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TSAGE: Have copy protection turned on for all versions of the game
I'd previously incorrectly assumed copy protection would be disabled in the CD version of the game without actually playing all the way through to that point to find out.
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@ -4966,10 +4966,7 @@ void Scene2310::process(Event &event) {
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}
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void Scene2310::dispatch() {
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if ((_vm->getFeatures() & GF_CD) && !ConfMan.getBool("copy_protection")) {
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// CD version of Ringworld has the copy protection disabled
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signal();
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} else if (_wireIndex != 5) {
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if (_wireIndex != 5) {
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for (int idx = 0; idx < 5; ++idx) {
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if (_rectList[idx].contains(_globals->_events._mousePos)) {
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_wireList[_wireIndex].setFrame(idx + 2);
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