TSAGE: Add scene description in scene groups 8 and 10

This commit is contained in:
strangerke 2011-05-25 20:29:43 +02:00
parent fe41da83ad
commit dceaa08e69
2 changed files with 20 additions and 20 deletions

View File

@ -49,7 +49,7 @@ void Object9350::draw() {
}
/*--------------------------------------------------------------------------
* Scene 9100
* Scene 9100 - Near beach: Slave washing clothes
*
*--------------------------------------------------------------------------*/
void Scene9100::SceneHotspot1::doAction(int action) {
@ -174,7 +174,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9150
* Scene 9150 - Castle: Outside the bulwarks
*
*--------------------------------------------------------------------------*/
void Scene9150::Object3::signal() {
@ -294,7 +294,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9200
* Scene 9200 - Castle: Near the fountain
*
*--------------------------------------------------------------------------*/
void Scene9200::SceneHotspot1::doAction(int action) {
@ -470,7 +470,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9300
* Scene 9300 - Castle: In front of a large guarded door
*
*--------------------------------------------------------------------------*/
void Scene9300::signal() {
@ -537,7 +537,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9350
* Scene 9350 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
@ -623,7 +623,7 @@ void Scene9350::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9360
* Scene 9360 - Castle: In a hallway
*
*--------------------------------------------------------------------------*/
@ -701,7 +701,7 @@ void Scene9360::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9400
* Scene 9400 - Castle: Black-Smith room
*
*--------------------------------------------------------------------------*/
Scene9400::Scene9400() {
@ -826,7 +826,7 @@ void Scene9400::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
* Scene 9450
* Scene 9450 - Castle: Dining room
*
*--------------------------------------------------------------------------*/
void Scene9450::Object2::signal() {
@ -1009,7 +1009,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9500
* Scene 9500 - Castle: Bedroom
*
*--------------------------------------------------------------------------*/
void Scene9500::Hotspot1::doAction(int action) {
@ -1230,7 +1230,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9700
* Scene 9700 - Castle: Balcony
*
*--------------------------------------------------------------------------*/
void Scene9700::signal() {
@ -1302,7 +1302,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9750
* Scene 9750 - Castle: In the garden
*
*--------------------------------------------------------------------------*/
void Scene9750::signal() {
@ -1338,7 +1338,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
/*--------------------------------------------------------------------------
* Scene 9850
* Scene 9850 - Castle: Dressing room
*
*--------------------------------------------------------------------------*/
void Scene9850::Object6::doAction(int action) {
@ -1642,7 +1642,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9900
* Scene 9900 - Ending
*
*--------------------------------------------------------------------------*/
void Scene9900::strAction1::signal() {
@ -1997,7 +1997,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 9999
* Scene 9999 - Space travel
*
*--------------------------------------------------------------------------*/

View File

@ -43,7 +43,7 @@ void SceneObject7700::synchronize(Serializer &s) {
}
/*--------------------------------------------------------------------------
* Scene 7000
* Scene 7000 - Landing near beach
*
*--------------------------------------------------------------------------*/
@ -652,7 +652,7 @@ void Scene7000::signal() {
/*--------------------------------------------------------------------------
* Scene 7100
* Scene 7100 - Underwater: swimming
*
*--------------------------------------------------------------------------*/
@ -1136,7 +1136,7 @@ void Scene7100::postInit(SceneObjectList *OwnerList) {
_globals->_soundHandler.startSound(270);
}
/*--------------------------------------------------------------------------
* Scene 7200
* Scene 7200 - Underwater: Entering the cave
*
*--------------------------------------------------------------------------*/
@ -1302,7 +1302,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 7300
* Scene 7300 - Underwater: Lord Poria
*
*--------------------------------------------------------------------------*/
@ -1497,7 +1497,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 7600
* Scene 7600 - Floating Buildings: Outside
*
*--------------------------------------------------------------------------*/
@ -1602,7 +1602,7 @@ void Scene7600::postInit(SceneObjectList *OwnerList) {
}
/*--------------------------------------------------------------------------
* Scene 7700
* Scene 7700 - Floating Buildings: In the lab
*
*--------------------------------------------------------------------------*/