Changed the way VAR_VERSION_KEY is handled

svn-id: r27665
This commit is contained in:
Max Horn 2007-06-23 14:16:04 +00:00
parent 83172bc8b0
commit dcae6d14a4

View File

@ -391,10 +391,12 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
// COMI version string is hard coded in the engine, hence we don't
// invoke versionDialog here (it would only show nonsense).
// Dig/FT version strings are partly hard coded, too.
if (_game.version == 7 && lastKeyHit.ascii == VAR(VAR_VERSION_KEY)) {
// VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger
// a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI
// version string is hard coded in the engine, hence we don't invoke
// versionDialog for it. Dig/FT version strings are partly hard coded, too.
if (_game.id != GID_CMI && 0 != VAR(VAR_VERSION_KEY) &&
lastKeyHit.keycode == Common::KEYCODE_v && lastKeyHit.flags == Common::KBD_CTRL) {
versionDialog();
return;
}