mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-02 15:16:46 +00:00
TSAGE: Add scene description in scene groups 8 and 10
This commit is contained in:
parent
fe41da83ad
commit
dceaa08e69
@ -49,7 +49,7 @@ void Object9350::draw() {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9100
|
||||
* Scene 9100 - Near beach: Slave washing clothes
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9100::SceneHotspot1::doAction(int action) {
|
||||
@ -174,7 +174,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9150
|
||||
* Scene 9150 - Castle: Outside the bulwarks
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9150::Object3::signal() {
|
||||
@ -294,7 +294,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9200
|
||||
* Scene 9200 - Castle: Near the fountain
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9200::SceneHotspot1::doAction(int action) {
|
||||
@ -470,7 +470,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9300
|
||||
* Scene 9300 - Castle: In front of a large guarded door
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9300::signal() {
|
||||
@ -537,7 +537,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9350
|
||||
* Scene 9350 - Castle: In a hallway
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -623,7 +623,7 @@ void Scene9350::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9360
|
||||
* Scene 9360 - Castle: In a hallway
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -701,7 +701,7 @@ void Scene9360::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9400
|
||||
* Scene 9400 - Castle: Black-Smith room
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
Scene9400::Scene9400() {
|
||||
@ -826,7 +826,7 @@ void Scene9400::synchronize(Serializer &s) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9450
|
||||
* Scene 9450 - Castle: Dining room
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9450::Object2::signal() {
|
||||
@ -1009,7 +1009,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9500
|
||||
* Scene 9500 - Castle: Bedroom
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9500::Hotspot1::doAction(int action) {
|
||||
@ -1230,7 +1230,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9700
|
||||
* Scene 9700 - Castle: Balcony
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9700::signal() {
|
||||
@ -1302,7 +1302,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9750
|
||||
* Scene 9750 - Castle: In the garden
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9750::signal() {
|
||||
@ -1338,7 +1338,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9850
|
||||
* Scene 9850 - Castle: Dressing room
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9850::Object6::doAction(int action) {
|
||||
@ -1642,7 +1642,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9900
|
||||
* Scene 9900 - Ending
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
void Scene9900::strAction1::signal() {
|
||||
@ -1997,7 +1997,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 9999
|
||||
* Scene 9999 - Space travel
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
|
@ -43,7 +43,7 @@ void SceneObject7700::synchronize(Serializer &s) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7000
|
||||
* Scene 7000 - Landing near beach
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -652,7 +652,7 @@ void Scene7000::signal() {
|
||||
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7100
|
||||
* Scene 7100 - Underwater: swimming
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -1136,7 +1136,7 @@ void Scene7100::postInit(SceneObjectList *OwnerList) {
|
||||
_globals->_soundHandler.startSound(270);
|
||||
}
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7200
|
||||
* Scene 7200 - Underwater: Entering the cave
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -1302,7 +1302,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7300
|
||||
* Scene 7300 - Underwater: Lord Poria
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -1497,7 +1497,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7600
|
||||
* Scene 7600 - Floating Buildings: Outside
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
@ -1602,7 +1602,7 @@ void Scene7600::postInit(SceneObjectList *OwnerList) {
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 7700
|
||||
* Scene 7700 - Floating Buildings: In the lab
|
||||
*
|
||||
*--------------------------------------------------------------------------*/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user