Reduce some buffers to more reasonable sizes.

svn-id: r12067
This commit is contained in:
Travis Howell 2004-01-01 09:00:40 +00:00
parent 9b4f73b8ef
commit dcbbb04d3c

View File

@ -4473,7 +4473,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {
void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
if (_game & GF_OLD_BUNDLE) {
File in;
char buf[50];
char buf[15];
uint32 size;
if (vga_id == 23)
vga_id = 112;
@ -4515,7 +4515,7 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
byte *SimonEngine::read_vga_from_datfile_2(uint id) {
if (_game & GF_OLD_BUNDLE) {
File in;
char buf[50];
char buf[15];
uint32 size;
byte *dst;
@ -4852,7 +4852,7 @@ void SimonEngine::quick_load_or_save() {
return;
bool success;
char buf[256];
char buf[50];
char *filename = gen_savename(_saveLoadSlot);
if (_saveLoadFlag == 2) {
@ -5086,7 +5086,7 @@ bool SimonEngine::save_game(uint slot, char *caption) {
}
char *SimonEngine::gen_savename(int slot) {
static char buf[256];
static char buf[15];
if (_game & GF_SIMON2) {
sprintf(buf, "simon2.%.3d", slot);
@ -5253,7 +5253,7 @@ void SimonEngine::loadMusic (uint music) {
_game_file->seek(_game_offsets_ptr[MUSIC_INDEX_BASE + music], SEEK_SET);
midi.loadSMF (_game_file, music);
} else {
char buf[50];
char buf[15];
File f;
sprintf(buf, "MOD%d.MUS", music);
f.open(buf, _gameDataPath);