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This change was made to player_v2.cpp recently, and seems to fix bug
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309
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@ -524,7 +524,7 @@ void Player_V1::do_mix (int16 *data, uint len) {
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generatePCjrSamples(data, step);
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else
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generateSpkSamples(data, step);
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data += step;
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data += 2 * step;
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_next_tick -= step << FIXP_SHIFT;
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if (!(_next_tick >> FIXP_SHIFT)) {
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