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COMMON: add CGA b/w render mode
(for SCUMM v1)
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41e823ebab
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@ -63,7 +63,8 @@ const struct GameOpt {
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{ GUIO_RENDERHERCGREEN, "hercGreen" },
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{ GUIO_RENDERHERCAMBER, "hercAmber" },
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{ GUIO_RENDERCGA, "cga" },
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{ GUIO_RENDERCGACOMP, "cgacomp" },
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{ GUIO_RENDERCGACOMP, "cgaComp" },
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{ GUIO_RENDERCGABW, "cgaBW" },
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{ GUIO_RENDEREGA, "ega" },
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{ GUIO_RENDERVGA, "vga" },
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{ GUIO_RENDERAMIGA, "amiga" },
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@ -60,6 +60,7 @@
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#define GUIO_RENDERMACINTOSH "\x23"
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#define GUIO_RENDERMACINTOSHBW "\x28" // Setting this to 0x28 is not ideal, but there is no free slot left. Maybe we need to migrate to 3-digit numbers...
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#define GUIO_RENDERCGACOMP "\x29"
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#define GUIO_RENDERCGABW "\x2a"
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#define GUIO_LINKSPEECHTOSFX "\x24"
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#define GUIO_LINKMUSICTOSFX "\x25"
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@ -35,6 +35,8 @@ const RenderModeDescription g_renderModes[] = {
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{ "hercAmber", _s("Hercules Amber"), kRenderHercA },
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{ "cga", "CGA", kRenderCGA },
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{ "cgaComp", "CGA Composite", kRenderCGAComp },
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// I18N: CGA black-and-white
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{ "cgaBW", "CGA b/w", kRenderCGA_BW },
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{ "ega", "EGA", kRenderEGA },
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{ "vga", "VGA", kRenderVGA },
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{ "amiga", "Amiga", kRenderAmiga },
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@ -72,6 +74,7 @@ static const RenderGUIOMapping s_renderGUIOMapping[] = {
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{ kRenderMacintosh, GUIO_RENDERMACINTOSH },
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{ kRenderMacintoshBW, GUIO_RENDERMACINTOSHBW },
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{ kRenderCGAComp, GUIO_RENDERCGACOMP },
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{ kRenderCGA_BW, GUIO_RENDERCGABW }
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};
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DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Hercules Green", "lowres")
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@ -58,7 +58,8 @@ enum RenderMode {
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kRenderAtariST = 11,
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kRenderMacintosh = 12,
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kRenderMacintoshBW = 13,
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kRenderCGAComp = 14
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kRenderCGAComp = 14,
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kRenderCGA_BW = 15,
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};
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struct RenderModeDescription {
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