TSAGE: Have copy protection turned on for all versions of the game

I'd previously incorrectly assumed copy protection would be disabled in the CD version of the game without actually playing all the way through to that point to find out.
This commit is contained in:
Paul Gilbert 2011-04-17 22:54:06 +10:00
parent 27d53fd283
commit dcc8f226c0

View File

@ -4966,10 +4966,7 @@ void Scene2310::process(Event &event) {
}
void Scene2310::dispatch() {
if ((_vm->getFeatures() & GF_CD) && !ConfMan.getBool("copy_protection")) {
// CD version of Ringworld has the copy protection disabled
signal();
} else if (_wireIndex != 5) {
if (_wireIndex != 5) {
for (int idx = 0; idx < 5; ++idx) {
if (_rectList[idx].contains(_globals->_events._mousePos)) {
_wireList[_wireIndex].setFrame(idx + 2);