fatUpdateFrame() {
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if (gfxItem->_sequenceId == -1 && !gfxItem->_animation && (gfxItem->_flags & 1) &&
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gfxItem->_id == _grabSpriteId && gfxItem->_surface == _grabSpriteSurface1) {
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gfxItem->_currFrame._duration = 0;
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gfxItem->_currFrame._isScaled = 0;
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gfxItem->_currFrame._isScaled = false;
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gfxItem->_currFrame._rect = _grabSpriteRect;
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gfxItem->_currFrame._spriteId = _grabSpriteSurface2 ? 1 : -1;// TODO
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gfxItem->_currFrame._soundId = -1;
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@ -28,7 +28,7 @@ namespace Gnap {
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void SequenceFrame::loadFromStream(Common::MemoryReadStream &stream) {
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_duration = stream.readUint16LE();
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_isScaled = stream.readUint16LE();
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_isScaled = (stream.readUint16LE() != 0);
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_rect.left = stream.readUint32LE();
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_rect.top = stream.readUint32LE();
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_rect.right = stream.readUint32LE();
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@ -47,7 +47,7 @@ enum {
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struct SequenceFrame {
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int16 _duration;
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int16 _isScaled;
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bool _isScaled;
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Common::Rect _rect;
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int32 _spriteId;
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int32 _soundId;
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