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DREAMWEB: Document some locations
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@ -30,76 +30,91 @@ namespace DreamWeb {
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uint8 g_keyBuffer[16];
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const Room g_roomData[] = {
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// location 0
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{ "DREAMWEB.R00", // Ryan's apartment
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5,255,33,10,
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255,255,255,0,
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1,6,2,255,3,255,255,255,255,255,0 },
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// location 1
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{ "DREAMWEB.R01",
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1,255,44,10,
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255,255,255,0,
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7,2,255,255,255,255,6,255,255,255,1 },
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// location 2: Louis' (?)
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{ "DREAMWEB.R02",
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2,255,33,0,
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255,255,255,0,
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1,0,255,255,1,255,3,255,255,255,2 },
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// location 3
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{ "DREAMWEB.R03",
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5,255,33,10,
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255,255,255,0,
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2,2,0,2,4,255,0,255,255,255,3 },
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// location 4
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{ "DREAMWEB.R04",
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23,255,11,30,
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255,255,255,0,
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1,4,0,5,255,255,3,255,255,255,4 },
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// location 5: In hotel, lift noise audible (?)
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{ "DREAMWEB.R05",
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5,255,22,30, // if demo: 22,255,22,30,
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255,255,255,0,
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1,2,0,4,255,255,3,255,255,255,5 },
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// location 6: sarters (?)
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{ "DREAMWEB.R06",
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5,255,11,30,
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255,255,255,0,
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1,0,0,1,2,255,0,255,255,255,6 },
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// location 7
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{ "DREAMWEB.R07",
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255,255,0,20,
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255,255,255,0,
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2,2,255,255,255,255,0,255,255,255,7 },
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// location 8: TV studio (?)
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{ "DREAMWEB.R08",
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8,255,0,10,
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255,255,255,0,
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1,2,255,255,255,255,0,11,40,0,8 },
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// location 9
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{ "DREAMWEB.R09",
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9,255,22,10,
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255,255,255,0,
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4,6,255,255,255,255,0,255,255,255,9 },
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// location 10
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{ "DREAMWEB.R10",
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10,255,33,30,
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255,255,255,0,
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2,0,255,255,2,2,4,22,30,255,10 }, // 22,30,0 switches
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// off path 0 in skip
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// location 11
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{ "DREAMWEB.R11",
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11,255,11,20,
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255,255,255,0,
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0,4,255,255,255,255,255,255,255,255,11 },
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// location 12
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{ "DREAMWEB.R12",
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12,255,22,20,
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255,255,255,0,
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1,4,255,255,255,255,255,255,255,255,12 },
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// location 13: boathouse (?)
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{ "DREAMWEB.R13",
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12,255,22,20,
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255,255,255,0,
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1,4,255,255,255,255,255,255,255,255,13 },
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// location 14
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{ "DREAMWEB.R14",
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14,255,44,20,
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255,255,255,0,
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@ -110,166 +125,196 @@ const Room g_roomData[] = {
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{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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{ "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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// location 19
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{ "DREAMWEB.R19",
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19,255,0,0,
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255,255,255,0,
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0,4,255,255,255,255,255,255,255,255,19 },
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// location 20: Sart room (?)
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{ "DREAMWEB.R20",
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22,255,0,20,
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255,255,255,0,
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1,4,2,15,255,255,255,255,255,255,20 },
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// location 21: lift noise audible (?)
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{ "DREAMWEB.R21",
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5,255,11,10, // if demo: 22,255,11,10,
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255,255,255,0,
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1,4,2,15,1,255,255,255,255,255,21 },
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// location 22: pool room (?)
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{ "DREAMWEB.R22",
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22,255,22,10,
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255,255,255,0,
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0,4,255,255,1,255,255,255,255,255,22 },
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// location 23
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{ "DREAMWEB.R23",
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23,255,22,30,
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255,255,255,0,
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1,4,2,15,3,255,255,255,255,255,23 },
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// location 24: only room in which initialInv() is active, i.e. we get initial inventory here
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{ "DREAMWEB.R24",
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5,255,44,0,
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255,255,255,0,
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1,6,2,15,255,255,255,255,255,255,24 },
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// location 25: helicopter (?)
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{ "DREAMWEB.R25",
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22,255,11,40,
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255,255,255,0,
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1,0,255,255,255,255,255,255,255,255,25 },
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// location 26: reached via trap door (?)
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{ "DREAMWEB.R26",
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9,255,22,20,
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255,255,255,0,
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4,2,255,255,255,255,255,255,255,255,26 },
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// location 27: rock room (?)
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{ "DREAMWEB.R27",
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22,255,11,20,
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255,255,255,0,
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0,6,255,255,255,255,255,255,255,255,27 },
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// location 28: related to TV studiou (?), see resetLocation()
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{ "DREAMWEB.R28",
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5,255,11,30,
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255,255,255,0,
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0,0,255,255,2,255,255,255,255,255,28 },
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// location 29: aide (?)
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{ "DREAMWEB.R29",
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22,255,11,10,
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255,255,255,0,
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0,2,255,255,255,255,255,255,255,255,29 },
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// location 30
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{ "DREAMWEB.R05", // Duplicate of hotel lobby, but emerging from the lift.
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5,255,22,10, // if demo: 22,255,22,10
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255,255,255,0,
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1,4,1,15,255,255,255,255,255,255,5 },
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// location 31
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{ "DREAMWEB.R04", // Duplicate of pool hall lobby,
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23,255,22,20, // but emerging from the lift.
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255,255,255,0,
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1,4,2,15,255,255,255,255,255,255,4 },
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// location 32
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{ "DREAMWEB.R10", // entering alley via skip
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10,255,22,30,
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255,255,255,0,
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3,6,255,255,255,255,255,255,255,255,10 },
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// location 33
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{ "DREAMWEB.R12", // on the beach, getting up.
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12,255,22,20,
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255,255,255,0,
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0,2,255,255,255,255,255,255,255,255,12 },
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// location 34
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{ "DREAMWEB.R03", // Duplicate of Eden's lobby
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5,255,44,0, // but emerging from the lift
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255,255,255,0,
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1,6,2,255,4,255,255,255,255,255,3 },
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// location 35: Location when starting the game, after dream (?)
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{ "DREAMWEB.R24", // Duplicate of Eden's flat
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5,255,22,0, // but starting on the bed
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255,255,255,0,
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3,6,0,255,255,255,255,33,0,3,24 }, // 33,0,3 turns off path for lift
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// location 36
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{ "DREAMWEB.R22", // Duplicate
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22,255,22,20, // of hotel but in pool room
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255,255,255,0,
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1,4,255,255,255,255,255,255,255,255,22 },
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// location 37
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{ "DREAMWEB.R22", // Duplicate
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22,255,22,20, // of hotel but in pool room
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255,255,255,0, // coming out of bedroom
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0,2,255,255,255,255,255,255,255,255,22 },
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// location 38
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{ "DREAMWEB.R11", // Duplicate
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11,255,22,30, // of carpark but getting
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255,255,255,0, // up off the floor
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0,0,255,255,255,255,255,255,255,255,11 },
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// location 39
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{ "DREAMWEB.R28",
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5,255,11,20,
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255,255,255,0,
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0,6,255,255,2,255,255,255,255,255,28 },
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// location 40
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{ "DREAMWEB.R21",
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5,255,11,10, // if demo: 22,255,11,10
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255,255,255,0,
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1,4,2,15,1,255,255,255,255,255,21 },
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// location 41
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{ "DREAMWEB.R26",
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9,255,0,40,
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255,255,255,0,
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0,0,255,255,255,255,255,255,255,255,26 },
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// location 42
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{ "DREAMWEB.R19",
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19,255,0,0,
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255,255,255,0,
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2,2,255,255,255,255,255,255,255,255,19 },
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// location 43
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{ "DREAMWEB.R08", // leaving tvstudio into street
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8,255,11,40,
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255,255,255,0,
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0,4,255,255,255,255,255,255,255,255,8 },
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// location 44
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{ "DREAMWEB.R01",
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1,255,44,10,
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255,255,255,0,
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3,6,255,255,255,255,255,255,255,255,1 },
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// location 45
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{ "DREAMWEB.R45", // Dream room
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35,255,22,30,
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255,255,255,0,
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0,6,255,255,255,255,255,255,255,255,45 },
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// location 46
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{ "DREAMWEB.R46", // Dream room
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35,255,22,40,
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255,255,255,0,
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0,4,255,255,255,255,255,255,255,255,46 },
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// location 47
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{ "DREAMWEB.R47", // Dream room
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35,255,0,0,
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255,255,255,0,
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0,0,255,255,255,255,255,255,255,255,47 },
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// location 48
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{ "DREAMWEB.R45", // Dream room
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35,255,22,30,
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255,255,255,0,
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4,0,255,255,255,255,255,255,255,255,45 },
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// location 49
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{ "DREAMWEB.R46", // Dream room
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35,255,22,50,
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255,255,255,0,
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0,4,255,255,255,255,255,255,255,255,46 },
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// location 50
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{ "DREAMWEB.R50", // Intro sequence one
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35,255,22,30,
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255,255,255,0,
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